8dda6b7bf8
The SurfaceTextureSyncModeWaitRetire test was disabled. It is failing because of the synchronization hacks that were added to SurfaceTexture to work around bugs in vendor device drivers. Change-Id: I09a74538bfe14a04833acb6847471e00826cc7fc
518 lines
19 KiB
C++
518 lines
19 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <EGL/egl.h>
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#include <gtest/gtest.h>
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#include <gui/SurfaceTextureClient.h>
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#include <utils/threads.h>
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namespace android {
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class SurfaceTextureClientTest : public ::testing::Test {
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protected:
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SurfaceTextureClientTest():
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mEglDisplay(EGL_NO_DISPLAY),
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mEglSurface(EGL_NO_SURFACE),
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mEglContext(EGL_NO_CONTEXT) {
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}
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virtual void SetUp() {
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mST = new SurfaceTexture(123);
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mSTC = new SurfaceTextureClient(mST);
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// We need a valid GL context so we can test updateTexImage()
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// This initializes EGL and create a dummy GL context with a
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// pbuffer render target.
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mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay);
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EGLint majorVersion, minorVersion;
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EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion));
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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EGLConfig myConfig;
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EGLint numConfigs = 0;
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EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(),
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&myConfig, 1, &numConfigs));
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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EGLint pbufferAttribs[] = {
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EGL_WIDTH, 16,
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EGL_HEIGHT, 16,
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EGL_NONE };
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mEglSurface = eglCreatePbufferSurface(mEglDisplay, myConfig, pbufferAttribs);
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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ASSERT_NE(EGL_NO_SURFACE, mEglSurface);
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mEglContext = eglCreateContext(mEglDisplay, myConfig, EGL_NO_CONTEXT, 0);
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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ASSERT_NE(EGL_NO_CONTEXT, mEglContext);
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EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext));
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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}
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virtual void TearDown() {
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mST.clear();
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mSTC.clear();
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eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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eglDestroyContext(mEglDisplay, mEglContext);
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eglDestroySurface(mEglDisplay, mEglSurface);
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eglTerminate(mEglDisplay);
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}
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virtual EGLint const* getConfigAttribs() {
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static EGLint sDefaultConfigAttribs[] = {
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EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
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EGL_NONE
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};
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return sDefaultConfigAttribs;
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}
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sp<SurfaceTexture> mST;
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sp<SurfaceTextureClient> mSTC;
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EGLDisplay mEglDisplay;
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EGLSurface mEglSurface;
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EGLContext mEglContext;
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};
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TEST_F(SurfaceTextureClientTest, GetISurfaceTextureIsNotNull) {
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sp<ISurfaceTexture> ist(mSTC->getISurfaceTexture());
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ASSERT_TRUE(ist != NULL);
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}
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TEST_F(SurfaceTextureClientTest, QueuesToWindowCompositorIsFalse) {
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sp<ANativeWindow> anw(mSTC);
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int result = -123;
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int err = anw->query(anw.get(), NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER,
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&result);
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EXPECT_EQ(NO_ERROR, err);
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EXPECT_EQ(0, result);
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}
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TEST_F(SurfaceTextureClientTest, ConcreteTypeIsSurfaceTextureClient) {
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sp<ANativeWindow> anw(mSTC);
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int result = -123;
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int err = anw->query(anw.get(), NATIVE_WINDOW_CONCRETE_TYPE, &result);
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EXPECT_EQ(NO_ERROR, err);
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EXPECT_EQ(NATIVE_WINDOW_SURFACE_TEXTURE_CLIENT, result);
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}
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TEST_F(SurfaceTextureClientTest, ANativeWindowLockFails) {
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sp<ANativeWindow> anw(mSTC);
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ANativeWindow_Buffer buf;
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ASSERT_EQ(BAD_VALUE, ANativeWindow_lock(anw.get(), &buf, NULL));
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}
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TEST_F(SurfaceTextureClientTest, EglCreateWindowSurfaceSucceeds) {
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sp<ANativeWindow> anw(mSTC);
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EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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ASSERT_NE(EGL_NO_DISPLAY, dpy);
