2013-03-29 20:06:32 +00:00
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//
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// Inherited OpenGL ES 2.0 functions
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//
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2013-03-29 18:02:07 +00:00
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void glActiveTexture ( GLenum texture )
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void glAttachShader ( GLuint program, GLuint shader )
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void glBindAttribLocation ( GLuint program, GLuint index, const char *name )
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void glBindBuffer ( GLenum target, GLuint buffer )
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void glBindFramebuffer ( GLenum target, GLuint framebuffer )
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void glBindRenderbuffer ( GLenum target, GLuint renderbuffer )
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void glBindTexture ( GLenum target, GLuint texture )
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2013-03-29 22:21:09 +00:00
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void glBlendColor ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
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2013-03-29 18:02:07 +00:00
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void glBlendEquation ( GLenum mode )
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void glBlendEquationSeparate ( GLenum modeRGB, GLenum modeAlpha )
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void glBlendFunc ( GLenum sfactor, GLenum dfactor )
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void glBlendFuncSeparate ( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha )
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void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage )
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void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data )
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GLenum glCheckFramebufferStatus ( GLenum target )
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void glClear ( GLbitfield mask )
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2013-03-29 22:21:09 +00:00
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void glClearColor ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
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void glClearDepthf ( GLfloat depth )
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2013-03-29 18:02:07 +00:00
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void glClearStencil ( GLint s )
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void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
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void glCompileShader ( GLuint shader )
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void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data )
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void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data )
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void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
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void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )
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GLuint glCreateProgram ( void )
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GLuint glCreateShader ( GLenum type )
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void glCullFace ( GLenum mode )
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void glDeleteBuffers ( GLsizei n, const GLuint *buffers )
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void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers )
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void glDeleteProgram ( GLuint program )
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void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers )
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void glDeleteShader ( GLuint shader )
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void glDeleteTextures ( GLsizei n, const GLuint *textures )
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void glDepthFunc ( GLenum func )
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void glDepthMask ( GLboolean flag )
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2013-03-29 22:21:09 +00:00
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void glDepthRangef ( GLfloat n, GLfloat f )
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2013-03-29 18:02:07 +00:00
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void glDetachShader ( GLuint program, GLuint shader )
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void glDisable ( GLenum cap )
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void glDisableVertexAttribArray ( GLuint index )
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void glDrawArrays ( GLenum mode, GLint first, GLsizei count )
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void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLint offset )
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void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
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void glEnable ( GLenum cap )
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void glEnableVertexAttribArray ( GLuint index )
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void glFinish ( void )
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void glFlush ( void )
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void glFramebufferRenderbuffer ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer )
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void glFramebufferTexture2D ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )
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void glFrontFace ( GLenum mode )
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void glGenBuffers ( GLsizei n, GLuint *buffers )
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void glGenerateMipmap ( GLenum target )
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void glGenFramebuffers ( GLsizei n, GLuint *framebuffers )
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void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers )
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void glGenTextures ( GLsizei n, GLuint *textures )
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void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
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void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
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void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
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GLint glGetAttribLocation ( GLuint program, const char *name )
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void glGetBooleanv ( GLenum pname, GLboolean *params )
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void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )
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GLenum glGetError ( void )
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void glGetFloatv ( GLenum pname, GLfloat *params )
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void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params )
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void glGetIntegerv ( GLenum pname, GLint *params )
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void glGetProgramiv ( GLuint program, GLenum pname, GLint *params )
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void glGetProgramInfoLog ( GLuint program, GLsizei bufsize, GLsizei *length, char *infolog )
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void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params )
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void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params )
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void glGetShaderInfoLog ( GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog )
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void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
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void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
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const GLubyte * glGetString ( GLenum name )
