Commit Graph

14 Commits

Author SHA1 Message Date
Mathias Agopian
f7662afb76 revert the surface purgatory list and dependent changes.
6d0f6cb Revert "Fix [3513017] in lockscreen but showing empty launcher (live wallpaper) only"
6154412 Revert "partially fix [3306150] HTML5 video with H/W acceleration blackout (DO NOT MERGE)"
37c2a37 fix [3408713] Dialog window invisible sometimes

It looks like there is a surface leak, it's unclear where it is.
Without those reverts, this would cause a leak of the associated buffers
which is far more problematic. this change might hide the surface leak.

Bug: 4078032
Change-Id: Iedcda3ffcdd2f69d41047b5c3134c1e867ff90d7
2011-03-09 17:00:41 -08:00
Mathias Agopian
ee65ac8a71 Fix [3513017] in lockscreen but showing empty launcher (live wallpaper) only
37c2a37 fix [3408713] Dialog window invisible sometimes
d35c666 fix [3385504] Surface flinger hang when adding dim surface
1723b04 fix [3389263] OMX.Nvidia.h264.decode fails to shutdown
1b0114f fix a surface leak in SurfaceFlinger

Bug: 3513017

Change-Id: Ia13ed8c9cdcb1f484e177cdcaff687e7c88a10c3
2011-03-07 16:56:16 -08:00
Mathias Agopian
d1a99ec6b2 fix [3361121] hang in glClear() - device unresponsive, OTA fails (DO NOT MERGE)
Generally we never want to lock a buffer for write access if it is at
the "head" on the surfaceflinger side. The only exception (1) is when
the buffer is not currently in use AND there is at least one queued
buffer -- in which case, SurfaceFlinger will never use said buffer
anymore, because on the next composition around, it will be able to
retire the first queued buffer.

The logic above relies on SurfaceFlinger always retiring
and locking a buffer before composition -- unfortunately this
didn't happen during a screenshot.

This could leave us in a situation where a buffer is locked by the
application for write, and used by SurfaceFlinger for texturing,
causing a hang.

Here, we fix this issue by never assuming the exception (1), it was
intended as an optimization allowing ANativeWindow::lockBuffer() to
return sooner and was justified when most of SF composition was
done in software. The actual buffer locking is now ensured by
gralloc. We could have handled screenshots in a similar way to
a regular composition, but it could have caused glitches on screen,
essentially, taking a screenshot could cause to skip a frame.

now that we removed the notion of a "inUse" buffer in surfaceflinger
a lot of code can be simplified / removed.

noteworthy, the whole concept of "unlockClient" wrt. "compositionComplete"
is also gone.
2011-01-25 14:19:13 -08:00
Mathias Agopian
53a67e1663 partially fix [3306150] HTML5 video with H/W acceleration blackout (DO NOT MERGE)
We used to guarantee that a layer in SurfaceFlinger would never be
destroyed before all references (to its ISurface) on the client
side would be released. At some point, this guarantee got
relaxed to allow to free gralloc resources sooner. This last
change was incorrect, because:
- in implementations with reference-counting the gralloc resources
wouldn't be released anyways, until all the mapping were gone
- in implementations without ref counting, the client side
would most likely crash or do something bad
- it also caused the SharedBufferStack slot to be reallocated
to another surface, which could be problematic if the client
continued to use the surface after the window manager destroyed it.

So, we essentially reinstate the guarantee that layers won't be
destroyed until after all references to their ISurface are
released.

NOTE: This doesn't entirely fix 3306150 because there is another
problem there where the Browser continues to use a surface after it
has been destroyed.

also improve SurfaceFlinger 'dumpsys' log

list the purgatory, which shows windows that have been closed,
but for which the client still has references.
2011-01-25 14:19:13 -08:00
Mathias Agopian
733189d408 [3171580] Fix two typos related to fixed-size buffers
mFixedSize was never set, this bug was introduced during some "cleanup", in
practice this could cause some issues when a fixed-size buffer was used and
the window was resized.

Layer::drawForSreenShot() had a typo that had no effect.

mFixedSize was used to determine if filtering was needed, which was a bit too
conservative and created a dependency between filtering and "fixed size" states
which should exist.

Now we enable filtering based on the size of the buffer vs. the size of the layer.

Change-Id: I32044e91b0c944c1b137efdceb3f01dfaa78119d
2010-12-03 17:35:06 -08:00
Mathias Agopian
883dffaa00 really fix [3118445] Transform * Transform does not work as expected
Two bugs were counter acting each other.
- rotation matrices are on the left-hand side of multiplies
- the transform of the overlay is applied before that of the layer

Change-Id: Ia79bd368e9b719235c89ecf244ea263f01ce906a
2010-10-27 18:04:11 -07:00
Mathias Agopian
3c2c54c270 fix a bug where FLIP_H would do a 180 rotation
Change-Id: Ie2cc4a8543a5625750c8596f87edcb66fcbca31f
2010-10-11 14:19:24 -07:00
Mathias Agopian
df85c455c3 refactored screenshot code
the core screenshot function now can capture the screen at any lower resolution
performing bilinear filtering.

we also now have some client code to interface with the screenshot service.

it's now possible to request a screenshot at a lower resolution.

Change-Id: I33689bba98507ab928d0898b21596d0d2fe4b953
2010-10-04 17:36:17 -07:00
Mathias Agopian
b661d66013 fix [2931513] Add support for setting the orientation of an ANativeWindow
Also implement support for cropping.

Change-Id: Iba5888dd242bf2feaac9e9ce26e404c1f404c280
2010-08-24 15:40:50 -07:00
Mathias Agopian
000ca8fa9a revert hwcomposer HAL changes. DO NOT MERGE.
This reverts commit:
94364b91a2894bf037b8beb027132fbb812e1434
f8e705dea48f77f1c2532fdbadd4997dd1851af0
b59beb5ca68d0228f60dda60d85e2d0226b33215
e0d5f5bcf5a8b26f4ad75f549cbf380b2c9faf20
2010-08-17 20:22:04 -07:00
Mathias Agopian
a350ff9869 call into hwcomposer HAL when present
Change-Id: I70f31c69a9436a43860e78977442863ecba6d27b
2010-08-11 16:08:45 -07:00
Mathias Agopian
bc7e31a84b don't handle the transparent region of a layer in draw()
this is already taken into consideration in computeVisibleRegion
and therefore not needed at draw time.

Change-Id: I3fc7336d22f1147dfcd3a20fd71bf79b946d971f
2010-08-11 16:05:06 -07:00
Mathias Agopian
f6679fc6f7 get rid of our LayerVector implementation
we now use SortedVector<> with a special compare implementation.

Change-Id: I910459cf3b3c8993b55ad0786a8c348369262de5
2010-08-11 16:05:05 -07:00
Mathias Agopian
81bac09fa6 move native services under services/
moved surfaceflinger, audioflinger, cameraservice

all native services should now reside in this location.

Change-Id: Iee42b83dd2a94c3bf5107ab0895fe2dfcd5337a8
2010-07-14 17:59:35 -07:00