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EGLint majorVersion;
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EGLint minorVersion;
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EXPECT_TRUE(eglInitialize(dpy, &majorVersion, &minorVersion));
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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EGLConfig myConfig = {0};
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EGLint numConfigs = 0;
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EGLint configAttribs[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_ALPHA_SIZE, 8,
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EGL_DEPTH_SIZE, 16,
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EGL_STENCIL_SIZE, 8,
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EGL_NONE };
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EXPECT_TRUE(eglChooseConfig(dpy, configAttribs, &myConfig, 1,
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&numConfigs));
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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EGLSurface eglSurface = eglCreateWindowSurface(dpy, myConfig, anw.get(),
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NULL);
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EXPECT_NE(EGL_NO_SURFACE, eglSurface);
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EXPECT_EQ(EGL_SUCCESS, eglGetError());
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eglTerminate(dpy);
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}
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TEST_F(SurfaceTextureClientTest, BufferGeometryInvalidSizesFail) {
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sp<ANativeWindow> anw(mSTC);
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EXPECT_GT(OK, native_window_set_buffers_geometry(anw.get(), -1, 0, 0));
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EXPECT_GT(OK, native_window_set_buffers_geometry(anw.get(), 0, -1, 0));
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EXPECT_GT(OK, native_window_set_buffers_geometry(anw.get(), 0, 0, -1));
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EXPECT_GT(OK, native_window_set_buffers_geometry(anw.get(), -1, -1, 0));
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EXPECT_GT(OK, native_window_set_buffers_geometry(anw.get(), 0, 8, 0));
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EXPECT_GT(OK, native_window_set_buffers_geometry(anw.get(), 8, 0, 0));
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}
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TEST_F(SurfaceTextureClientTest, DefaultGeometryValues) {
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sp<ANativeWindow> anw(mSTC);
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ANativeWindowBuffer* buf;
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ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf));
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EXPECT_EQ(1, buf->width);
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EXPECT_EQ(1, buf->height);
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EXPECT_EQ(PIXEL_FORMAT_RGBA_8888, buf->format);
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ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf));
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}
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TEST_F(SurfaceTextureClientTest, BufferGeometryCanBeSet) {
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sp<ANativeWindow> anw(mSTC);
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ANativeWindowBuffer* buf;
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EXPECT_EQ(OK, native_window_set_buffers_geometry(anw.get(), 16, 8, PIXEL_FORMAT_RGB_565));
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ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf));
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EXPECT_EQ(16, buf->width);
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EXPECT_EQ(8, buf->height);
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EXPECT_EQ(PIXEL_FORMAT_RGB_565, buf->format);
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ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf));
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}
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TEST_F(SurfaceTextureClientTest, BufferGeometryDefaultSizeSetFormat) {
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sp<ANativeWindow> anw(mSTC);
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ANativeWindowBuffer* buf;
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EXPECT_EQ(OK, native_window_set_buffers_geometry(anw.get(), 0, 0, PIXEL_FORMAT_RGB_565));
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ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf));
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EXPECT_EQ(1, buf->width);
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EXPECT_EQ(1, buf->height);
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EXPECT_EQ(PIXEL_FORMAT_RGB_565, buf->format);
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ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf));
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}
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TEST_F(SurfaceTextureClientTest, BufferGeometrySetSizeDefaultFormat) {
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sp<ANativeWindow> anw(mSTC);
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ANativeWindowBuffer* buf;
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EXPECT_EQ(OK, native_window_set_buffers_geometry(anw.get(), 16, 8, 0));
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ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf));
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EXPECT_EQ(16, buf->width);
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EXPECT_EQ(8, buf->height);
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EXPECT_EQ(PIXEL_FORMAT_RGBA_8888, buf->format);
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ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf));
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}
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TEST_F(SurfaceTextureClientTest, BufferGeometrySizeCanBeUnset) {
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sp<ANativeWindow> anw(mSTC);
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ANativeWindowBuffer* buf;
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EXPECT_EQ(OK, native_window_set_buffers_geometry(anw.get(), 16, 8, 0));
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ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf));
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EXPECT_EQ(16, buf->width);
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EXPECT_EQ(8, buf->height);
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EXPECT_EQ(PIXEL_FORMAT_RGBA_8888, buf->format);
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ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf));
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EXPECT_EQ(OK, native_window_set_buffers_geometry(anw.get(), 0, 0, 0));
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ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf));
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EXPECT_EQ(1, buf->width);
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EXPECT_EQ(1, buf->height);
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EXPECT_EQ(PIXEL_FORMAT_RGBA_8888, buf->format);