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void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )
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void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )
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void glGetUniformfv ( GLuint program, GLint location, GLfloat *params )
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void glGetUniformiv ( GLuint program, GLint location, GLint *params )
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GLint glGetUniformLocation ( GLuint program, const char *name )
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void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params )
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void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params )
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// void glGetVertexAttribPointerv ( GLuint index, GLenum pname, void **pointer )
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void glHint ( GLenum target, GLenum mode )
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GLboolean glIsBuffer ( GLuint buffer )
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GLboolean glIsEnabled ( GLenum cap )
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GLboolean glIsFramebuffer ( GLuint framebuffer )
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GLboolean glIsProgram ( GLuint program )
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GLboolean glIsRenderbuffer ( GLuint renderbuffer )
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GLboolean glIsShader ( GLuint shader )
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GLboolean glIsTexture ( GLuint texture )
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void glLineWidth ( GLfloat width )
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void glLinkProgram ( GLuint program )
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void glPixelStorei ( GLenum pname, GLint param )
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void glPolygonOffset ( GLfloat factor, GLfloat units )
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void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels )
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void glReleaseShaderCompiler ( void )
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void glRenderbufferStorage ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height )
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2013-03-29 22:21:09 +00:00
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void glSampleCoverage ( GLfloat value, GLboolean invert )
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2013-03-29 18:02:07 +00:00
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void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height )
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void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
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void glShaderSource ( GLuint shader )
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void glStencilFunc ( GLenum func, GLint ref, GLuint mask )
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void glStencilFuncSeparate ( GLenum face, GLenum func, GLint ref, GLuint mask )
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void glStencilMask ( GLuint mask )
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void glStencilMaskSeparate ( GLenum face, GLuint mask )
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void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
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void glStencilOpSeparate ( GLenum face, GLenum fail, GLenum zfail, GLenum zpass )
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void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
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void glTexParameterf ( GLenum target, GLenum pname, GLfloat param )
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void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )
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void glTexParameteri ( GLenum target, GLenum pname, GLint param )
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void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )
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void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
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void glUniform1f ( GLint location, GLfloat x )
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void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v )
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void glUniform1i ( GLint location, GLint x )
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void glUniform1iv ( GLint location, GLsizei count, const GLint *v )
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void glUniform2f ( GLint location, GLfloat x, GLfloat y )
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void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v )
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void glUniform2i ( GLint location, GLint x, GLint y )
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void glUniform2iv ( GLint location, GLsizei count, const GLint *v )
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void glUniform3f ( GLint location, GLfloat x, GLfloat y, GLfloat z )
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void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v )
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void glUniform3i ( GLint location, GLint x, GLint y, GLint z )
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void glUniform3iv ( GLint location, GLsizei count, const GLint *v )
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void glUniform4f ( GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
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void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v )
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void glUniform4i ( GLint location, GLint x, GLint y, GLint z, GLint w )
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void glUniform4iv ( GLint location, GLsizei count, const GLint *v )
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void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
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void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
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void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
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void glUseProgram ( GLuint program )
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void glValidateProgram ( GLuint program )
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void glVertexAttrib1f ( GLuint indx, GLfloat x )
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void glVertexAttrib1fv ( GLuint indx, const GLfloat *values )
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void glVertexAttrib2f ( GLuint indx, GLfloat x, GLfloat y )
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void glVertexAttrib2fv ( GLuint indx, const GLfloat *values )
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void glVertexAttrib3f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z )
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void glVertexAttrib3fv ( GLuint indx, const GLfloat *values )
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void glVertexAttrib4f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
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void glVertexAttrib4fv ( GLuint indx, const GLfloat *values )
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void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLint offset )
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void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr )
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void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )
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2013-03-29 20:06:32 +00:00
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//
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// New OpenGL ES 3.0 functions
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//
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void glReadBuffer ( GLenum mode )
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void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices )
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void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
