diff --git a/opengl/tools/glgen/specs/gles11/GLES30.spec b/opengl/tools/glgen/specs/gles11/GLES30.spec index a02e6f761..f181976eb 100644 --- a/opengl/tools/glgen/specs/gles11/GLES30.spec +++ b/opengl/tools/glgen/specs/gles11/GLES30.spec @@ -1,3 +1,6 @@ +// +// Inherited OpenGL ES 2.0 functions +// void glActiveTexture ( GLenum texture ) void glAttachShader ( GLuint program, GLuint shader ) void glBindAttribLocation ( GLuint program, GLuint index, const char *name ) @@ -142,3 +145,110 @@ void glVertexAttrib4fv ( GLuint indx, const GLfloat *values ) void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLint offset ) void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr ) void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height ) +// +// New OpenGL ES 3.0 functions +// +void glReadBuffer ( GLenum mode ) +void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ) +void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) +void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels ) +void glCopyTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) +void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ) +void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ) +void glGenQueries ( GLsizei n, GLuint *ids ) +void glDeleteQueries ( GLsizei n, const GLuint *ids ) +GLboolean glIsQuery ( GLuint id ) +void glBeginQuery ( GLenum target, GLuint id ) +void glEndQuery ( GLenum target ) +void glGetQueryiv ( GLenum target, GLenum pname, GLint *params ) +void glGetQueryObjectuiv ( GLuint id, GLenum pname, GLuint *params ) +GLboolean glUnmapBuffer ( GLenum target ) +// void glGetBufferPointerv ( GLenum target, GLenum pname, GLvoid **params ) +void glDrawBuffers ( GLsizei n, const GLenum *bufs ) +void glUniformMatrix2x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) +void glUniformMatrix3x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) +void glUniformMatrix2x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) +void glUniformMatrix4x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) +void glUniformMatrix3x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) +void glUniformMatrix4x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) +void glBlitFramebuffer ( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter ) +void glRenderbufferStorageMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height ) +void glFramebufferTextureLayer ( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer ) +// GLvoid * glMapBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access ) +void glFlushMappedBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length ) +void glBindVertexArray ( GLuint array ) +void glDeleteVertexArrays ( GLsizei n, const GLuint *arrays ) +void glGenVertexArrays ( GLsizei n, GLuint *arrays ) +GLboolean glIsVertexArray ( GLuint array ) +void glGetIntegeri_v ( GLenum target, GLuint index, GLint *data ) +void glBeginTransformFeedback ( GLenum primitiveMode ) +void glEndTransformFeedback ( void ) +void glBindBufferRange ( GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size ) +void glBindBufferBase ( GLenum target, GLuint index, GLuint buffer ) +// void glTransformFeedbackVaryings ( GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode ) +// void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name ) +// void glVertexAttribIPointer ( GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) +void glGetVertexAttribIiv ( GLuint index, GLenum pname, GLint *params ) +void glGetVertexAttribIuiv ( GLuint index, GLenum pname, GLuint *params ) +void glVertexAttribI4i ( GLuint index, GLint x, GLint y, GLint z, GLint w ) +void glVertexAttribI4ui ( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w ) +void glVertexAttribI4iv ( GLuint index, const GLint *v ) +void glVertexAttribI4uiv ( GLuint index, const GLuint *v ) +void glGetUniformuiv ( GLuint program, GLint location, GLuint *params ) +GLint glGetFragDataLocation ( GLuint program, const GLchar *name ) +void glUniform1ui ( GLint location, GLuint v0 ) +void glUniform2ui ( GLint location, GLuint v0, GLuint v1 ) +void glUniform3ui ( GLint location, GLuint v0, GLuint v1, GLuint v2 ) +void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) +void glUniform1uiv ( GLint location, GLsizei count, const GLuint *value ) +void glUniform2uiv ( GLint location, GLsizei count, const GLuint *value ) +void glUniform3uiv ( GLint location, GLsizei count, const GLuint *value ) +void glUniform4uiv ( GLint location, GLsizei count, const GLuint *value ) +void glClearBufferiv ( GLenum buffer, GLint drawbuffer, const GLint *value ) +void glClearBufferuiv ( GLenum buffer, GLint drawbuffer, const GLuint *value ) +void glClearBufferfv ( GLenum buffer, GLint drawbuffer, const