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ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf));
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}
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TEST_F(SurfaceTextureClientTest, BufferGeometrySizeCanBeChangedWithoutFormat) {
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sp<ANativeWindow> anw(mSTC);
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ANativeWindowBuffer* buf;
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EXPECT_EQ(OK, native_window_set_buffers_geometry(anw.get(), 0, 0, PIXEL_FORMAT_RGB_565));
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ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf));
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EXPECT_EQ(1, buf->width);
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EXPECT_EQ(1, buf->height);
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EXPECT_EQ(PIXEL_FORMAT_RGB_565, buf->format);
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ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf));
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EXPECT_EQ(OK, native_window_set_buffers_geometry(anw.get(), 16, 8, 0));
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ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf));
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EXPECT_EQ(16, buf->width);
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EXPECT_EQ(8, buf->height);
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EXPECT_EQ(PIXEL_FORMAT_RGB_565, buf->format);
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ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf));
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}
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TEST_F(SurfaceTextureClientTest, SurfaceTextureSetDefaultSize) {
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sp<ANativeWindow> anw(mSTC);
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sp<SurfaceTexture> st(mST);
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ANativeWindowBuffer* buf;
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EXPECT_EQ(OK, st->setDefaultBufferSize(16, 8));
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ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf));
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EXPECT_EQ(16, buf->width);
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EXPECT_EQ(8, buf->height);
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EXPECT_EQ(PIXEL_FORMAT_RGBA_8888, buf->format);
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ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf));
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}
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TEST_F(SurfaceTextureClientTest, SurfaceTextureSetDefaultSizeAfterDequeue) {
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sp<ANativeWindow> anw(mSTC);
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sp<SurfaceTexture> st(mST);
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ANativeWindowBuffer* buf[2];
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ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 4));
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ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0]));
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ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1]));
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EXPECT_NE(buf[0], buf[1]);
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ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf[0]));
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ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf[1]));
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EXPECT_EQ(OK, st->setDefaultBufferSize(16, 8));
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ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0]));
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ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1]));
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EXPECT_NE(buf[0], buf[1]);
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EXPECT_EQ(16, buf[0]->width);
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EXPECT_EQ(16, buf[1]->width);
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EXPECT_EQ(8, buf[0]->height);
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EXPECT_EQ(8, buf[1]->height);
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ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf[0]));
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ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf[1]));
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}
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TEST_F(SurfaceTextureClientTest, SurfaceTextureSetDefaultSizeVsGeometry) {
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sp<ANativeWindow> anw(mSTC);
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sp<SurfaceTexture> st(mST);
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ANativeWindowBuffer* buf[2];
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ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 4));
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EXPECT_EQ(OK, st->setDefaultBufferSize(16, 8));
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ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0]));
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ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1]));
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EXPECT_NE(buf[0], buf[1]);
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EXPECT_EQ(16, buf[0]->width);
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EXPECT_EQ(16, buf[1]->width);
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EXPECT_EQ(8, buf[0]->height);
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EXPECT_EQ(8, buf[1]->height);
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ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf[0]));
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ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf[1]));
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EXPECT_EQ(OK, native_window_set_buffers_geometry(anw.get(), 12, 24, 0));
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ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0]));
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ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1]));
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EXPECT_NE(buf[0], buf[1]);
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EXPECT_EQ(12, buf[0]->width);
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EXPECT_EQ(12, buf[1]->width);
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EXPECT_EQ(24, buf[0]->height);
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EXPECT_EQ(24, buf[1]->height);
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ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf[0]));
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ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf[1]));
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}
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TEST_F(SurfaceTextureClientTest, SurfaceTextureTooManyUpdateTexImage) {
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sp<ANativeWindow> anw(mSTC);
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sp<SurfaceTexture> st(mST);
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android_native_buffer_t* buf[3];
