Commit Graph

198 Commits

Author SHA1 Message Date
Mathias Agopian
69ff5de1b7 improve video performance to minimize the tearing effect seen in 720p movies
always rescale videos to their target size using copybit during yuv->rgb
conversion. this improves performance of the GPU pass and doesn't require
linear filtering to be enabled. Also always use 16-bits buffers.

the average processing time for 720p dropped from ~50ms to ~30ms
2009-12-08 19:29:38 -08:00
Dima Zavin
a9ec9be195 Revert "When using MDP, we needed to use a texture for diming."
This reverts commit bf0c320afbf6bf2441916755ecb443b64afbe73f.
2009-12-07 00:17:06 -08:00
Erik Gilling
1bd48776eb surfaceflinger: remove un-cached buffer hack for SGX
Signed-off-by: Erik Gilling <konkers@android.com>
2009-12-03 14:09:31 -08:00
Mathias Agopian
3e8a81e354 fix [2291418] Camera preview cannot work in Emulator
The image buffer used by glTexImage2d() would be uninitialized when no copybit engine
can be found.
We now always initialize images, since the abscence of copybit is not necessarily fatal.
2009-12-02 16:23:11 -08:00
Mathias Agopian
0408772e34 fix [2297155] SurfaceFlinger's freeze-timeout doesn't work
There was bug in the logic that calculated the relative timeout, the start time was
reset each time an event was received, which caused the timeout to never occur if
an application was constantly redrawing.

Now we always check for a timeout when we come back from the waitEvent() and
process the "anti-freeze" if needed, regardless of whether an event was received.
2009-12-01 17:23:28 -08:00
Mathias Agopian
c61de17f14 fixed [2260070] display stopped updating
always check that the visible region isn't empty after all visible regions are recomputed
clear he freeze-lock if it is.
2009-11-30 11:15:41 -08:00
Mathias Agopian
2f0a0a58f6 When using MDP, we needed to use a texture for diming. 2009-11-23 22:41:36 -08:00
Mathias Agopian
60f5d3694b backout a workaround that is not needed anymore
we had to add a call to glFinish() before glReadPixels() because of a bug in the GL ES
driver of a certain device. This is not needed anymore.
2009-11-19 15:52:28 -08:00
Mathias Agopian
713795a2e0 fix [2269022] The raw picture displayed post shutter seems to have low-resolution
Make sure to always enable linear filtering in LayerBuffer. This change doesn't affect
devices using overlays.
2009-11-19 14:46:26 -08:00
Mathias Agopian
9e911efc10 fix [2262591] Junk on screen in ERD46
since we're using the GPU for composition, don't use a texture for dimming,
instead simply use an alpha-blended quad.

also workaround what looks like a GL driver bug by calling glFinish() before
glReadPixels().
2009-11-16 14:55:36 -08:00
Mathias Agopian
dcaf29af10 addresses several bugs: 2206097, 2166583, 2261119, 2216759
2206097: Broken suggestions while composing message
2166583: Color artifacts with MDP dithering
2261119: Passion transition animations are rough
2216759: Screen flicker when dropdown list in background window shows or hides

This is part of enabling GPU composition instead of using the MDP. This change
is dependent on another change in the vendor project.

Specifically this change disables the use of EGLImageKHR for s/w buffers
for cache coherency reasons. memcpy is used instead.
2009-11-13 18:54:14 -08:00
Mathias Agopian
bbc21b01cf fix [2143798] Need to figure out how to do video on Passion w/ GPU
This builds on the EGLImage solution. We simply use copybit to convert from the
YUV frame into an EGLImage created for that purpose and proceed with the
regular EGLImage code.
We need to do this because "regular" GL doesn't support YUV textures.

We could improve upon this by detecting exacly what the GL supports and bypass
this extra step if not required, but we'll do this later if needed.
2009-11-11 16:44:43 -08:00
Mathias Agopian
6fee064809 fix[2228133] pixelflinger ignores the "vertical stride" leading to artifacts when playing back video
we lost the concept of vertical stride when moving video playback to EGLImage.
Here we bring it back in a somewhat hacky-way that will work only for the
softgl/mdp backend.
2009-11-02 17:48:33 -08:00
Android (Google) Code Review
fa4c9b8af8 Merge change Id8b28e4f into eclair
* changes:
  fix [2225964] Android runtime restarted in surfaceflinger/BlurFilter.cpp
2009-10-30 17:54:16 -04:00
Android (Google) Code Review
bd5a0027f4 Merge change I56779290 into eclair
* changes:
  fix[2222341] Soft reset while going back from camcorder settings
2009-10-30 17:54:10 -04:00
Android (Google) Code Review
b4d8fbb1a7 Merge change If007a2fa into eclair
* changes:
  return proper error code from eglCreateImageKHR
2009-10-30 17:54:03 -04:00
Mathias Agopian
863e5fdde8 fix[2222341] Soft reset while going back from camcorder settings
add a way to convert a mapped "pushbuffer" buffer to a gralloc handle
which then can be safely used by surfaceflinger, without including
gralloc_priv.h
2009-10-30 14:48:50 -07:00
Andy McFadden
550a11455a DO NOT MERGE: Another gcc 4.0.3 workaround.
Temporarily make a function public that doesn't need to be.  When
host gcc-4.0.3 is gone from the build servers we can undo this.

