BUTTON_[1-9] are intended to be misc. buttons so the kernel will
assign them to non-gamepad devices. As such, we shouldn't treat them
as belonging to gamepads at all.
Bug: 13432364
Change-Id: Ida52ec45dadb53df1a9d36ac3ab212a2d2b56359
This is logically a part of the merge conflict resolution for
22d07464 to master. These files moved across git repositories.
Change-Id: Id95bfa0bf503295f2c02a201f4bec5243d169ec4
GraphicProducerWrapper(GPW) changed how the methods of
BpGraphicBufferProducer(BpGBP) are executed.
First, "fake" BpGBP is created. Its remote is GPW. The GPW has
wrapped the real BpGBP.
All the method calls to the fake BpGPB will be intercepted by
the GPW inside it when the methods run into remote()->transact().
Then the GPW will invoke the transact() of the real BpGBP. And
Everything runs well except that the GPW forgets to store the
transact status and always return NO_ERROR to the fake BpGBP.
It would be disastrous if the binder call of the IGBP failed and
the out parameter "reply" of transact() was in unkown state.
E.g. the queueBuffer() in the fake BpGBP will try to operate on
the "reply". This will crash the SurfaceFlinger.
Change-Id: I01b31f64e1fc92804da3f16c1fb1420dcfb3b855
Signed-off-by: bdeng3X <bingx.deng@intel.com>
Signed-off-by: Guobin Zhang <guobin.zhang@intel.com>
C++ binder client for IBatteryPropertiesRegistrar interface getProperty method
fails to read the exception code returned by the server. Add the missing read of the exception code.
Bug: 11985952
Change-Id: I8a9b145160aafbcf9976e6c5ba9fcb883126a5e3
Some devices have joystick axes or DPad keys, but no gamepad buttons (or vice
versa). We shouldn't count these as gamepads since games can't really be
expected to work with this setup in the general case. Instead, require that a
device has a movement mechanism (joystick axes or DPad buttons), as well as at
least one gamepad button before considering it a controller.
Bug: 13432364
Change-Id: I64372e69d29c775094e2b1faa89714da8c29e2be
Sideband streams are essentially a device-specific buffer queue that
bypasses the BufferQueue system. They can be used for situations with
hard real-time requirements like high-quality TV and video playback
with A/V sync. A handle to the stream is provided by the source HAL,
and attached to a BufferQueue. The sink HAL can read buffers via the
stream handle rather than acquiring individual buffers from the
BufferQueue.
Change-Id: Ib3f262eddfc520f4bbe3d9b91753ed7dd09d3a9b
Adds detachBuffer and attachBuffer calls to both the producer and
consumer sides of BufferQueue. Buffers may be detached while dequeued
by the producer or acquired by the consumer, and when attached, enter
the dequeued and acquired states, respectively.
Bug: 13173343
Change-Id: Ic152692b0a94d99e0135b9bfa62747dab2a54220
Updates the format of the calibration XML to store the Surface rotation
that a specific calibration applies to. Also updates the API to require
a rotation value for get/set, and has the native framework supply this
according to the current rotation whenever it changes.
Change-Id: If38563ceba27c9d8a75f9fd7928c8d7c9d187afb
This patch adds a test for the new native location calibration
code. The Java interface is not tested.
Change-Id: Id7496486f6b6e2ade12ada607b62d1594af488e8
This patch causes the InputReader to update its mAffineTransform to reflect
the currently-set calibration on startup and whenever its value is changed
through the InputManagerService.
Change-Id: I4719122a28afa9833772040f0433780a84240b9d
The variable mAffineCalibration describes the affine transformation
that should be applied to the raw X/Y location in order to get it
into a calibrated state.
Change-Id: I68aa43420ffe7fcaa1ada4acd7390d37e6966a1f
Normally we do not wake the device when the internal touch screen is
touched. This behavior can now be configured by setting a property
in the input device configuration file. Add the following line to
the IDC file to enable an initial touch to wake the device from sleep.
touch.wake = 1
Change-Id: Ifd6d4f51afacd30d85f475725a66e6fcccde9cbb
Virtual Display async setting is overridden by eglApi.c causing
stall during composition.
Set the async mode after eglCreateWindowSurface()
b/13139121
Change-Id: I336ca145552e387217cd8bea6e4b7f5f490a274d
Signed-off-by: Pierre Couillaud <pierre@broadcom.com>