replicant-frameworks_native/libs
Mathias Agopian 57720c384a fix [2211532] improves sholes graphics performance
Instead of using glTex{Sub}Image2D() to refresh the textures, we're using an EGLImageKHR object
backed up by a gralloc buffer. The data is updated using memcpy(). This is faster than
glTex{Sub}Image2D() because the texture is not swizzled. It also uses less memory because
EGLImageKHW is not limited to power-of-two dimensions.
2009-10-23 15:37:28 -07:00
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audioflinger
binder
surfaceflinger fix [2211532] improves sholes graphics performance 2009-10-23 15:37:28 -07:00
ui
utils