add a way to convert a mapped "pushbuffer" buffer to a gralloc handle
which then can be safely used by surfaceflinger, without including
gralloc_priv.h
Temporarily make a function public that doesn't need to be. When
host gcc-4.0.3 is gone from the build servers we can undo this.
(Cherry-picked from eclair-mr2.)
Use EGLImageKHR instead of copybit directly.
We now have the basis to use streaming YUV textures (well, in fact
we already are). When/if we use the GPU instead of the MDP we'll
need to make sure it supports the appropriate YUV format.
Also make sure we compile if EGL_ANDROID_image_native_buffer is not supported
Instead of using glTex{Sub}Image2D() to refresh the textures, we're using an EGLImageKHR object
backed up by a gralloc buffer. The data is updated using memcpy(). This is faster than
glTex{Sub}Image2D() because the texture is not swizzled. It also uses less memory because
EGLImageKHW is not limited to power-of-two dimensions.
Added setVoiceVolume() method to AudioSystem, AudioFlinger, IAudioFlinger, AudioPolicyService.
Removed call to AudioHardwareInterface::setVoiceVolume() from AudioFlinger::setStreamVolume().
Added a workarouond to request the A2DP output standby directly to audio hardware when the sink is suspended as it seems that the suspend request often fails.
Also take into account resume requests received while a suspend request is pending.
when running out of memory, a null handle is returned but the error code may not be set.
In that case we need to return NO_MEMORY instead of NO_ERROR, so that the calling code
won't try to dereference the null pointer.
When switching rapidily orientation back and forth, surfaces end-up
acquiring the freeze-lock when the first orientation change happens,
but never release it because by the time the 2nd orientation change
comes in, the surface size is back to its original size and
doesn't appear to have resized.
we now always release the freeze-lock when we receive a buffer of the
expected size.
This also fixes [2152536] ANR in browser
When SF is enqueuing buffers faster than SF dequeues them.
The update flag in SF is not counted and under some situations SF will only
dequeue the first buffer. The state at this point is not technically
corrupted, it's valid, but just delayed by one buffer.
In the case of the Browser ANR, because the last enqueued buffer was delayed
the resizing of the current buffer couldn't happen.
The system would always fall back onto its feet if anything -else- in
tried to draw, because the "late" buffer would be picked up then.
A window is created and the browser is about to render into it the
very first time, at that point it does an IPC to SF to request a new
buffer. Meanwhile, the window manager removes that window from the
list and the shared memory block it uses is marked as invalid.
However, at that point, another window is created and is given the
same index (that just go freed), but a different identity and resets
the "invalid" bit in the shared block. When we go back to the buffer
allocation code, we're stuck because the surface we're allocating for
is gone and we don't detect it's invalid because the invalid bit has
been reset.
It is not sufficient to check for the invalid bit, I should
also check that identities match.
This change is a complement to the main fix in kernel driver for the same issue (partner change #1250).
It removes clicks sometimes heard after the end of the tones while audio flinger is sending 0s to the audio output stream.
The problem was that the sleep time between two writes was more than the duration of one audio output stream buffer which could cause some underrun.
Also fixed a recent regression in ToneGenerator that made that the end of previous tone was repeated at the beginning of current one under certain timing circumstances when the maximum tone duration was specified.
When EGLImage extension is not available, SurfaceFlinger will fallback to using
glTexImage2D and glTexSubImage2D instead, which requires 50% more memory and an
extra copy. However this code path has never been exercised and had some bugs
which this patch fix.
Mainly the scale factor wasn't computed right when falling back on glDrawElements.
We also fallback to this mode of operation if a buffer doesn't have the adequate
usage bits for EGLImage usage.
This changes only code that is currently not executed. Some refactoring was needed to
keep the change clean. This doesn't change anything functionaly.
The ANR is caused by SurfaceFlinger waiting for buffers of a removed surface to become availlable.
When it is removed from the current list, a Surface is marked as NO_INIT, which causes SF to return
immediately in the above case. For some reason, the surface here wasn't marked as NO_INIT.
This change makes the code more robust by always (irregadless or errors) setting the NO_INIT status
in all code paths where a surface is removed from the list.
Additionaly added more information in the logs, should this happen again.
The core logging in BackupManagerService and in the Google backup transport are
still enabled at this point.
Change-Id: I10abfa565bbd1097dd3631051b6aca163e4af33a
Wait for the parameter set completed condition with a time out in ThreadBase::setParameters().
Also lock AudioFlinger mutex before accessing thread list in AudioFlinger::setParameters() and keep a strong reference
on the thread being used in case it is exited while processing the request.
* changes:
fix [2152247] Windows sometimes drawn scaled up.
invalidate the surface when the physical changes
introduce the notion of the requested size in the Layer state
remove unused code
We were emitting GL commands, calling composition complete and releasing clients
without ever calling eglSwapBuffers(), which is completely wrong on non-direct
renders. This could cause transient drawing artifacts when unfreezing the
screen (upon orientaion change for instance) and could also block the clients
for ever as they are waiting for their previous buffer to be rendered.