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ASSERT_EQ(OK, st->setSynchronousMode(false));
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ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 4));
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ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0]));
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ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[0]));
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EXPECT_EQ(OK, st->updateTexImage());
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EXPECT_EQ(OK, st->updateTexImage());
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ASSERT_EQ(OK, st->setSynchronousMode(true));
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ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 3));
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ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0]));
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ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[0]));
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ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1]));
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ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[1]));
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EXPECT_EQ(OK, st->updateTexImage());
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EXPECT_EQ(OK, st->updateTexImage());
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EXPECT_EQ(OK, st->updateTexImage());
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}
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TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeSlowRetire) {
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sp<ANativeWindow> anw(mSTC);
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sp<SurfaceTexture> st(mST);
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android_native_buffer_t* buf[3];
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ASSERT_EQ(OK, st->setSynchronousMode(true));
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ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 4));
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ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0]));
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ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1]));
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ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[2]));
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EXPECT_NE(buf[0], buf[1]);
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EXPECT_NE(buf[1], buf[2]);
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EXPECT_NE(buf[2], buf[0]);
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ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[0]));
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ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[1]));
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ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[2]));
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EXPECT_EQ(OK, st->updateTexImage());
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EXPECT_EQ(st->getCurrentBuffer().get(), buf[0]);
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EXPECT_EQ(OK, st->updateTexImage());
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EXPECT_EQ(st->getCurrentBuffer().get(), buf[1]);
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EXPECT_EQ(OK, st->updateTexImage());
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EXPECT_EQ(st->getCurrentBuffer().get(), buf[2]);
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}
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TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeFastRetire) {
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sp<ANativeWindow> anw(mSTC);
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sp<SurfaceTexture> st(mST);
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android_native_buffer_t* buf[3];
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ASSERT_EQ(OK, st->setSynchronousMode(true));
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ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 4));
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ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0]));
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ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1]));
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ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[2]));
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EXPECT_NE(buf[0], buf[1]);
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EXPECT_NE(buf[1], buf[2]);
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EXPECT_NE(buf[2], buf[0]);
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ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[0]));
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EXPECT_EQ(OK, st->updateTexImage());
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EXPECT_EQ(st->getCurrentBuffer().get(), buf[0]);
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ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[1]));
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EXPECT_EQ(OK, st->updateTexImage());
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EXPECT_EQ(st->getCurrentBuffer().get(), buf[1]);
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ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[2]));
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EXPECT_EQ(OK, st->updateTexImage());
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EXPECT_EQ(st->getCurrentBuffer().get(), buf[2]);
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}
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TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeDQQR) {
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sp<ANativeWindow> anw(mSTC);
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sp<SurfaceTexture> st(mST);
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android_native_buffer_t* buf[3];
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ASSERT_EQ(OK, st->setSynchronousMode(true));
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ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 3));
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ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0]));
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ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[0]));
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EXPECT_EQ(OK, st->updateTexImage());
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EXPECT_EQ(st->getCurrentBuffer().get(), buf[0]);
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ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1]));
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EXPECT_NE(buf[0], buf[1]);
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ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[1]));
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EXPECT_EQ(OK, st->updateTexImage());
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EXPECT_EQ(st->getCurrentBuffer().get(), buf[1]);
|
|
|
|
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[2]));
|
|
EXPECT_NE(buf[1], buf[2]);
|
|
ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[2]));
|
|
EXPECT_EQ(OK, st->updateTexImage());
|
|
EXPECT_EQ(st->getCurrentBuffer().get(), buf[2]);
|
|
}
|
|
|
|
// XXX: We currently have no hardware that properly handles dequeuing the
|
|
// buffer that is currently bound to the texture.
