Previously, the vibration was not performed until after stacks
were gathered which takes a long time. Moved the vibration
to happen earlier so we provide better user feedback for the
three-button salute when collecting a bug report.
Deleted some dead code for playing begin/end sounds.
Improved the timing measurement code to help track down why
bug reports are so slow. (They take over a minute now which
can cause us to lose valuable diagnostic information.)
Bug: 17474152
Change-Id: Iac73f7993d7dc85196aad96f459b22fd4a710f94
i) Significant Motion multiple clients fix. Make a copy of
mActiveConnections vector before cleaning up SensorEventConnections
when one-shot sensors trigger.
ii) Maintain a mapping between flush_complete_events and
SensorEventConnections to accurately map flush() API calls and
corresponding flush_complete_events
iii) Remove all references to 1_1 and 1_2 HALs.
iv) Dynamically allocate sensor_event buffers in SensorService main
threadLoop.
Bug: 17412359
Change-Id: If3c3986197660cafef2d2e0b4dc7582e229cf1c4
The clock() function returns the processor time used by the process. This
is not a good timeout mechanism since the code is suspended most of the
time waiting for the forked process to finish. Replace with the time()
function.
Bug: 17154069
Change-Id: Ib383329f9db269445d71a100553b08e71fddda3f
Add /system/priv-app and /oem/app paths to system paths. Also allow
rmdex on system apps, and quietly ignore when it was already removed.
Also relax logging when clearing code cache, since it's optional.
Bug: 17205122
Change-Id: I4fc4d0f63a3596937c4defbd64e1f8a1c563f02d
+ This is needed so that activity manager does not
have to do cpu side rotations when capturing recents
thumbnails.
Change-Id: If998008e675ad01305db8399fd643cf4608b7025
This allows micro-consoles or other devices to signify that there's a
game controller in the box, even if the user hasn't connected it.
Change-Id: I93cfba8bd1376aa5d1ec772a5b643b974eaa36c5
But provide a temporary escape hatch for AudioFlinger.
This oneway option will be removed as soon as possible.
Bug: 16408906
Change-Id: I20d6da1969ae05b96e72795463470eb4c1f8fbdc
make all binder call to power manager service one way so that
they don't block calling thread and are processed in the
incoming order.
Bug: 16408906.
Change-Id: I94034df7f0a36d967e085b53fdc37fff7b44757b
Bug: 17379740
This function was missing a return statement, even though it declares a return
type. This is undefined behavior, which clang miscompiled into just falling
through to a later function in some cases. Adding the return statement
fixes the undefined behavior (and probably fixes a bug too).
Change-Id: I05c03b6473b831769dc4fa8b5ba43fb4249f7626
i) Fix a possible race condition when adding a pending flush connection
to mActiveSensors data structure.
ii) Invalidate flush_complete_events as soon as they are consumed by a
connection so that they are not used by other connections which are
registered for the same sensor.
Change-Id: I1491bea8c2081c4aab1feacc60add13b7aa26bb7
After fixing b/16874785.
This reverts commit f010a05c7e.
Original comment, which actually describes the effect of this:
Change the mExtras field in Binder.h to be a stdatomic.h atomic
value, and replace references to it with proper stdatomic.h calls.
This removes one of a small number of remaining 64 bit
android_atomic references. It also replaces the erroneously
non-atomic read accesses to mExtras.
It would be better if this used the C++11 <atomic> facility,
but we don't quite have that yet.
Fixes
Bug:16513433
Change-Id: I1645ca5d6f60595bf5d388913665ce4b8780b26d
(cherry picked from commit 3effababf2)
Keys which are necessary for supporting world-wide broadcast
standard or used commonly for TV/STB remotes.
Change-Id: I2721ceb7d956c87f1d4106b99f9d21947ae13d47
It should nuke everything under the data directory. PMS will come
around and generate the lib symlink after we're finished.
Bug: 16739202
Change-Id: Ib70af2e1450e3bed6781fb497b9cc67e1e594c49
If a display is terminated and then initialized, we can't detect
this using the display itself (it has the same value), but all
EglImages still become invalid for the display. This patch detects
this during image binding and forces creation of a new EglImage.
Bug: 10430249
Change-Id: I75101c50962f21263dca3ec6e241a2e5a3c23dad
This makes it possible to tell whether two HW vsync signals are too
far apart because one was late, or because we turned HW vsync off
briefly between them.
Bug: 17259382
Change-Id: If4fba2a8a6013568349949ce87c5c36f0468d2a2