Turning off backup in the Settings UI constitutes an opt-out of the whole
mechanism. For privacy reasons we instruct the backend to wipe all of the data
belonging to this device when the user does this. If the attempt fails it is
rescheduled in the future based on the transport's requestBackupTime()
suggestion. If network connectivity changes prompt the transport to indicate a
backup pass is appropriate "now," any pending init operation is processed before
the backup schedule is resumed.
The broadcasts used internally to the backup manager are now fully protected;
third party apps can neither send nor receive them.
(Also a minor logging change; don't log 'appropriate' EOF encountered during
parsing of a backup data stream.)
There was a regression introduced in AudioFlinger by change 24114 for suspended output:
The suspended output was not reading and mixing audio tracks.
When the phone is ringing, the A2DP output is suspended if the SCO headset and A2DP headset are the same. As the ringtone is played over the duplicated output, the fact that the A2DP output was not reading data was causing the hardware output to be stalled from time to time.
This appears to fix the sim-eng build on the gDapper build machines.
Basic problem is that LayerBuffer::OverlaySource has a constructor that
calls SurfaceFlinger.signalEvent(). SurfaceFlinger lists LayerBuffer
as a friend, but that's not enough to convince gcc that the embedded
OverlaySource class is also a friend. I don't see a way to make them
friendly, so I marked signalEvent() as public.
a new method, compostionComplete() is added to the framebuffer hal, it is used by surfaceflinger to signal the driver that the composition is complete, BEFORE it releases its client. This gives a chance to the driver to
The fix consists in locking AudioFlinger::mLock mutex in the TrackBase destructor before clearing the strong pointer to the shared memory client. The mutex is not locked in removeclient() any more which implies that we must make sure that the Client destructor is always called from the TrackBase destructor or that we hold the mLock mutex before calling deleting the Client.
Take 2. We needed to check that the usage flags are "good enough" as opposed to "the same".
This reverts commit 8f17a762fe9e9f31e4e86cb60ff2bfb6b10fdee6.
The problem comes from the fact that when the duplicated output is closed after BT headset disconnection, the OUTPUT_CLOSED notification is not sent to AudioSystem. Then the mapping between notification stream and duplicated output cached in AudioSystem is not cleared and next time a notification is played, the duplicated output is selected and the createTrack() request is refused by AudioFlinger as the selected output doesn't exist.
The notification is ignored by AudioFlinger because when it is sent by the terminating playback thread, the thread has already been removed from the playback thread list.
The fix consists in sending the notification in closeOutput() and not when exiting the playback thread.
The same fix is applied to record threads.
This is due to a regression introduced by change 24114: when no audio tracks are ready for mixing, 0s are written to audio hardware. However this should only happen if tracks have already been mixed since the audio flinger thread woke up.
Also do not write 0s to audio hardware in direct output threads when audio format is not linear PCM.
Appears to have been broken by:
commit 9779b221e999583ff89e0dfc40e56398737adbb3
Author: Mathias Agopian <mathias@google.com>
Date: Mon Sep 7 16:32:45 2009 -0700
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
For some reason we don't like to have "-lpthread" globally -- it's a no-op
on device builds, but required for many host tools and all sim binaries --
so adding the use of pthread calls requires adding the library explicitly.
AudioFlinger: verify that mCblk is not null before using it in Track and RecordTrack contructors.
IAudioFlinger: check result of remote transaction before reading IAudioTrack and IAudioRecord.
IAudioTrack and IAudioRecord: check result of remote transaction before reading IMemory.
we could have several thread waiting on the condition and they all need to wake-up.
also added a debug "mTid" field in the class, which contains the tid of the thread (as opposed to pthread_t), this
is useful when debugging under gdb for instance.
we ended-up locking a Mutex that had been destroyed.
This happened because we gave an sp<Source> to the outside world,
and were called after LayerBuffer had been destroyed.
Instead we now give a wp<LayerBuffer> to the outside and have it
do the destruction.
Add a parameter to ToneGenerator.startTone() allowing the caller to specify the tone duration. This is used by the phone application to have a precise control on the DTMF tone duration which was not possible with the use of delayed messaged.
Also modified AudioFlinger output threads so that 0s are written to the audio output stream when no more tracks are ready to mix instead of just sleeping. This avoids an issue where the end of a previous DTMF tone could stay in audio hardware buffers and be played just before the beginning of the next DTMF tone.
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
Do not ramp volume if the first frame of a track is processed after the track was stopped.
In the case of very short sounds, the track stop request can be received by AudioFlinger just after the start request before the first frame is mixed by AudioMixer. In this case, the track is already in stopped state and initial volume is applied with a ramp for the first frame processed which should not be the case: initial volume change is always applied immediatelly.
This addresses a few parts of the bug:
- There was a small issue in the window manager where we could show a window
too early before the transition animation starts, which was introduced
by the recent wallpaper work. This was the cause of the flicker when
starting the dialer for the first time.