GLfloat *value ) +void glClearBufferfi ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil ) +// const GLubyte * glGetStringi ( GLenum name, GLuint index ) +void glCopyBufferSubData ( GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size ) +// void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices ) +void glGetActiveUniformsiv ( GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params ) +GLuint glGetUniformBlockIndex ( GLuint program, const GLchar *uniformBlockName ) +void glGetActiveUniformBlockiv ( GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params ) +// void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName ) +void glUniformBlockBinding ( GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding ) +void glDrawArraysInstanced ( GLenum mode, GLint first, GLsizei count, GLsizei instanceCount ) +void glDrawElementsInstanced ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount ) +// GLsync glFenceSync ( GLenum condition, GLbitfield flags ) +// GLboolean glIsSync ( GLsync sync ) +// void glDeleteSync ( GLsync sync ) +// GLenum glClientWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout ) +// void glWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout ) +// void glGetInteger64v ( GLenum pname, GLint64 *params ) +// void glGetSynciv ( GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values ) +// void glGetInteger64i_v ( GLenum target, GLuint index, GLint64 *data ) +// void glGetBufferParameteri64v ( GLenum target, GLenum pname, GLint64 *params ) +void glGenSamplers ( GLsizei count, GLuint *samplers ) +void glDeleteSamplers ( GLsizei count, const GLuint *samplers ) +GLboolean glIsSampler ( GLuint sampler ) +void glBindSampler ( GLuint unit, GLuint sampler ) +void glSamplerParameteri ( GLuint sampler, GLenum pname, GLint param ) +void glSamplerParameteriv ( GLuint sampler, GLenum pname, const GLint *param ) +void glSamplerParameterf ( GLuint sampler, GLenum pname, GLfloat param ) +void glSamplerParameterfv ( GLuint sampler, GLenum pname, const GLfloat *param ) +void glGetSamplerParameteriv ( GLuint sampler, GLenum pname, GLint *params ) +void glGetSamplerParameterfv ( GLuint sampler, GLenum pname, GLfloat *params ) +void glVertexAttribDivisor ( GLuint index, GLuint divisor ) +void glBindTransformFeedback ( GLenum target, GLuint id ) +void glDeleteTransformFeedbacks ( GLsizei n, const GLuint *ids ) +void glGenTransformFeedbacks ( GLsizei n, GLuint *ids ) +GLboolean glIsTransformFeedback ( GLuint id ) +void glPauseTransformFeedback ( void ) +void glResumeTransformFeedback ( void ) +void glGetProgramBinary ( GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary ) +void glProgramBinary ( GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length ) +void glProgramParameteri ( GLuint program, GLenum pname, GLint value ) +void glInvalidateFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments ) +void glInvalidateSubFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height ) +void glTexStorage2D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height ) +void glTexStorage3D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth ) +void glGetInternalformativ ( GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params ) diff --git a/opengl/tools/glgen/stubs/gles11/GLES20Header.java-if b/opengl/tools/glgen/stubs/gles11/GLES20Header.java-if index 7a7dccdb5..6ec126f04 100644 --- a/opengl/tools/glgen/stubs/gles11/GLES20Header.java-if +++ b/opengl/tools/glgen/stubs/gles11/GLES20Header.java-if @@ -296,6 +296,9 @@ public class GLES20 { public static final int GL_RGB5_A1 = 0x8057; public static final int GL_RGB565 = 0x8D62; public static final int GL_DEPTH_COMPONENT16 = 0x81A5; + // GL_STENCIL_INDEX does not appear in gl2.h or gl2ext.h, and there is no + // token with value 0x1901. It shouldn't be here, but we can't remove it + // now in case someone is using it. public static final int GL_STENCIL_INDEX = 0x1901; public static final int GL_STENCIL_INDEX8 = 0x8D48; public static final int GL_RENDERBUFFER_WIDTH = 0x8D42; diff --git a/opengl/tools/glgen/stubs/gles11/GLES30Header.java-if b/opengl/tools/glgen/stubs/gles11/GLES30Header.java-if index 4498968aa..efe3c5fe6 100644 --- a/opengl/tools/glgen/stubs/gles11/GLES30Header.java-if +++ b/opengl/tools/glgen/stubs/gles11/GLES30Header.java-if @@ -22,6 +22,7 @@ package android.opengl; /** OpenGL ES 3.0 */ public class GLES30 { + /* Inherited from OpenGL ES 2.0 */ public static final int GL_ACTIVE_TEXTURE = 0x84E0; public static final int GL_DEPTH_BUFFER_BIT = 0x00000100; public static final int GL_STENCIL_BUFFER_BIT = 0x00000400; @@ -160,26 +161,26 @@ public class GLES30 { public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033; public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034; public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363; - public static final int GL_FRAGMENT_SHADER = 0x8B30; - public static final int GL_VERTEX_SHADER = 0x8B31; - public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869; - public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB; - public static final int GL_MAX_VARYING_VECTORS = 0x8DFC; - public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; - public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; - public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872; - public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD; - public static final int GL_SHADER_TYPE = 0x8B4F; - public static final int GL_DELETE_STATUS = 0x8B80; - public static final int GL_LINK_STATUS = 0x8B82; - public static final int GL_VALIDATE_STATUS = 0x8B83; - public static final int GL_ATTACHED_SHADERS = 0x8B85; - public static final int GL_ACTIVE_UNIFORMS = 0x8B86; - public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87; - public static final int GL_ACTIVE_ATTRIBUTES = 0x8B89; - public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A; - public static final int GL_SHADING_LANGUAGE_VERSION = 0x8B8C; - public static final int GL_CURRENT_PROGRAM = 0x8B8D; + public static final int GL_FRAGMENT_SHADER = 0x8B30; + public static final int GL_VERTEX_SHADER = 0x8B31; + public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869; + public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB; + public static final int GL_MAX_VARYING_VECTORS = 0x8DFC; + public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; + public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; + public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872; + public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD; + public static final int GL_SHADER_TYPE = 0x8B4F; + public static final int GL_DELETE_STATUS = 0x8B80; + public static final int GL_LINK_STATUS = 0x8B82; + public static final int GL_VALIDATE_STATUS = 0x8B83; + public static final int GL_ATTACHED_SHADERS = 0x8B85; + public static final int GL_ACTIVE_UNIFORMS = 0x8B86; + public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87; + public static final int GL_ACTIVE_ATTRIBUTES = 0x8B89; + public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A; + public static final int GL_SHADING_LANGUAGE_VERSION = 0x8B8C; + public static final int GL_CURRENT_PROGRAM = 0x8B8D; public static final int GL_NEVER = 0x0200; public static final int GL_LESS = 0x0201; public static final int GL_EQUAL = 0x0202; @@ -269,15 +270,15 @@ public class GLES30 { public static final int GL_FLOAT_MAT4 = 0x8B5C; public static final int GL_SAMPLER_2D = 0x8B5E; public static final int GL_SAMPLER_CUBE = 0x8B60; - public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; - public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; - public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; - public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; - public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; - public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; - public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; - public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A; - public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B; + public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; + public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; + public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; + public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; + public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; + public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; + public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; + public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A; + public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B; public static final int GL_COMPILE_STATUS = 0x8B81; public static final int GL_INFO_LOG_LENGTH = 0x8B84; public static final int GL_SHADER_SOURCE_LENGTH = 0x8B88; @@ -296,7 +297,6 @@ public class GLES30 { public static final int GL_RGB5_A1 = 0x8057; public static final int GL_RGB565 = 0x8D62; public static final int GL_DEPTH_COMPONENT16 = 0x81A5; - public static final int GL_STENCIL_INDEX = 0x1901; public static final int GL_STENCIL_INDEX8 = 0x8D48; public static final int GL_RENDERBUFFER_WIDTH = 0x8D42; public static final int GL_RENDERBUFFER_HEIGHT = 0x8D43; @@ -317,7 +317,7 @@ public class GLES30 { public static final int GL_NONE = 0; public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5; public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6; - public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; + public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9; public