|
|
TEST_F(SurfaceTextureClientTest, DISABLED_SurfaceTextureSyncModeDequeueCurrent) {
|
|
sp<ANativeWindow> anw(mSTC);
|
|
sp<SurfaceTexture> st(mST);
|
|
android_native_buffer_t* buf[3];
|
|
android_native_buffer_t* firstBuf;
|
|
ASSERT_EQ(OK, st->setSynchronousMode(true));
|
|
ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 3));
|
|
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &firstBuf));
|
|
ASSERT_EQ(OK, anw->queueBuffer(anw.get(), firstBuf));
|
|
EXPECT_EQ(OK, st->updateTexImage());
|
|
EXPECT_EQ(st->getCurrentBuffer().get(), firstBuf);
|
|
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0]));
|
|
ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[0]));
|
|
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1]));
|
|
ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[1]));
|
|
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[2]));
|
|
ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[2]));
|
|
EXPECT_NE(buf[0], buf[1]);
|
|
EXPECT_NE(buf[1], buf[2]);
|
|
EXPECT_NE(buf[2], buf[0]);
|
|
EXPECT_EQ(firstBuf, buf[2]);
|
|
}
|
|
|
|
TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeMinUndequeued) {
|
|
sp<ANativeWindow> anw(mSTC);
|
|
sp<SurfaceTexture> st(mST);
|
|
android_native_buffer_t* buf[3];
|
|
ASSERT_EQ(OK, st->setSynchronousMode(true));
|
|
ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 3));
|
|
|
|
// We should be able to dequeue all the buffers before we've queued any.
|
|
EXPECT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0]));
|
|
EXPECT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1]));
|
|
EXPECT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[2]));
|
|
|
|
ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf[2]));
|
|
ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[1]));
|
|
|
|
EXPECT_EQ(OK, st->updateTexImage());
|
|
EXPECT_EQ(st->getCurrentBuffer().get(), buf[1]);
|
|
|
|
EXPECT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[2]));
|
|
|
|
// Once we've queued a buffer, however we should not be able to dequeue more
|
|
// than (buffer-count - MIN_UNDEQUEUED_BUFFERS), which is 2 in this case.
|
|
EXPECT_EQ(-EBUSY, anw->dequeueBuffer(anw.get(), &buf[1]));
|
|
|
|
ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf[0]));
|
|
ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf[2]));
|
|
}
|
|
|
|
// XXX: This is not expected to pass until the synchronization hacks are removed
|
|
// from the SurfaceTexture class.
|
|
TEST_F(SurfaceTextureClientTest, DISABLED_SurfaceTextureSyncModeWaitRetire) {
|
|
sp<ANativeWindow> anw(mSTC);
|
|
sp<SurfaceTexture> st(mST);
|
|
|
|
class MyThread : public Thread {
|
|
sp<SurfaceTexture> st;
|
|
EGLContext ctx;
|
|
EGLSurface sur;
|
|
EGLDisplay dpy;
|
|
bool mBufferRetired;
|
|
Mutex mLock;
|
|
virtual bool threadLoop() {
|
|
eglMakeCurrent(dpy, sur, sur, ctx);
|
|
usleep(20000);
|
|
Mutex::Autolock _l(mLock);
|
|
st->updateTexImage();
|
|
mBufferRetired = true;
|
|
eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
|
return false;
|
|
}
|
|
public:
|
|
MyThread(const sp<SurfaceTexture>& st)
|
|
: st(st), mBufferRetired(false) {
|
|
ctx = eglGetCurrentContext();
|
|
sur = eglGetCurrentSurface(EGL_DRAW);
|
|
dpy = eglGetCurrentDisplay();
|
|
eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
|
}
|
|
~MyThread() {
|
|
eglMakeCurrent(dpy, sur, sur, ctx);
|
|
}
|
|
void bufferDequeued() {
|
|
Mutex::Autolock _l(mLock);
|
|
EXPECT_EQ(true, mBufferRetired);
|
|
}
|
|
};
|
|
|
|
android_native_buffer_t* buf[3];
|
|
ASSERT_EQ(OK, st->setSynchronousMode(true));
|
|
ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 3));
|
|
// dequeue/queue/update so we have a current buffer
|
|
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0]));
|
|
ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[0]));
|
|
st->updateTexImage();
|
|
|
|
MyThread* thread = new MyThread(st);
|
|
sp<Thread> threadBase(thread);
|
|
|
|
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0]));
|
|
ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[0]));
|
|
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1]));
|
|
ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[1]));
|
|
thread->run();
|
|
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[2]));
|
|
ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[2]));
|
|
thread->bufferDequeued();
|
|
thread->requestExitAndWait();
|
|
}
|
|
|
|
}
|