- There was a much larger problem that has existing forever where moving
an application token to the front or back was not synchronized with the
application animation transaction. This was the cause of the flicker
when hanging up (now that the in-call screen moves to the back instead
of closing and we always have a wallpaper visible). The approach to
solving this is to have the window manager go ahead and move the app
tokens (it must in order to keep in sync with the activity manager), but
to delay the actual window movement: perform the movement to front when
the animation starts, and to back when it ends. Actually, when the
animation ends, we just go and completely rebuild the window list to
ensure it is correct, because there can be ways people can add windows
while in this intermediate state where they could end up at the wrong
place once we do the delayed movement to the front or back. And it is
simply reasuring to know that every time we finish a full app transition,
we re-evaluate the world and put everything in its proper place.
Also included in this change are a few little tweaks to the input system,
to perform better logging, and completely ignore input devices that do not
have any of our input classes. There is also a little cleanup of evaluating
configuration changes to not do more work than needed when an input
devices appears or disappears, and to only log a config change message when
the config is truly changing.
Change-Id: Ifb2db77f8867435121722a6abeb946ec7c3ea9d3
In practice, no one ever writes an apostrophe in an aapt string with the
intent of using it to quote whitespace -- they always mean to include a
literal apostrophe in the string and then are surprised when they find
the apostrophe missing. Make this an error so that it is discovered
right away instead of waiting until late in QA or after the strings have
already been sent for translation. (And fix a recently-introduced string
that has exactly this problem.)
Silence the warning about an empty span in a string, since this seems to
annoy people instead of finding any real problems.
Make the error about having a translated string with no base string into
a warning, since this is a big pain when making changes to an application
that has already had some translations done, and the dead translations
should be removed by a later translation import anyway.
In AudioFlinger::MixerThread::putTracks(), change the mFillingUpStatus flag to FS_FILLING for active tracks so that mute request is executed without ramping volume down when the track is moved from A2DP to hardware output.
Also modified AudioFlinger::setStreamOutput() so that the notification of the change is sent only once to AudioSystem.
(in this case the state is dumped without the proper locks held which could result to a crash)
in addition, the last transaction and swap times are printed to the dump as well as the time spent
*currently* in these function. For instance, if SF is unresponsive because eglSwapBuffers() is stuck,
this will show up here.
what happened is that the efective pixel format is calculated by SF but Surface nevew had access to it directly.
in particular this caused query(FORMAT) to return the requested format instead of the effective format.
this would happen is the window is made visible but the client didn't render yet into it. This happens often with SurfaceView.
Instead of filling the window with solid black, SF would simply ignore it which could lead to more disturbing artifacts.
in theory the window manager should not display a window before it has been drawn into, but it does happen occasionnaly.
Apparently the problem is caused by the fact that A2dpAudioStreamOut::standby() calls a2dp_stop() after the headset has been powered down.
The workaround consists in indicating to A2DP audio hardware that a close request is pending and that stanby() must be bypassed.
This change makes SurfaceHolder.setType(GPU) obsolete (it's now ignored).
Added an API to android_native_window_t to allow extending the functionality without ever breaking binary compatibility. This is used to implement the new set_usage() API. This API needs to be called by software renderers because the default is to use usage flags suitable for h/w.
This is because the AudioFlinger duplicating thread is closed while the output tracks are still active. This cause the output tracks objects to be destroyed at a time where they can be in use by the destination output mixer.
The fix consists in adding the OutputTrack to the track list (mTracks) of its destination thread so that a strong reference is help during the mixer processed and the track is detroyed only when safe by destination thread.
Also added detection of problems when creating the output track (e.g. no more tracks in mixer). In this case the output track is not added to output track list of duplicating thread.
When changing the audio output stream sampling rate with setParameters() make sure that all tracks have a sampling rate less or equal to 2 times the new output sampling rate.
Merge change 7419 from master that may help eliminate the problem.
This change was for a different use case (when disabling A2DP to switch output to SCO) but without a repro case it is worth trying.
The BT headset detection now makes the difference between car kits and headsets, which can be used by audio policy manager.
The headset connection is also detected earlier, that is when the headset is connected and not when the SCO socket is connected as it was the case before. This allows the audio policy manager to suspend A2DP output while ringing if a SCO headset is connected.
There was no garanty that the corresponding thread destructor had been already called when exiting the closeOutput() or closeInput() functions.
This contructor could be called by the thread after the exit condition is signalled. By way of consequence, closeOutputStream() could be called after
we exited closeOutput() function.
To solve the problem, the call to closeOutputStream() or closeInputStream() is moved to closeOutput() or closeInput().
The function checkForNewParameters_l() is called with the ThreadBase mutex mLock locked. In the case where the parameter change implies
an audio parameter modification (e.g. sampling rate) the function sendConfigEvent() is called which tries to lock mLock creating a deadlock.
The fix consists in creating a function equivalent to sendConfigEvent() that must be called with mLock locked and does not lock mLock.
Also added the possibility to have more than one set parameter request pending.
Use integers instead of void* as input/output handles at IAudioFlinger and IAudioPolicyService interfaces.
AudioFlinger maintains an always increasing count of opened inputs or outputs as unique ID.
* changes:
update most gl tests to use EGLUtils
added two EGL helpers for selecting a config matching a certain pixelformat or native window type
added NATIVE_WINDOW_FORMAT attribute to android_native_window_t