static final int GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD; public static final int GL_FRAMEBUFFER_BINDING = 0x8CA6; @@ -325,6 +325,315 @@ public class GLES30 { public static final int GL_MAX_RENDERBUFFER_SIZE = 0x84E8; public static final int GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506; + /* New in OpenGL ES 3.0 */ + public static final int GL_READ_BUFFER = 0x0C02; + public static final int GL_UNPACK_ROW_LENGTH = 0x0CF2; + public static final int GL_UNPACK_SKIP_ROWS = 0x0CF3; + public static final int GL_UNPACK_SKIP_PIXELS = 0x0CF4; + public static final int GL_PACK_ROW_LENGTH = 0x0D02; + public static final int GL_PACK_SKIP_ROWS = 0x0D03; + public static final int GL_PACK_SKIP_PIXELS = 0x0D04; + public static final int GL_COLOR = 0x1800; + public static final int GL_DEPTH = 0x1801; + public static final int GL_STENCIL = 0x1802; + public static final int GL_RED = 0x1903; + public static final int GL_RGB8 = 0x8051; + public static final int GL_RGBA8 = 0x8058; + public static final int GL_RGB10_A2 = 0x8059; + public static final int GL_TEXTURE_BINDING_3D = 0x806A; + public static final int GL_UNPACK_SKIP_IMAGES = 0x806D; + public static final int GL_UNPACK_IMAGE_HEIGHT = 0x806E; + public static final int GL_TEXTURE_3D = 0x806F; + public static final int GL_TEXTURE_WRAP_R = 0x8072; + public static final int GL_MAX_3D_TEXTURE_SIZE = 0x8073; + public static final int GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368; + public static final int GL_MAX_ELEMENTS_VERTICES = 0x80E8; + public static final int GL_MAX_ELEMENTS_INDICES = 0x80E9; + public static final int GL_TEXTURE_MIN_LOD = 0x813A; + public static final int GL_TEXTURE_MAX_LOD = 0x813B; + public static final int GL_TEXTURE_BASE_LEVEL = 0x813C; + public static final int GL_TEXTURE_MAX_LEVEL = 0x813D; + public static final int GL_MIN = 0x8007; + public static final int GL_MAX = 0x8008; + public static final int GL_DEPTH_COMPONENT24 = 0x81A6; + public static final int GL_MAX_TEXTURE_LOD_BIAS = 0x84FD; + public static final int GL_TEXTURE_COMPARE_MODE = 0x884C; + public static final int GL_TEXTURE_COMPARE_FUNC = 0x884D; + public static final int GL_CURRENT_QUERY = 0x8865; + public static final int GL_QUERY_RESULT = 0x8866; + public static final int GL_QUERY_RESULT_AVAILABLE = 0x8867; + public static final int GL_BUFFER_MAPPED = 0x88BC; + public static final int GL_BUFFER_MAP_POINTER = 0x88BD; + public static final int GL_STREAM_READ = 0x88E1; + public static final int GL_STREAM_COPY = 0x88E2; + public static final int GL_STATIC_READ = 0x88E5; + public static final int GL_STATIC_COPY = 0x88E6; + public static final int GL_DYNAMIC_READ = 0x88E9; + public static final int GL_DYNAMIC_COPY = 0x88EA; + public static final int GL_MAX_DRAW_BUFFERS = 0x8824; + public static final int GL_DRAW_BUFFER0 = 0x8825; + public static final int GL_DRAW_BUFFER1 = 0x8826; + public static final int GL_DRAW_BUFFER2 = 0x8827; + public static final int GL_DRAW_BUFFER3 = 0x8828; + public static final int GL_DRAW_BUFFER4 = 0x8829; + public static final int GL_DRAW_BUFFER5 = 0x882A; + public static final int GL_DRAW_BUFFER6 = 0x882B; + public static final int GL_DRAW_BUFFER7 = 0x882C; + public static final int GL_DRAW_BUFFER8 = 0x882D; + public static final int GL_DRAW_BUFFER9 = 0x882E; + public static final int GL_DRAW_BUFFER10 = 0x882F; + public static final int GL_DRAW_BUFFER11 = 0x8830; + public static final int GL_DRAW_BUFFER12 = 0x8831; + public static final int GL_DRAW_BUFFER13 = 0x8832; + public static final int GL_DRAW_BUFFER14 = 0x8833; + public static final int GL_DRAW_BUFFER15 = 0x8834; + public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49; + public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A; + public static final int GL_SAMPLER_3D = 0x8B5F; + public static final int GL_SAMPLER_2D_SHADOW = 0x8B62; + public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B; + public static final int GL_PIXEL_PACK_BUFFER = 0x88EB; + public static final int GL_PIXEL_UNPACK_BUFFER = 0x88EC; + public static final int GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED; + public static final int GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF; + public static final int GL_FLOAT_MAT2x3 = 0x8B65; + public static final int GL_FLOAT_MAT2x4 = 0x8B66; + public static final int GL_FLOAT_MAT3x2 = 0x8B67; + public static final int GL_FLOAT_MAT3x4 = 0x8B68; + public static final int GL_FLOAT_MAT4x2 = 0x8B69; + public static final int GL_FLOAT_MAT4x3 = 0x8B6A; + public static final int GL_SRGB = 0x8C40; + public static final int GL_SRGB8 = 