DisplayDevices are now keyed of the wp<IBinder> the client uses.
DisplayID has now become DisplayType which is just used to identify
physical displays (as opposed to virtual displays such as wifi displays).
Change-Id: I0c5968f2c902dcd699a7e0afacf833ff070c12ea
- we now clean-up "dead" connection in the main loop,
this entirely avoid the problem with the side effects of
releasing strong references. We now only hold on to strong
reference for the connection we will signal.
- also simplify how we build the list of "ready" connections, by
only adding them to the list when we did receive a vsync event
Change-Id: I2a84da431320a2af8e8a93e07622a1d258236f43
- one issues caused most timestamps to be reported as 0
- on rare occasions an uninitialized variable could be used
- vsync counts per connection were accessed unthreadsafely
we now have 2 lists of connections in the main loop, one just
keeps a list of strong refs to the connections because once
we have a strong ref we're not allowed to release it while
holding the lock.
the 2nd list holds the connections that have a vsync event to
be reported. all the calculations are made with the lock held.
Change-Id: Iacfad3745b05df79d9ece3719bd4c34ddbfd5b83
problem was that we were acquiring a strong reference
on Connection object with a lock held, when those
got out of scope (lock still held) their dtor
could be called if all other refs had dropped,
the dtor would acquire the lock again to
remove the Connection from the main list. boom.
we rearange the code so this doesn't happen.
Bug: 6942208
Change-Id: I0a0ebabce2842d29d60d645b64aac2f26640e59b
we will only ever have a single instance of HWComposer, so
it's now an attribute of SurfaceFlinger, instead of being part
of DisplayHardware.
DisplayHardware now just represents a "display" (it should be renamed).
Change-Id: Iec191e57686868e1df6daa8b880a286c9fefde56
mostly refactored SurfaceFlinger.h, but also removed dead code.
cleaned-up a few includes as well.
Change-Id: Ib15f4ffe567912b61ee98aa076c6a283b72811b5
- add the ability to set the vsync delivery rate, when the rate is
set to N>1 (ie: receive every N vsync), SF process' is woken up for
all of vsync, but clients only see the every N events.
- add the concept of one-shot vsync events, with a call-back
to request the next one. currently the call-back is a binder IPC.
Change-Id: I09f71df0b0ba0d88ed997645e2e2497d553c9a1b
the deadlock would happen when the pipe became invalid and SF
trying to remove the connection from its list.
we know make sure to process events without holding a lock.
Change-Id: I39927ed8824fc7811e16db3c7608a2ebc72d9642
use gui/DisplayEvent to receive the events. Events are
dispatched through a unix pipe, so the API is compatible
with utils/Looper. see gui/DisplayEvent.h for more info.
Bug: 1475048
Change-Id: Ia720f64d1b950328b47b22c6a86042e481d35f09