(Cherry-picked from eclair-mr2.)
2009-10-30 10:24:06 -07:00
Mathias Agopian
8889a8183c fix [2225964] Android runtime restarted in surfaceflinger/BlurFilter.cpp
crash was due to an unintialized variable, which caused the wrong bluring
format to be used and caused a memory overrrun.
2009-10-29 20:24:44 -07:00
Mathias Agopian
df2d929405 return proper error code from eglCreateImageKHR 2009-10-29 16:45:41 -07:00
Mathias Agopian
54ba51dff2 fix [2143798] Need to figure out how to do video
Use EGLImageKHR instead of copybit directly.
    We now have the basis to use streaming YUV textures (well, in fact
    we already are). When/if we use the GPU instead of the MDP we'll
    need to make sure it supports the appropriate YUV format.

    Also make sure we compile if EGL_ANDROID_image_native_buffer is not supported
2009-10-27 13:13:29 -07:00
Mathias Agopian
57720c384a fix [2211532] improves sholes graphics performance
Instead of using glTex{Sub}Image2D() to refresh the textures, we're using an EGLImageKHR object
backed up by a gralloc buffer. The data is updated using memcpy(). This is faster than
glTex{Sub}Image2D() because the texture is not swizzled. It also uses less memory because
EGLImageKHW is not limited to power-of-two dimensions.
2009-10-23 15:37:28 -07:00
Mathias Agopian
8f2d505216 fix [2164183] sometimes device just wants to stay asleep
When switching rapidily orientation back and forth, surfaces end-up
acquiring the freeze-lock when the first orientation change happens,
but never release it because by the time the 2nd orientation change
comes in, the surface size is back to its original size and
doesn't appear to have resized.

we now always release the freeze-lock when we receive a buffer of the
expected size.
2009-10-07 17:58:29 -07:00
Mathias Agopian
e700501d0e fix [2170319] gmail bulk operation checkbox latency on passion
This also fixes [2152536] ANR in browser

When SF is enqueuing buffers faster than SF dequeues them.
The update flag in SF is not counted and under some situations SF will only
dequeue the first buffer. The state at this point is not technically
corrupted, it's valid, but just delayed by one buffer.

In the case of the Browser ANR, because the last enqueued buffer was delayed
the resizing of the current buffer couldn't happen.

The system would always fall back onto its feet if anything -else- in
tried to draw, because the "late" buffer would be picked up then.
2009-10-07 16:44:10 -07:00
Mathias Agopian
67838bc112 Revert "temporarily disable the use of glTexImage2D for sw buffers on sholes."
This reverts commit c131c5671965b69b0dee3e4afa3b3dd5e3c0c405.

Approved by Hiroshi
2009-10-06 22:23:23 -07:00
Android (Google) Code Review
c87104f17c Merge change I4961c959 into eclair
* changes:
  fix [2152536] ANR in browser
2009-10-06 22:10:17 -04:00
Mathias Agopian
9ec430adae fix [2152536] ANR in browser
A window is created and the browser is about to render into it the
very first time, at that point it does an IPC to SF to request a new
buffer. Meanwhile, the window manager removes that window from the
list and the shared memory block it uses is marked as invalid.
However, at that point, another window is created and is given the
same index (that just go freed), but a different identity and resets
the "invalid" bit in the shared block. When we go back to the buffer
allocation code, we're stuck because the surface we're allocating for
is gone and we don't detect it's invalid because the invalid bit has
been reset.

It is not sufficient to check for the invalid bit, I should
also check that identities match.
2009-10-06 19:00:57 -07:00
Mathias Agopian
cfc7010ef8 temporarily disable the use of glTexImage2D for sw buffers on sholes.
we're going to first cut a build without this change.

Approved by Dr. Hiroshi.
2009-10-06 17:59:43 -07:00
Mathias Agopian
a4b740ed89 fix [2168528] enable glTexImage2D code path in SF for software-only buffers 2009-10-06 17:24:26 -07:00
Mathias Agopian
3330b20303 fix [2167050] glTexImage2D code path buggy in SurfaceFlinger
When EGLImage extension is not available, SurfaceFlinger will fallback to using
glTexImage2D and glTexSubImage2D instead, which requires 50% more memory and an
extra copy. However this code path has never been exercised and had some bugs
which this patch fix.

