Adds some more safety checking for cases where we get an error while
trying to create the EGLImage. The checking puts the Layer into a
failed state after detecting an error, since the shadow queue may no
longer be synchronized.
Bug: 20957332
Change-Id: I68b4c40eab3e58731b875ed5752f2c7d17f14bcb
(cherry picked from commit 65476f3332)
This changes the way that SurfaceFlinger's shadow buffer management
works such that instead of tracking the size of the shadow queue in the
BufferQueue, SF tracks the last frame number it has seen, and passes
that into the acquireBuffer call. BufferQueueConsumer then ensures that
it never returns a buffer newer than that frame number, even if that
means that it must return PRESENT_LATER for an otherwise valid buffer.
Change-Id: I3fcb45f683ed660c3f18a8b85ae1f8a962ba6f0e
(cherry picked from commit a4650a50a0)
This completes the plumbing from ConsumerListener::onFrameReplaced into
SurfaceFlinger (and other consumers that may care).
Change-Id: I376e78ace95d6748e8662e6b4d47c0dfa697a300
(cherry picked from commit dc13c5b85b)
When a Layer's sideband stream is set, apply any pending transactions.
Otherwise they would never be applied since sideband streams don't
trigger updates by pushing new buffers.
Bug: 20125898
Change-Id: I0c7a91cdf84e6205801f4ab64eee0b09e4c0b3e0
(cherry picked from commit 3b04e1383eca6cb1d43ebe23a421c427007690c7)
SurfaceFlinger's (Layer's) shadow copy of the BufferQueue queue was
getting out of sync for a few reasons. This change fixes these by
doing the following:
- Adds a check to re-synchronize the shadow copy every time we
successfully acquire a buffer by first dropping stale buffers before
removing the current buffer.
- Avoids trying to perform updates for buffers which have been rejected
(for incorrect dimensions) by SurfaceFlinger.
- Adds IGraphicBufferConsumer::setShadowQueueSize, which allows the
consumer to notify the BufferQueue that it is maintaining a shadow
copy of the queue and prevents it from dropping so many buffers
during acquireBuffer that it ends up returning a buffer for which the
consumer has not yet received an onFrameAvailable call.
Bug: 20096136
Change-Id: I78d0738428005fc19b3be85cc8f1db498043612f
Sets a limit of 4k Layers which SurfaceFlinger will allow to be in
existence at any given time. An attempt to create Layers in excess of
this limit will fail with NO_MEMORY.
Bug: 20674586
Change-Id: I2dfaf59643d826f982b2fa44e8a9ed643176d972
Performs range checking on the inputs to Mesh::Mesh() before allocating
the storage array.
Bug: 20674682
Change-Id: I4fc918a8c312d967dd6d9f91a098b2e0a7081027
Gamma correction was incorrectly skewing both color inversion and
Daltonization, which resulted in washed-out colors.
Bug: 20346301
Change-Id: I34d879f902c3be115b2d23f09c3ed3902799759e
(cherry picked from commit 3acd9f1d8f)
Adds a new method IGBP::allowAllocation, which controls whether
dequeueBuffer is permitted to allocate a new buffer. If allocation is
disallowed, dequeueBuffer will block or return an error as it
normally would (as controlled by *ControlledByApp).
If there are free buffers, but they are not of the correct dimensions,
format, or usage, they may be freed if a more suitable buffer is not
found first.
Bug: 19801715
Change-Id: I0d604958b78b2fd775c2547690301423f9a52165
On normal Layers, we defer applying resize transactions until a buffer
of the correct size arrives. This breaks with sideband streams, because
buffers are not seen by SurfaceFlinger. This change applies
transactions immediately for Layers which have a sideband stream
attached to avoid that problem.
Bug: 20428254
Change-Id: I379d8aaef460d467cdf8432764b4a504928fb65a
(cherry picked from commit c300b8b506536e1bf94ffd8a3b75d46e776923e0)
This modifies EventThread such that its phase offsets for both
Choreographer and SurfaceFlinger may be modified at runtime. It also
plumbs this functionality up to the SurfaceFlinger debug interface so
that it is possible to rapidly test different offsets without
restarting the framework.
Change-Id: I426873f8553f931250dfebc9a8a4a78e9f1f4309
Passes the surface damage from the incoming SurfaceFlingerConsumer
BufferQueue down to the hardware composer HAL interface, if the
HWC version number is 1.5 or greater.
Bug: 11239309
Change-Id: Ic4305210593874a8d6deba3319055b2b8c57e926
Switches all uses of IGraphicBufferConsumer::BufferItem (and
BufferQueue::BufferItem) to the BufferItem in libgui. Depends on
frameworks/native I699ed0a6837076867ca756b28d1ffb2238f7a0d9.
Cherry pick of I187b3a7d05196b6289596afac8fb9a9d4aebff76
Change-Id: I5bc79fb96b6cba6021af64b20890967aa3b7fcbf
- Wire up new dataSpace parameter through buffer queue stack
- Update tests to include the parameter
- Switch eglApi to using dataSpace to indicate sRGB gamma/linear
difference
- Remove RAW_SENSOR in favor of RAW16
- Remove use of sRGB format enums
- Add default dataspace to buffer queue core
- Add query for default dataspace
Cherry pick of I070bd2e7c56506055c419004c29e2e3feac725df
Change-Id: I461952389c18051176c6b75e664f20ad369f5760
Enables -Weverything and -Werror, with just a few exceptions for
warnings we can't (or shouldn't need to) work around.
