This change fixes a horrible hack that I did to allow application
processes to create GraphicBuffer objects by making a binder call to
SurfaceFlinger. This change introduces a new binder interface
specifically for doing this, and does it in such a way that
SurfaceFlinger will maintain a reference to the buffers until the app is
done with them.
Change-Id: Icb240397c6c206d7f69124c1497a829f051cb49b
The cause of the problem is that AudioTrack::start() can fail if it is called from a newly created
thread that has the same ID as the AudioTrack callback thread that has just been stopped and not yet exited.
This is possible as the thread ID used by the Thread class is not the TID.
The fix consists in clearing the thread ID before exiting the thread loop.
Change-Id: I8b5f6a63feeaeb9a01267380e85f6f1456e7aa01
This change fixes a bug that allowed the most recently queued buffer to
be returned by dequeueBuffer. At the next updateTexImage call, the
dequeued buffer would be set as the contents of the texture even though
the client could be writing to it.
Change-Id: I53dc14eed13262475627d5551337df57fd78fe00
This change adds support for the setCrop and setTransform methods of the
SurfaceTexture C++ class. The crop and transform for the current
texture will be accessed by applications as a single texture coordinate
transform matrix.
Change-Id: I6482bf96f680e5c175364e848936db3908d6c8f8
We need to reset mCurrentTexture and mLastQueued in setBufferCount
because it frees all of the buffers associated with the buffer slots.
Change-Id: Ie2f834ec1c07ce7a4ab9b2b5fc5fe8c294010c60
This change adds the C++ implementation of SurfaceTexture and related
classes. The goal of this is for a SurfaceTexture to be passed to
camera service or Stagefright in place of a Surface to allow camera
preview or decoded video frames to be streamed to an OpenGL ES texture
that an application can use.
Change-Id: I55c83a7017f1ecb81c9c9e3252cbd118b914296c
This change adds a new binder method to the ISurfaceComposer interface.
This IPC is intended to allow SurfaceFlinger clients to allocate gralloc
buffers using SurfaceFlinger as a proxy to gralloc.
Change-Id: Ide9fc283aec5da6268ba62cfed0c3319a50b640d
Added support for loading the pointer icon from a resource.
Moved the system server related bits of the input manager out
of libui and into libinput since they do not need to be linked into
applications.
Change-Id: Iec11e0725b3add2b905c51f8ea2c3b4b0d1a2d67
Some parts stubbed out but you can plug in a mouse and move
a green cursor around to interact with the UI.
Change-Id: I80d597a7f11d3bd92041890f74b3c77326975e6e
Rewrote interceptKeyBeforeQueueing to make the handling more systematic.
Behavior should be identical except:
- We never pass keys to applications when the screen is off and the keyguard
is not showing (the proximity sensor turned off the screen).
Previously we passed all non-wake keys through in this case which
caused a bug on Crespo where the screen would come back on if a soft key
was held at the time of power off because the resulting key up event
would sneak in just before the keyguard was shown. It would then be
passed through to the dispatcher which would poke user activity and
wake up the screen.
- We propagate the key flags when broadcasting media keys which
ensures that recipients can tell when the key is canceled.
- We ignore endcall or power if canceled (shouldn't happen anyways).
Changed the input dispatcher to not poke user activity for canceled
events since they are synthetic and should not wake the device.
Changed the lock screen so that it does not poke the wake lock when the
grab handle is released. This fixes a bug where the screen would come
back on immediately if the power went off while the user was holding
one of the grab handles because the sliding tab would receive an up
event after screen turned off and release the grab handles.
Bug: 3144874
Change-Id: Iebb91e10592b4ef2de4b1dd3a2e1e4254aacb697
If writeString8 is called with the following sequence:
writeString8(String8(""));
writeString8(String8("TempString"));
Then in the readString8, the 2nd String i.e. "TempString" is not read,
instead an empty string is read.
The bug comes because of the write call for String8("") where there are
no String bytes present. In the write Statement, an extra ‘\0’ is
written. During the Marshalling, Following bytes are written:
1 2 3 4 5 ...
0x0 0x0 0xB ‘T’ ‘e’ ...
The readString8 function has a check that, if String length is 0, don’t
read anything. So the first byte is read as the length for the first
string. The second byte i.e. ‘\0’ is read as the length for the second
string and hence the second string becomes empty too.
