Merge commit '274072089ceff6eacb9ccfb59290a18f43739c87' into eclair-mr2
* commit '274072089ceff6eacb9ccfb59290a18f43739c87':
fix [2236865] STOPSHIP: bump soft gl and egl minor version number
Merge commit '36fe3eeaa056ff13455c0df73b495b2bae8c1469' into eclair-mr2
* commit '36fe3eeaa056ff13455c0df73b495b2bae8c1469':
part of fix [2186418] switch passion to 24-bits framebuffer
Merge commit '9a54d7dddcbc982d644c627693dc39fb2cb5c0fb' into eclair-mr2
* commit '9a54d7dddcbc982d644c627693dc39fb2cb5c0fb':
fix [2236832] software OpenGL ES driver doesn't work on sholes
Merge commit '21977eb0f1d22497d0beed0492e579f953a56552' into eclair-mr2
* commit '21977eb0f1d22497d0beed0492e579f953a56552':
fix [2231527] Compatibility with SpaceJunk game (OpenGL)
Merge commit '8637759a1d34a4adda292579d5f8790587659235' into eclair-mr2
* commit '8637759a1d34a4adda292579d5f8790587659235':
fix[2228133] pixelflinger ignores the "vertical stride" leading to artifacts when playing back video
we lost the concept of vertical stride when moving video playback to EGLImage.
Here we bring it back in a somewhat hacky-way that will work only for the
softgl/mdp backend.
Merge commit '77bd91f8af44867935ea2df22f69fb244b009b94' into eclair-mr2
* commit '77bd91f8af44867935ea2df22f69fb244b009b94':
Turns out the SGX driver is correct and the bug was in this test.
Merge commit 'd01767f8b7038108f9125cd2122b117db9919824' into eclair-mr2
* commit 'd01767f8b7038108f9125cd2122b117db9919824':
fix[2222341] Soft reset while going back from camcorder settings
add a way to convert a mapped "pushbuffer" buffer to a gralloc handle
which then can be safely used by surfaceflinger, without including
gralloc_priv.h
Merge commit '5dc7a21cbbd4af908e39e55e5ca7ab14cda25d4a' into eclair-mr2
* commit '5dc7a21cbbd4af908e39e55e5ca7ab14cda25d4a':
update line test to expose some bug on SGX530 ed4
Merge commit '7bde36e64e66c81f0150d0372e1357a31f4ec704' into eclair-mr2
* commit '7bde36e64e66c81f0150d0372e1357a31f4ec704':
added GL test for textured lines
Merge commit '73e17015d3cd67c93ccad5d63d31c439ff6fa694' into eclair-mr2
* commit '73e17015d3cd67c93ccad5d63d31c439ff6fa694':
fix [2143798] Need to figure out how to do video
in the case where we fade a 32-bits surface (ie: GL_MODULATE w/ a,a,a,a + blending),
we first make a copy of the background into a RGB buffer, then we blend the 32-bits
surface as usual (without the alpha component), and finally blend the copy of
the background on top with 1-a. This uses a lot of bandwidth, but no CPU time.
Use EGLImageKHR instead of copybit directly.
We now have the basis to use streaming YUV textures (well, in fact
we already are). When/if we use the GPU instead of the MDP we'll
need to make sure it supports the appropriate YUV format.
Also make sure we compile if EGL_ANDROID_image_native_buffer is not supported
Merge commit '8f89a1a360465e08e81ceca3cb3042606a98668b' into eclair-mr2
* commit '8f89a1a360465e08e81ceca3cb3042606a98668b':
Add size checks for glBufferData and glBufferSubData
Without the size checks it's possible for calls to glBufferData
and glBufferSubData to read off the end of the Buffer object's
data, which can cause page faults.
Fix end-of-line characters for the "spec" files. (That's why
every line of these files is changed.)
Enhance our code emitter to properly handle bounds checks for
possibly-null pointers.
Merge commit 'b34d5d527596102ae7a040d787e4d8c336bf192b' into eclair-mr2
* commit 'b34d5d527596102ae7a040d787e4d8c336bf192b':
Use the TLS register if HAVE_ARM_TLS_REGISTER is defined
Merge commit '639d69fe8799ac2fa0bbf7560229531377ccc0f4' into eclair-mr2
* commit '639d69fe8799ac2fa0bbf7560229531377ccc0f4':
one step towards fixing [2071412] work around mdp 32-bits fade limitation
Merge commit '69fba87ac16d1c10da81fc3213ae169c755797f4' into eclair-mr2
* commit '69fba87ac16d1c10da81fc3213ae169c755797f4':
fix [2187212] add support for GLESv2 dispatch based on TLS
Instead of using a different function pointer table for ES 1.x and ES 2.x,
we use a single one that is the union (sort|uniq) of both tables. Two
instances of this table are initialized with pointers to GL ES 1.x and GL ES 2.x
entry-points.
When a context is created, we store its version number and when it is bound to a
thread we set the approruiate table based on the stored version.
This introduce no penalty while dispatching gl calls to the right API version.
[Pending Dr No approval for MR1]
Merge commit '98b3def2983e78409002cf406574bbc8eeef8bfd' into eclair-mr2
* commit '98b3def2983e78409002cf406574bbc8eeef8bfd':
Revert "egl: temporarily also include eglTerminate->eglInitialize hack for 8k"