Cherry pick of I034abec27bf4020d84af60d7acc1939c59986dd6 plus a
couple of minor changes to CpuConsumer.cpp to make it work with a
prior change:
Uncomment CC_LOGV on line 46
Change C-style cast to static_cast on line 71
Change-Id: Iaec610477ea0122317b0578fb74caf2383d4cf08
frameworks/native/services/surfaceflinger/tests/vsync/vsync.cpp:55:44: error: 'ALOOPER_EVENT_INPUT' was not declared in this scope
loop->addFd(myDisplayEvent.getFd(), 0, ALOOPER_EVENT_INPUT, receiver,
^
frameworks/native/services/surfaceflinger/tests/vsync/vsync.cpp:64:18: error: 'ALOOPER_POLL_WAKE' was not declared in this scope
case ALOOPER_POLL_WAKE:
^
frameworks/native/services/surfaceflinger/tests/vsync/vsync.cpp:67:18: error: 'ALOOPER_POLL_CALLBACK' was not declared in this scope
case ALOOPER_POLL_CALLBACK:
^
frameworks/native/services/surfaceflinger/tests/vsync/vsync.cpp:70:18: error: 'ALOOPER_POLL_TIMEOUT' was not declared in this scope
case ALOOPER_POLL_TIMEOUT:
^
frameworks/native/services/surfaceflinger/tests/vsync/vsync.cpp:73:18: error: 'ALOOPER_POLL_ERROR' was not declared in this scope
case ALOOPER_POLL_ERROR:
^
it is missing one header file
Change-Id: Ie2fb02523a866b13a99edf837f072d101cacb466
Signed-off-by: Nanik Tolaram <nanikjava@gmail.com>
The waitforvsync.cpp throws error when compiling. Following is the error log
target thumb C++: test-waitforvsync <= frameworks/native/services/surfaceflinger/tests/waitforvsync/waitforvsync.cpp
frameworks/native/services/surfaceflinger/tests/waitforvsync/waitforvsync.cpp: In function 'int main(int, char**)':
frameworks/native/services/surfaceflinger/tests/waitforvsync/waitforvsync.cpp:43:17: error: 'close' was not declared in this scope
close(fd);
^
....
....
make: *** [out/target/product/grouper/obj/EXECUTABLES/test-waitforvsync_intermediates/waitforvsync.o] Error 1
the file is missing #include <unistd.h>
Change-Id: I57728dbde65641cd3138625f9a590f9db8648158
Signed-off-by: Nanik Tolaram <nanikjava@gmail.com>
This tracks fds when layers are created and destroyed in an effort to
determine which specific app (if any) is active when fds are leaked
Bug: 19017008
Change-Id: I1f1d5a9cbc1399e3df3a2d350324f80b3a4e3477
Rather than trying to acquire the state lock without waiting three
times at 1 second intervals in SurfaceFlinger::dump(), just try to
acquire the lock once with a 1 second timeout. Avoids spurious mutex
acquire failures that lead to flaky
com.android.cts.jank.opengl.CtsHostJankOpenGl results.
Bug: 18842510
Change-Id: I00ce6109647de2aef8831dd2f8fa98652ba7f4e0
Use LOCAL_WHOLE_STATIC_LIBRARIES to instruct static linker
to export symbols from the static library.
(cherry picked from commit 4340a14fbf)
Bug: 18701723
Change-Id: I70f6fdb64b0d1adbadf96c8de85870a903ec186a
Enables -Weverything and -Werror, with just a few exceptions for
warnings we can't (or shouldn't need to) work around.
This is a squashed commit based on an initial change with a couple of
fixes to avoid breaking certain targets. The source commits are:
d723bd766900d504c06e429ba89cd2
Change-Id: I034abec27bf4020d84af60d7acc1939c59986dd6
Enables clang and C++11 for libui/libgui/surfaceflinger, and
eliminates all compile-time warnings.
Change-Id: Ie237fdb5ae44f2bfcddaa884f9c65ec3f08ae50f
(cherry picked from commit f10c46ef85)
"Do less work when using PTS" broke the invalidate path up from HWC
to SurfaceFlinger. When HWC would signal an invalidate, SurfaceFinger
would wake up, see no new buffers, and go back to sleep. This is fine,
except when the invalidate is a result of an HDMI hotplug, in which
case the screen remains blank. This change makes that functionality
work again.
Bug: 18564815
Bug: 18558468
Change-Id: I2e2171d86839945f4e4e6555d66f7e2895bd096a
Ensure that the adjusted transparent region is within
the display bounds by clamping after the transformation
is applied and clean up transform's inverse function.
Bug: 18452546
Change-Id: Ia473e483ee8374177bcb84d8192eb1f0e86f022a
* Explicit conversion for atomic_uintptr_t initialization.
* Fix string literal concatenation to not be a UD literal.
* Use __typeof__ instead of typeof (should become decltype once this
actually moves to C++11).
Bug: 18466763
Change-Id: I4eedddfb945a2a703ed27317cb6e2b3041b1ebfc
Currently, SurfaceFlinger is very dumb about how it handles buffer
updates at less than 60fps. If there is a new frame pending, but its
timestamp says not to present it until later SurfaceFlinger will wake
up every vsync until it is time to present it. Even worse, if
SurfaceFlinger has woken up but nothing has changed, it still goes
through the entire composition process.
This change (mostly) fixes that inefficiency. SurfaceFlinger will
still wake up every refresh period while there is a new frame
pending, but if there is no work to do, it will almost immediately go
back to sleep.
Bug: 18111837
Change-Id: I7825bacd37f40bf26edcc6a5e0f051dce45291fb