Change-Id: Id7acc0c80ae16e77be4331f1ddf69ea87e758420
The asset system and supporting libraries were using off_t instead of
off64_t to access files larger than 2GB (32-bit signed). This change
replaces all off_t with off64_t and lseek64.
There is a new utils/Compat.h added for Mac OS compatibility.
Also fixed some size-related compiler warnings.
Bug: 3205336
Change-Id: I9097b3cb7a602e811fe52f245939d8975da55e9e
This change enables the framework to synthesize key events to implement
default behavior when an application does not handle a key.
For example, this change enables numeric keypad keys to perform
their associated special function when numlock is off.
The application is informed that it is processing a fallback keypress
so it can choose to ignore it.
Added a new keycode for switching applications.
Added ALT key deadkeys.
New default key mappings:
- ESC -> BACK
- Meta+ESC -> HOME
- Alt+ESC -> MENU
- Meta+Space -> SEARCH
- Meta+Tab -> APP_SWITCH
Fixed some comments.
Fixed some tests.
Change-Id: Id7f3b6645f3a350275e624547822f72652f3defe
* commit 'a2977c383d363e1e88a5b36230b1fa4c312807d2':
[3171580] SurfaceFlinger Bypass mode. (DO NOT MERGE)
[3171580] Add transform field to native buffers. (DO NOT MERGE)
some of these failures are not fatal and even expected in some cases
so they should not emit a dump in the log in those cases.
Change-Id: Idcfa252e3bfa9d74e27fe4ad8f8623aa01aa9c5e
Use Vendor ID, Product ID and optionally the Version to
locate keymaps and configuration files for external devices.
Moved virtual key definition parsing to native code so that
EventHub can identify touch screens with virtual keys and load
the appropriate key layout file.
Cleaned up a lot of old code in EventHub.
Fixed a regression in ViewRoot's fallback event handling.
Fixed a minor bug in FileMap that caused it to try to munmap
or close invalid handled when released if the attempt to map
the file failed.
Added a couple of new String8 conveniences for formatting strings.
Modified Tokenizer to fall back to open+read when mmap fails since
we can't mmap sysfs files as needed to open the virtual key
definition files in /sys/board_properties/.
Change-Id: I6ca5e5f9547619fd082ddac47e87ce185da69ee6
The ShortcutManager used to only receive the key code of the key event
that triggered the shortcut. This change now provides the shortcut
manager with the whole key event so it can look up the associated
character using the correct key character map.
To make this more efficient, added a mechanism for recycling
key events. At the moment it is only used by key events owned by the
system process, since clients of the existing API (such as Views)
might continue to hold on to key events after dispatch has finished so
they would break if the key event were recycled by the framework.
Deprecated KeyCharacterMap.BUILT_IN_KEYBOARD.
Change-Id: I4313725dd63f2be01c350c005a41c7fde9bc67e8
Fixed a bug with dpad keys on external keyboards being rotated
according to the display orientation by adding a new input device
configuration property called "keyboard.orientationAware".
Added a mechanism for overriding the key layout and key character
map in the input device configuration file using the new
"keyboard.layout" and "keyboard.characterMap" properties.
Also added "trackball.orientationAware", "touch.orientationAware" and
"touch.deviceType" configuration properties.
Rewrote the configuration property reading code in native code
so that it can be used by EventHub and other components.
Added basic support for installable idc, kl, and kcm files
in /data/system/devices. However, there is no provision for
copying files there yet.
Disabled long-press character pickers on full keyboards so that
key repeating works as expected.
Change-Id: I1bd9f0c3d344421db444e7d271eb09bc8bab4791
Also added a validation tool for keymaps (not currently integrated
into the build system but getting there).
This change brings back Android.mk with the intent that it will
be used to validate keymaps in a later change.
Added some missing keys that are present on phones.
Bug: 3215210
Bug: 3225421
Change-Id: Id817c6e2215164616942c51a42752915d9ceacd3
Allow the overlay object to be destroyed whenever the destroy is
invoked. Currently the destroy call returns if there is an error
encountered, which results in open data and control channels.
Change-Id: I1f2ef4ebb5fb1dcabf05ab50b5bbf6e5e240a63a