Mainly the scale factor wasn't computed right when falling back on glDrawElements.
We also fallback to this mode of operation if a buffer doesn't have the adequate
usage bits for EGLImage usage.

This changes only code that is currently not executed. Some refactoring was needed to
keep the change clean. This doesn't change anything functionaly.
2009-10-06 17:00:25 -07:00
Mathias Agopian
0b3ad46a26 Attempt to fix [2152536] ANR in browser
The ANR is caused by SurfaceFlinger waiting for buffers of a removed surface to become availlable.
When it is removed from the current list, a Surface is marked as NO_INIT, which causes SF to return
immediately in the above case. For some reason, the surface here wasn't marked as NO_INIT.

This change makes the code more robust by always (irregadless or errors) setting the NO_INIT status
in all code paths where a surface is removed from the list.

Additionaly added more information in the logs, should this happen again.
2009-10-02 18:12:30 -07:00
Mathias Agopian
448f015966 attempt to work around [2155085, 2150246] stuck in closeTransaction() 2009-09-30 15:15:07 -07:00
Mathias Agopian
df3e0b934f fix [2152247] Windows sometimes drawn scaled up. 2009-09-30 14:07:22 -07:00
Mathias Agopian
6656dbc812 invalidate the surface when the physical changes 2009-09-30 12:48:47 -07:00
Mathias Agopian
7e4a587f60 introduce the notion of the requested size in the Layer state 2009-09-29 22:44:28 -07:00
Mathias Agopian
ba6be54876 remove unused code 2009-09-29 22:32:36 -07:00
Mathias Agopian
85ec55f8f5 remove dead code 2009-09-29 15:26:42 -07:00
Mathias Agopian
8a77baaa11 don't emit GL commands when sf is in freeze mode
We were emitting GL commands, calling composition complete and releasing clients
without ever calling eglSwapBuffers(), which is completely wrong on non-direct
renders. This could cause transient drawing artifacts when unfreezing the
screen (upon orientaion change for instance) and could also block the clients
for ever as they are waiting for their previous buffer to be rendered.
2009-09-27 22:47:32 -07:00
Mathias Agopian
737e786acf Allways dump the list of allocated buffers when an allocation fails.
Hopefully this will help us understand cases of failures such as [2148405]
2009-09-27 18:44:09 -07:00
Mathias Agopian
95a666b0e0 minor SurfaceFlinger code cleanup and remove unnecessary tests 2009-09-24 14:57:26 -07:00
Mathias Agopian
401c257fba turn dithering off if it's not needed 2009-09-23 19:16:27 -07:00
Mathias Agopian
a2fe0a234b fix [2142193] disable GL_LINEAR when not needed 2009-09-23 18:55:02 -07:00
Mathias Agopian
8c0a3d75c8 fix [2133214] STOPSHIP: revert I4a06bb4f: workaround for [2113743] Sholes: frozen then runtime restart going to list view
Revert "workaround for [2113743] Sholes: frozen then runtime restart going to list view"

This reverts commit 4a06bb4f3355b0ef2b76aa883704da9d154c44ae.
2009-09-23 16:59:57 -07:00
Andy McFadden
2944a2b360 Work around gcc 4.0.3 bug.
This appears to fix the sim-eng build on the gDapper build machines.

Basic problem is that LayerBuffer::OverlaySource has a constructor that
calls SurfaceFlinger.signalEvent().  SurfaceFlinger lists LayerBuffer
as a friend, but that's not enough to convince gcc that the embedded
OverlaySource class is also a friend.  I don't see a way to make them
friendly, so I marked signalEvent() as public.
2009-09-21 14:33:20 -07:00
Mathias Agopian
1f0ffc46fd workaround for [2113743] Sholes: frozen then runtime restart going to list view 2009-09-20 17:08:45 -07:00
Mathias Agopian
6d9f69843b fix [2129080] Soft reboot after clicking around and then rubbing the screen 2009-09-17 19:23:59 -07:00
Mathias Agopian
74faca212e Android side of the fix for [2121211] Sholes has stutter during animations
a new method, compostionComplete() is added to the framebuffer hal, it is used by surfaceflinger to signal the driver that the composition is complete, BEFORE it releases its client. This gives a chance to the driver to
2009-09-17 16:18:16 -07:00
Mathias Agopian
86f7329080 add basic time stats for surfaces lock time 2009-09-17 01:35:28 -07:00
Benny Wong
5643261a25 Overlay could not set position or rotation immediately after created, it should be triggered by signalEvent().
Originally from: https://partner.source.android.com/g/#change,1074
2009-09-16 20:24:21 -07:00
Mathias Agopian
0928bee979 disable backbuffer preservation when possible, which may improve performance a bit 2009-09-16 20:15:42 -07:00