0x8C41; + public static final int GL_SRGB8_ALPHA8 = 0x8C43; + public static final int GL_COMPARE_REF_TO_TEXTURE = 0x884E; + public static final int GL_MAJOR_VERSION = 0x821B; + public static final int GL_MINOR_VERSION = 0x821C; + public static final int GL_NUM_EXTENSIONS = 0x821D; + public static final int GL_RGBA32F = 0x8814; + public static final int GL_RGB32F = 0x8815; + public static final int GL_RGBA16F = 0x881A; + public static final int GL_RGB16F = 0x881B; + public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD; + public static final int GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF; + public static final int GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904; + public static final int GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905; + public static final int GL_MAX_VARYING_COMPONENTS = 0x8B4B; + public static final int GL_TEXTURE_2D_ARRAY = 0x8C1A; + public static final int GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D; + public static final int GL_R11F_G11F_B10F = 0x8C3A; + public static final int GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B; + public static final int GL_RGB9_E5 = 0x8C3D; + public static final int GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E; + public static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76; + public static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F; + public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80; + public static final int GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83; + public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84; + public static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85; + public static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88; + public static final int GL_RASTERIZER_DISCARD = 0x8C89; + public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A; + public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B; + public static final int GL_INTERLEAVED_ATTRIBS = 0x8C8C; + public static final int GL_SEPARATE_ATTRIBS = 0x8C8D; + public static final int GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E; + public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F; + public static final int GL_RGBA32UI = 0x8D70; + public static final int GL_RGB32UI = 0x8D71; + public static final int GL_RGBA16UI = 0x8D76; + public static final int GL_RGB16UI = 0x8D77; + public static final int GL_RGBA8UI = 0x8D7C; + public static final int GL_RGB8UI = 0x8D7D; + public static final int GL_RGBA32I = 0x8D82; + public static final int GL_RGB32I = 0x8D83; + public static final int GL_RGBA16I = 0x8D88; + public static final int GL_RGB16I = 0x8D89; + public static final int GL_RGBA8I = 0x8D8E; + public static final int GL_RGB8I = 0x8D8F; + public static final int GL_RED_INTEGER = 0x8D94; + public static final int GL_RGB_INTEGER = 0x8D98; + public static final int GL_RGBA_INTEGER = 0x8D99; + public static final int GL_SAMPLER_2D_ARRAY = 0x8DC1; + public static final int GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4; + public static final int GL_SAMPLER_CUBE_SHADOW = 0x8DC5; + public static final int GL_UNSIGNED_INT_VEC2 = 0x8DC6; + public static final int GL_UNSIGNED_INT_VEC3 = 0x8DC7; + public static final int GL_UNSIGNED_INT_VEC4 = 0x8DC8; + public static final int GL_INT_SAMPLER_2D = 0x8DCA; + public static final int GL_INT_SAMPLER_3D = 0x8DCB; + public static final int GL_INT_SAMPLER_CUBE = 0x8DCC; + public static final int GL_INT_SAMPLER_2D_ARRAY = 0x8DCF; + public static final int GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2; + public static final int GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3; + public static final int GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4; + public static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7; + public static final int GL_BUFFER_ACCESS_FLAGS = 0x911F; + public static final int GL_BUFFER_MAP_LENGTH = 0x9120; + public static final int GL_BUFFER_MAP_OFFSET = 0x9121; + public static final int GL_DEPTH_COMPONENT32F = 0x8CAC; + public static final int GL_DEPTH32F_STENCIL8 = 0x8CAD; + public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD; + public static final int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210; + public static final int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211; + public static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212; + public static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213; + public static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214; + public static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215; + public static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216; + public