Misc. buttons aren't gamepad keys.

BUTTON_[1-9] are intended to be misc. buttons so the kernel will
assign them to non-gamepad devices.  As such, we shouldn't treat them
as belonging to gamepads at all.

Bug: 13432364
Change-Id: Ida52ec45dadb53df1a9d36ac3ab212a2d2b56359
This commit is contained in:
Michael Wright 2014-04-01 15:43:43 -07:00
parent 9cfa49c954
commit 0516ed85c8
1 changed files with 0 additions and 4 deletions

View File

@ -1045,10 +1045,6 @@ static const int32_t GAMEPAD_KEYCODES[] = {
AKEYCODE_BUTTON_L2, AKEYCODE_BUTTON_R2,
AKEYCODE_BUTTON_THUMBL, AKEYCODE_BUTTON_THUMBR,
AKEYCODE_BUTTON_START, AKEYCODE_BUTTON_SELECT, AKEYCODE_BUTTON_MODE,
AKEYCODE_BUTTON_1, AKEYCODE_BUTTON_2, AKEYCODE_BUTTON_3, AKEYCODE_BUTTON_4,
AKEYCODE_BUTTON_5, AKEYCODE_BUTTON_6, AKEYCODE_BUTTON_7, AKEYCODE_BUTTON_8,
AKEYCODE_BUTTON_9, AKEYCODE_BUTTON_10, AKEYCODE_BUTTON_11, AKEYCODE_BUTTON_12,
AKEYCODE_BUTTON_13, AKEYCODE_BUTTON_14, AKEYCODE_BUTTON_15, AKEYCODE_BUTTON_16,
};
status_t EventHub::openDeviceLocked(const char *devicePath) {