This change adds a new callback for BufferQueue consumers to be notified
when the BufferQueue frees some or all of its buffers. This is needed
to retain SurfaceTexture behavior where all buffers would be freed when
the producer disconnects. This change also modifies the
SurfaceTextureGLToGLTest.EglDestroySurfaceUnrefsBuffers test to catch
when the buffers are not freed.
The implementation is a little complicated because it needs to avoid
circular sp<> references across what will be a binder interface (so wp<>
can't be used directly). It also needs to avoid the possibility of
locking the BufferQueue and consumer (e.g. SurfaceTexture) mutexes in
the wrong order.
This change also includes a few additional fixes and test cleanups.
Change-Id: I27b77d0af15cb4b135f4b63573f634f5f0da2182
This change adds a test to verify that querying the format of a
SurfaceTextureClient immediately after setting it returns the correct
result. The test is currently disabled because it does not pass.
Change-Id: I5bddb39c5bf96d6104624094383d410ed913e9f3
This change adds a test verifying that with no transform set on the
SurfaceTextureClient, the SurfaceTexture will return an identity
transform matrix. It also verifies this same effect in the presence of
an additional call to native_window_set_buffer_count just before the
call to getTransformMatrix.
Bug: 4490420
Change-Id: Ic5adfa29b5696cc2b451433834e3758ef20c5edd
The SurfaceTextureSyncModeWaitRetire test was disabled. It is failing
because of the synchronization hacks that were added to SurfaceTexture
to work around bugs in vendor device drivers.
Change-Id: I09a74538bfe14a04833acb6847471e00826cc7fc
This change fixes the MIN_UNDEQUEUED_BUFFERS error check in
dequeueBuffer. The check should only be performed if a buffer has been
queued since the last time the buffer count was changed by the client.
The check must be applied conditionally because video decoders require
all the bufferes to be dequeued and registered before beginning the
decode.
Change-Id: I08d96b380544e395c2fcf0f3983a199bfd695b09
This change fixes up some stale comments, member variable names, log
messages and disables a failing test.
Change-Id: Ic1d3344b18066cf710e4a42838b2417c6b1f2f6c
This change removes the check that disallowed the creation of an
EGLSurface that would send frames to a SurfaceTexture.
Change-Id: I44c6d5df503cc676a88144d72d39b414692ce4c9
SurfaceTexture now has the concept of default size a new method,
setDefaultBufferSize() to set it. When the default size is
changed, dequeueBuffer() will return a value telling the
client that it must ask for a new buffer.
The above only applies if the client has not
overriden the buffer size with setGeometry.
Change-Id: I520dc40363054b7e37fdb67d6a2e7bce70326e81
This change makes the ANativeWindow_lock NDK function error out if it is
passed an ANativeWindow with a concrete type that is not Surface. It
also makes eglCreateWindowSurface fail if it is passed a
SurfaceTextureClient as its 'window' argument.
Bug: 4087277
Change-Id: Ie68c50c52d88f72d8a387f6c094908044c83a88c
This change adds a getter method to SurfaceTextureClient to get the
ISurfaceTexture object with which the SurfaceTextureClient is
communicating.
Bug: 4086509
Change-Id: Ifec621e0fe5392a5be56b2348fdc54067cbebcdd
This change adds a query to the ANativeWindow interface for getting the
concrete type of the ANativeWindow.
Bug: 4086509
Change-Id: I64aa86d72fbca3b52a98e1fc35608737781a3178
This change adds a new 'method' to the ANativeWindow interface to check
whether buffers queued to the window will be sent directly to the system
window compositor.
Change-Id: I4d4b199e328c110b68b250029aea650f03c8724d
Bug: 3495535