Now that BufferQueue has been split into core + producer + consumer,
rewrite BufferQueue to be a thin layer over a producer and consumer
interface. Eventually, this layer will be deprecated in favor of
only using either the producer or consumer interface, as applicable.
Change-Id: I340ae5f5b633b244fb594615ff52ba50b9e2f7e4
installd project has moved from frameworks/base to frameworks/native
and so its test project's c_include path defined in Android.mk
has to match the change.
Change-Id: I597125ff659f51edbd9fc95371790e2d567c78be
EGLObjectHandle.<init>(int) and int EGLObjectHandle.getHandle()
have now been deprecated and replaced with variants that take
and return java longs.
bug: 13181704
Change-Id: Ie88e591c288d6de5655364b4cd673f61cce68d7d
Normally we do not wake the device when the internal touch screen is
touched. This behavior can now be configured by setting a property
in the input device configuration file. Add the following line to
the IDC file to enable an initial touch to wake the device from sleep.
touch.wake = 1
Change-Id: Ifd6d4f51afacd30d85f475725a66e6fcccde9cbb
This will allow eglGetDisplay(int) to work on both 32-bit
and 64-bit systems when EGL_DEFAULT_DISPLAY is passed as
a parameter.
Change-Id: I0d7e9ca5410b0dd893eacc02aac40956908e4f25
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
EGL classes in frameworks/base have to be updated to support
64-bit platforms. Key changes in the EGL classes include
[x] EGLObjectHandle class - EGLObjectHandle class has two public
methods (constructor and getHandle) that assume handles are
32-bit. They have not been changed. Instead, two new hidden
methods (EGLObjectHandle(long) and getNativeHandle) have been
added.
[x] EG14 class - Two public methods eglGetDisplay and
eglCreatePbufferFromClientBuffer assume that handles are 32-bit.
They have been changed to throw unsupported operation exception
on non 32-bit machines. Two new methods eglGetDisplay(long)
and eglCreatePbufferFromClientBuffer(...long buffer..) have
been added to support 64-bit handles.
To allow the above changes in frameworks/base EGL classes,
corresponding code generation mechanism in frameworks/native has
been updated.
Change-Id: I5d0a62e10c20ccf05f610d6608b8dfb6414b5116
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
* commit 'c5294424386bedad2a240074d0845999f28e662d':
Binder: Fix some valgrind errors.
Binder: Don't cast directly from a pointer to binder_uintptr_t
Binder: Disable attemptIncStrongHandle
* commit 'd1c87d37025c49f6a47fe43328572da495ff04c1':
Binder: Fix some valgrind errors.
Binder: Don't cast directly from a pointer to binder_uintptr_t
Binder: Disable attemptIncStrongHandle
Virtual Display async setting is overridden by eglApi.c causing
stall during composition.
Set the async mode after eglCreateWindowSurface()
b/13139121
Change-Id: I336ca145552e387217cd8bea6e4b7f5f490a274d
Signed-off-by: Pierre Couillaud <pierre@broadcom.com>