static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217; + public static final int GL_FRAMEBUFFER_DEFAULT = 0x8218; + public static final int GL_FRAMEBUFFER_UNDEFINED = 0x8219; + public static final int GL_DEPTH_STENCIL_ATTACHMENT = 0x821A; + public static final int GL_DEPTH_STENCIL = 0x84F9; + public static final int GL_UNSIGNED_INT_24_8 = 0x84FA; + public static final int GL_DEPTH24_STENCIL8 = 0x88F0; + public static final int GL_UNSIGNED_NORMALIZED = 0x8C17; + public static final int GL_DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING; + public static final int GL_READ_FRAMEBUFFER = 0x8CA8; + public static final int GL_DRAW_FRAMEBUFFER = 0x8CA9; + public static final int GL_READ_FRAMEBUFFER_BINDING = 0x8CAA; + public static final int GL_RENDERBUFFER_SAMPLES = 0x8CAB; + public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4; + public static final int GL_MAX_COLOR_ATTACHMENTS = 0x8CDF; + public static final int GL_COLOR_ATTACHMENT1 = 0x8CE1; + public static final int GL_COLOR_ATTACHMENT2 = 0x8CE2; + public static final int GL_COLOR_ATTACHMENT3 = 0x8CE3; + public static final int GL_COLOR_ATTACHMENT4 = 0x8CE4; + public static final int GL_COLOR_ATTACHMENT5 = 0x8CE5; + public static final int GL_COLOR_ATTACHMENT6 = 0x8CE6; + public static final int GL_COLOR_ATTACHMENT7 = 0x8CE7; + public static final int GL_COLOR_ATTACHMENT8 = 0x8CE8; + public static final int GL_COLOR_ATTACHMENT9 = 0x8CE9; + public static final int GL_COLOR_ATTACHMENT10 = 0x8CEA; + public static final int GL_COLOR_ATTACHMENT11 = 0x8CEB; + public static final int GL_COLOR_ATTACHMENT12 = 0x8CEC; + public static final int GL_COLOR_ATTACHMENT13 = 0x8CED; + public static final int GL_COLOR_ATTACHMENT14 = 0x8CEE; + public static final int GL_COLOR_ATTACHMENT15 = 0x8CEF; + public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56; + public static final int GL_MAX_SAMPLES = 0x8D57; + public static final int GL_HALF_FLOAT = 0x140B; + public static final int GL_MAP_READ_BIT = 0x0001; + public static final int GL_MAP_WRITE_BIT = 0x0002; + public static final int GL_MAP_INVALIDATE_RANGE_BIT = 0x0004; + public static final int GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008; + public static final int GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010; + public static final int GL_MAP_UNSYNCHRONIZED_BIT = 0x0020; + public static final int GL_RG = 0x8227; + public static final int GL_RG_INTEGER = 0x8228; + public static final int GL_R8 = 0x8229; + public static final int GL_RG8 = 0x822B; + public static final int GL_R16F = 0x822D; + public static final int GL_R32F = 0x822E; + public static final int GL_RG16F = 0x822F; + public static final int GL_RG32F = 0x8230; + public static final int GL_R8I = 0x8231; + public static final int GL_R8UI = 0x8232; + public static final int GL_R16I = 0x8233; + public static final int GL_R16UI = 0x8234; + public static final int GL_R32I = 0x8235; + public static final int GL_R32UI = 0x8236; + public static final int GL_RG8I = 0x8237; + public static final int GL_RG8UI = 0x8238; + public static final int GL_RG16I = 0x8239; + public static final int GL_RG16UI = 0x823A; + public static final int GL_RG32I = 0x823B; + public static final int GL_RG32UI = 0x823C; + public static final int GL_VERTEX_ARRAY_BINDING = 0x85B5; + public static final int GL_R8_SNORM = 0x8F94; + public static final int GL_RG8_SNORM = 0x8F95; + public static final int GL_RGB8_SNORM = 0x8F96; + public static final int GL_RGBA8_SNORM = 0x8F97; + public static final int GL_SIGNED_NORMALIZED = 0x8F9C; + public static final int GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69; + public static final int GL_COPY_READ_BUFFER = 0x8F36; + public static final int GL_COPY_WRITE_BUFFER = 0x8F37; + public static final int GL_COPY_READ_BUFFER_BINDING = GL_COPY_READ_BUFFER; + public static final int GL_COPY_WRITE_BUFFER_BINDING = GL_COPY_WRITE_BUFFER; + public static final int GL_UNIFORM_BUFFER = 0x8A11; + public static final int GL_UNIFORM_BUFFER_BINDING = 0x8A28; + public static final int GL_UNIFORM_BUFFER_START = 0x8A29; + public static final int GL_UNIFORM_BUFFER_SIZE = 0x8A2A; + public static final int GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B; + public static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D; + public static final int GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E; + public static final int GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F; + public static final int GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30; + public static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31; + public static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33; + public static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34; + public