replicant-frameworks_native/include/gui/SurfaceComposerClient.h

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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GUI_SURFACE_COMPOSER_CLIENT_H
#define ANDROID_GUI_SURFACE_COMPOSER_CLIENT_H
#include <stdint.h>
#include <sys/types.h>
#include <binder/IBinder.h>
#include <binder/IMemory.h>
#include <utils/RefBase.h>
#include <utils/Singleton.h>
#include <utils/SortedVector.h>
#include <utils/threads.h>
#include <ui/PixelFormat.h>
#include <gui/CpuConsumer.h>
#include <gui/SurfaceControl.h>
namespace android {
// ---------------------------------------------------------------------------
class DisplayInfo;
class Composer;
class ISurfaceComposerClient;
class IGraphicBufferProducer;
class Region;
// ---------------------------------------------------------------------------
class SurfaceComposerClient : public RefBase
{
friend class Composer;
public:
SurfaceComposerClient();
virtual ~SurfaceComposerClient();
// Always make sure we could initialize
status_t initCheck() const;
// Return the connection of this client
sp<IBinder> connection() const;
// Forcibly remove connection before all references have gone away.
void dispose();
// callback when the composer is dies
status_t linkToComposerDeath(const sp<IBinder::DeathRecipient>& recipient,
void* cookie = NULL, uint32_t flags = 0);
// Get information about a display
static status_t getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info);
/* triggers screen off and waits for it to complete */
static void blankDisplay(const sp<IBinder>& display);
/* triggers screen on and waits for it to complete */
static void unblankDisplay(const sp<IBinder>& display);
// ------------------------------------------------------------------------
// surface creation / destruction
//! Create a surface
sp<SurfaceControl> createSurface(
const String8& name,// name of the surface
uint32_t w, // width in pixel
uint32_t h, // height in pixel
PixelFormat format, // pixel-format desired
uint32_t flags = 0 // usage flags
);
//! Create a virtual display
static sp<IBinder> createDisplay(const String8& displayName, bool secure);
//! Destroy a virtual display
static void destroyDisplay(const sp<IBinder>& display);
//! Get the token for the existing default displays.
//! Possible values for id are eDisplayIdMain and eDisplayIdHdmi.
static sp<IBinder> getBuiltInDisplay(int32_t id);
// ------------------------------------------------------------------------
// Composer parameters
// All composer parameters must be changed within a transaction
// several surfaces can be updated in one transaction, all changes are
// committed at once when the transaction is closed.
// closeGlobalTransaction() requires an IPC with the server.
//! Open a composer transaction on all active SurfaceComposerClients.
static void openGlobalTransaction();
//! Close a composer transaction on all active SurfaceComposerClients.
static void closeGlobalTransaction(bool synchronous = false);
//! Flag the currently open transaction as an animation transaction.
static void setAnimationTransaction();
status_t hide(const sp<IBinder>& id);
status_t show(const sp<IBinder>& id);
status_t setFlags(const sp<IBinder>& id, uint32_t flags, uint32_t mask);
status_t setTransparentRegionHint(const sp<IBinder>& id, const Region& transparent);
status_t setLayer(const sp<IBinder>& id, int32_t layer);
status_t setAlpha(const sp<IBinder>& id, float alpha=1.0f);
status_t setMatrix(const sp<IBinder>& id, float dsdx, float dtdx, float dsdy, float dtdy);
status_t setPosition(const sp<IBinder>& id, float x, float y);
status_t setSize(const sp<IBinder>& id, uint32_t w, uint32_t h);
status_t setCrop(const sp<IBinder>& id, const Rect& crop);
status_t setLayerStack(const sp<IBinder>& id, uint32_t layerStack);
status_t destroySurface(const sp<IBinder>& id);
static void setDisplaySurface(const sp<IBinder>& token,
const sp<IGraphicBufferProducer>& bufferProducer);
static void setDisplayLayerStack(const sp<IBinder>& token,
uint32_t layerStack);
/* setDisplayProjection() defines the projection of layer stacks
* to a given display.
*
* - orientation defines the display's orientation.
* - layerStackRect defines which area of the window manager coordinate
* space will be used.
* - displayRect defines where on the display will layerStackRect be
* mapped to. displayRect is specified post-orientation, that is
* it uses the orientation seen by the end-user.
*/
static void setDisplayProjection(const sp<IBinder>& token,
uint32_t orientation,
const Rect& layerStackRect,
const Rect& displayRect);
private:
virtual void onFirstRef();
Composer& getComposer();
mutable Mutex mLock;
status_t mStatus;
sp<ISurfaceComposerClient> mClient;
Composer& mComposer;
};
// ---------------------------------------------------------------------------
class ScreenshotClient
{
public:
static status_t capture(
const sp<IBinder>& display,
const sp<IGraphicBufferProducer>& producer,
uint32_t reqWidth, uint32_t reqHeight,
uint32_t minLayerZ, uint32_t maxLayerZ);
private:
mutable sp<CpuConsumer> mCpuConsumer;
mutable sp<BufferQueue> mBufferQueue;
CpuConsumer::LockedBuffer mBuffer;
bool mHaveBuffer;
public:
ScreenshotClient();
~ScreenshotClient();
// frees the previous screenshot and capture a new one
status_t update(const sp<IBinder>& display);
status_t update(const sp<IBinder>& display,
uint32_t reqWidth, uint32_t reqHeight);
status_t update(const sp<IBinder>& display,
uint32_t reqWidth, uint32_t reqHeight,
uint32_t minLayerZ, uint32_t maxLayerZ);
sp<CpuConsumer> getCpuConsumer() const;
// release memory occupied by the screenshot
void release();
// pixels are valid until this object is freed or
// release() or update() is called
void const* getPixels() const;
uint32_t getWidth() const;
uint32_t getHeight() const;
PixelFormat getFormat() const;
uint32_t getStride() const;
// size of allocated memory in bytes
size_t getSize() const;
};
// ---------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_GUI_SURFACE_COMPOSER_CLIENT_H