fix klp-dev only build breakage.
frameworks/native/libs/input/Input.cpp: In member function 'android::status_t android::MotionEvent::readFromParcel(android::Parcel*)':
frameworks/native/libs/input/Input.cpp:494:47: error: 'UINT16_MAX' was not declared in this scope
Bug: 23905002
Change-Id: I4b6b864ca64d39a8873d045a61e0ddaea2ab9109
The uninitialized local variables pick up
whatever the memory content was there on stack.
This data gets sent to the remote process in
case of a failed transaction, which is a security
issue. Fixed.
(Manual merge of master change
12ba0f57d028a9c8f4eb3afddc326b70677d1e0c )
For b/23696300
Change-Id: I665212d10da56f0803b5bb772d14c77e632ba2ab
When appending one parcel's contents to another, ignore binder
objects within the source Parcel that appear to lie beyond the
formal bounds of that Parcel's data buffer.
Bug 17312693
Change-Id: If592a260f3fcd9a56fc160e7feb2c8b44c73f514
(cherry picked from commit 27182be9f2)
The inputs to native_handle_create can cause an overflowed allocation,
so check the return value of native_handle_create before accessing
the memory it returns.
Bug:19334482
Change-Id: I1f489382776c2a1390793a79dc27ea17baa9b2a2
(cherry picked from commit eaac99a717)
There shouldn't be more than 4096 fds (probably signficantly smaller) and
there shouldn't be more than 4096 ints.
Bug: 18076253
Change-Id: I3a3e50ee3078a4710e9737114e65afc923ed0573
By not committing the results of composition for empty frames, we
avoid spitting out series of black frames for virtual displays that
don't have visible layers. We still draw one black frame when going
from having layers to not having any. In particular, this avoids
having a series of empty frames due to re-compositing the primary
display in the period between creating the virtual display and adding
layers to it.
Bug: 16786752
Change-Id: I7e9b2ed2e407d8d49c7af736b447d4c6181b0ad8
Since the new TI SGX DDK 1.12 has fixed support for RGBA8888,
the workaround can be reverted. This may help with CTS issues.
Bug: 14995811
This reverts commit 6e79cb81d0.
Change-Id: Id8160ebe577d7009d2dd5eb4501ec40356a4274d
Some devices may ship without a working WebView implementation. This
system feature will be present on devices that support a
functional WebView.
Bug: 13438487
Change-Id: I1f72756196661dca01614e124895522b60e52493
- Some wearable devices do not support landscape
- CTS tests were expecting some behavior which would not work since
it was not able to switch from portrait to landscape.
- Creating 2 files and then each of the devices will include that
particular feature that it supports.
Change-Id: If0e3151e23264a49f4964e1c643b33a90b78c114
Dumps the current DispSync state.
Bug 14651879
(this is a near-cherrypick of Ide4e6dbd58b117bc1a6b97b57d10cd92ec86dc84)
Change-Id: I6e6c8452ede5c2d5098db1b884d28226e77d9a03
Any device that lists the android.hardware.camera.external feature
must also list android.hardware.camera.any feature.
Change-Id: I7accd27501e66e99a8addaeed890df709208fd13
It was incorrectly assumed that these devices must require
a device admin, camera, and network location.
Change-Id: I51942ece6c0b9f824bfc3ee82917a2496ae81788
Increased the maximum time dumpstate will wait for SIGQUIT process
to finish dumping its thread stacks to the logfile to 5 seconds.
Bug: 14057177
Change-Id: I0b43004512855d202f2fe0ea7b0e934e77a3a070
This fixes the cycling rendering loop caused by nesting virtual
displays by preventing them from recomposing if their contents
haven't changed.
(cherry-pick from master I600365c0fd5d3ad93e04295d26cf9de177ffc79b)
Bug: 12101046
Change-Id: I6182993d53537781aedb522f97a50f06eed8b80f
In GLConsumer's updateAndReleaseLocked(), we must release either
the previously-acquired buffer or the newly-acquired buffer.
Bug 13755224
Change-Id: I96adc255400ed008ba6e6ac1725ab3514c7cc8ba