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Mathias Agopian 3ab68558fa change how we store Region data internally
We used to keep the bounds of the region as a
separate rectangle. Instead we now store it as the last
element of the Vector<> of Rects.

This has the benefit of being slightly more efficient when
copying regions and reduces the overhead of small regions,
but more importantly will allow us to export the underlaying
SharedBuffer (eventually).

Change-Id: I80790e4fb1a09a747a5616000cfef852ac4ce9e9
2012-08-31 18:38:22 -07:00
build Dalvik heap size for a 10" xhdpi tablet. 2012-08-01 18:14:45 -07:00
cmds add /d/sync to dumpstate 2012-08-08 15:32:02 -07:00
data/etc Move com.nxp.mifare to frameworks/native. 2012-04-12 21:24:08 -07:00
include change how we store Region data internally 2012-08-31 18:38:22 -07:00
libs change how we store Region data internally 2012-08-31 18:38:22 -07:00
opengl am 6e820eec: am 6f89ebde: Merge "EGL: do not use sparse files for shader" 2012-08-20 09:42:32 -07:00
services If there is no hwc, call eglSwapBuffers for the main display 2012-08-31 13:52:25 -07:00
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