- the library is dlopened from libsurfaceflinger
- the library built only when libnativehelper exists
Bug: 7089510
Change-Id: Ib3ea1029d7e8f6e055f4b759d0bf68f5123fa8a1
we used to have a visibleRegion object per layer, but now
it's per screen; so at somepoint the code got changed to
calculate the per-screen visible region on the stack and that's
what got passed to HWC.
we're now setting the visibleRegionScreen at each frame and
freeing at after the HWC set() call. We use the underlaying
SharedBuffer so that in most cases we don't have to allocate,
free or copy memory around.
Bug: 7089478
Change-Id: I24fa556c76613a225d9fe7a6c6b727bb476144d8
We used to keep the bounds of the region as a
separate rectangle. Instead we now store it as the last
element of the Vector<> of Rects.
This has the benefit of being slightly more efficient when
copying regions and reduces the overhead of small regions,
but more importantly will allow us to export the underlaying
SharedBuffer (eventually).
Change-Id: I80790e4fb1a09a747a5616000cfef852ac4ce9e9
since regions are copy-on-write, this prevents to
duplicate the region entirely and offseting by 0,0 is
fairly common.
Change-Id: I9b8c286315a2e00dda01c2456397d72b5e12006b
This change adds some infrastructure for testing the BufferQueue class. It
also includes a test that tests the new check in BufferQueue::acquireBuffer
that prevents the consumer from acquiring more than one buffer beyond the max
acquired buffer count that was set.
Change-Id: I38554ad3f9a53d2ddeba7ef0deee35ec2e2f9775
This change disables the CpuConsumer tests because they require a Gralloc
format that is not supported on all devices.
Change-Id: Ifaa618062c1dae53d9fcb9e16ba92c480d3dbd0c
This change adds an error check to ensure that consumers don't acquire more
buffers than the maximum that they set.
Change-Id: I026643564bde52732e4ee6146972b207ddbbba77
This change makes BufferQueue derive the min undequeued buffer count from a max
acquired buffer count that is set by the consumer. This value may be set at
any time that a producer is not connected to the BufferQueue rather than at
BufferQueue construction time.
Change-Id: Icf9f1d91ec612a079968ba0a4621deffe48f4e22
this would happen when the composition was handled
entirely in h/w composer, in this case, we would
not set the fences for any involved layers.
Bug: 7049373
Change-Id: I1439dc156ce23c24041cdfbbebfe8ff4fdf790f8
This change is a clean up of some of the handling of the maximum number of
buffers that are allowed at once. It mostly renames a few member variables and
methods, but it includes a couple small refactorings.
Change-Id: I9959310f563d09583548d4291e1050a7bbc7d87d
this happened because we didn't check that the visible
region was within the bounds of the display.
Bug: 7064121
Change-Id: I2e81850a3dc3d1474253520ad7f9e559c26d5a96
DisplayDevices are now keyed of the wp<IBinder> the client uses.
DisplayID has now become DisplayType which is just used to identify
physical displays (as opposed to virtual displays such as wifi displays).
Change-Id: I0c5968f2c902dcd699a7e0afacf833ff070c12ea
This is a compatibility shim for one product whose drivers
are depending on SurfaceComposerClient::getDisplayInfo(
int, DisplayInfo*) when it really shouldn't.
Revert this patch when the problem has been resolved.
Bug: 7065398
Change-Id: I6542691b81fd1b1e1d79500a62e82d40a3d51db7
Use only display tokens in the API to refer to new displays.
Don't require the caller to specify the display when creating
a surface (since in general a surface could be shown on
any display).
This is intended to be a minimum change just to update the API.
Note that SurfaceFlinger still uses DisplayID in a few places
internally that might cause some features not to work properly
when there are multiple displays (LayerScreenshot, for example).
Change-Id: I3d91eec2da406eefd97bcd53655d403ad865a7e6