static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35; + public static final int GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36; + public static final int GL_UNIFORM_TYPE = 0x8A37; + public static final int GL_UNIFORM_SIZE = 0x8A38; + public static final int GL_UNIFORM_NAME_LENGTH = 0x8A39; + public static final int GL_UNIFORM_BLOCK_INDEX = 0x8A3A; + public static final int GL_UNIFORM_OFFSET = 0x8A3B; + public static final int GL_UNIFORM_ARRAY_STRIDE = 0x8A3C; + public static final int GL_UNIFORM_MATRIX_STRIDE = 0x8A3D; + public static final int GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E; + public static final int GL_UNIFORM_BLOCK_BINDING = 0x8A3F; + public static final int GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40; + public static final int GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41; + public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42; + public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43; + public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44; + public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46; + // GL_INVALID_INDEX is defined as 0xFFFFFFFFu in C. + public static final int GL_INVALID_INDEX = -1; + public static final int GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122; + public static final int GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125; + public static final int GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111; + public static final int GL_OBJECT_TYPE = 0x9112; + public static final int GL_SYNC_CONDITION = 0x9113; + public static final int GL_SYNC_STATUS = 0x9114; + public static final int GL_SYNC_FLAGS = 0x9115; + public static final int GL_SYNC_FENCE = 0x9116; + public static final int GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117; + public static final int GL_UNSIGNALED = 0x9118; + public static final int GL_SIGNALED = 0x9119; + public static final int GL_ALREADY_SIGNALED = 0x911A; + public static final int GL_TIMEOUT_EXPIRED = 0x911B; + public static final int GL_CONDITION_SATISFIED = 0x911C; + public static final int GL_WAIT_FAILED = 0x911D; + public static final int GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001; + // GL_TIMEOUT_IGNORED is defined as 0xFFFFFFFFFFFFFFFFull in C. + public static final long GL_TIMEOUT_IGNORED = -1; + public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE; + public static final int GL_ANY_SAMPLES_PASSED = 0x8C2F; + public static final int GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A; + public static final int GL_SAMPLER_BINDING = 0x8919; + public static final int GL_RGB10_A2UI = 0x906F; + public static final int GL_TEXTURE_SWIZZLE_R = 0x8E42; + public static final int GL_TEXTURE_SWIZZLE_G = 0x8E43; + public static final int GL_TEXTURE_SWIZZLE_B = 0x8E44; + public static final int GL_TEXTURE_SWIZZLE_A = 0x8E45; + public static final int GL_GREEN = 0x1904; + public static final int GL_BLUE = 0x1905; + public static final int GL_INT_2_10_10_10_REV = 0x8D9F; + public static final int GL_TRANSFORM_FEEDBACK = 0x8E22; + public static final int GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23; + public static final int GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24; + public static final int GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25; + public static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257; + public static final int GL_PROGRAM_BINARY_LENGTH = 0x8741; + public static final int GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE; + public static final int GL_PROGRAM_BINARY_FORMATS = 0x87FF; + public static final int GL_COMPRESSED_R11_EAC = 0x9270; + public static final int GL_COMPRESSED_SIGNED_R11_EAC = 0x9271; + public static final int GL_COMPRESSED_RG11_EAC = 0x9272; + public static final int GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273; + public static final int GL_COMPRESSED_RGB8_ETC2 = 0x9274; + public static final int GL_COMPRESSED_SRGB8_ETC2 = 0x9275; + public static final int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276; + public static final int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277; + public static final int GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278; + public static final int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279; + public static final int GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F; + public static final int GL_MAX_ELEMENT_INDEX = 0x8D6B; + public static final int GL_NUM_SAMPLE_COUNTS = 0x9380; + public static final int GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF; + native private static void _nativeClassInit(); static { _nativeClassInit();