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void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels )
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void glCopyTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height )
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void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data )
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void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data )
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void glGenQueries ( GLsizei n, GLuint *ids )
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void glDeleteQueries ( GLsizei n, const GLuint *ids )
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GLboolean glIsQuery ( GLuint id )
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void glBeginQuery ( GLenum target, GLuint id )
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void glEndQuery ( GLenum target )
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void glGetQueryiv ( GLenum target, GLenum pname, GLint *params )
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void glGetQueryObjectuiv ( GLuint id, GLenum pname, GLuint *params )
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GLboolean glUnmapBuffer ( GLenum target )
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// void glGetBufferPointerv ( GLenum target, GLenum pname, GLvoid **params )
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void glDrawBuffers ( GLsizei n, const GLenum *bufs )
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void glUniformMatrix2x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
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void glUniformMatrix3x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
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void glUniformMatrix2x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
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void glUniformMatrix4x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
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void glUniformMatrix3x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
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void glUniformMatrix4x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
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void glBlitFramebuffer ( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter )
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void glRenderbufferStorageMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height )
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void glFramebufferTextureLayer ( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer )
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// GLvoid * glMapBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access )
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void glFlushMappedBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length )
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void glBindVertexArray ( GLuint array )
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void glDeleteVertexArrays ( GLsizei n, const GLuint *arrays )
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void glGenVertexArrays ( GLsizei n, GLuint *arrays )
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GLboolean glIsVertexArray ( GLuint array )
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void glGetIntegeri_v ( GLenum target, GLuint index, GLint *data )
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void glBeginTransformFeedback ( GLenum primitiveMode )
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void glEndTransformFeedback ( void )
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void glBindBufferRange ( GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size )
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void glBindBufferBase ( GLenum target, GLuint index, GLuint buffer )
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// void glTransformFeedbackVaryings ( GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode )
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// void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name )
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// void glVertexAttribIPointer ( GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
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void glGetVertexAttribIiv ( GLuint index, GLenum pname, GLint *params )
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void glGetVertexAttribIuiv ( GLuint index, GLenum pname, GLuint *params )
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void glVertexAttribI4i ( GLuint index, GLint x, GLint y, GLint z, GLint w )
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void glVertexAttribI4ui ( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w )
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void glVertexAttribI4iv ( GLuint index, const GLint *v )
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void glVertexAttribI4uiv ( GLuint index, const GLuint *v )
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void glGetUniformuiv ( GLuint program, GLint location, GLuint *params )
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GLint glGetFragDataLocation ( GLuint program, const GLchar *name )
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void glUniform1ui ( GLint location, GLuint v0 )
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void glUniform2ui ( GLint location, GLuint v0, GLuint v1 )
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void glUniform3ui ( GLint location, GLuint v0, GLuint v1, GLuint v2 )
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void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 )
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void glUniform1uiv ( GLint location, GLsizei count, const GLuint *value )
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void glUniform2uiv ( GLint location, GLsizei count, const GLuint *value )
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void glUniform3uiv ( GLint location, GLsizei count, const GLuint *value )
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void glUniform4uiv ( GLint location, GLsizei count, const GLuint *value )
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void glClearBufferiv ( GLenum buffer, GLint drawbuffer, const GLint *value )
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void glClearBufferuiv ( GLenum buffer, GLint drawbuffer, const GLuint *value )
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void glClearBufferfv ( GLenum buffer, GLint drawbuffer, const GLfloat *value )
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void glClearBufferfi ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil )
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// const GLubyte * glGetStringi ( GLenum name, GLuint index )
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void glCopyBufferSubData ( GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size )
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// void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices )
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void glGetActiveUniformsiv ( GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params )
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GLuint glGetUniformBlockIndex ( GLuint program, const GLchar *uniformBlockName )
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void glGetActiveUniformBlockiv ( GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params )
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// void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName )
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void glUniformBlockBinding ( GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding )
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void glDrawArraysInstanced ( GLenum mode, GLint first, GLsizei count, GLsizei instanceCount )
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void glDrawElementsInstanced ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount )
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2013-04-10 08:01:00 +00:00
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GLsync glFenceSync ( GLenum condition, GLbitfield flags )
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GLboolean glIsSync ( GLsync sync )
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void glDeleteSync ( GLsync sync )
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GLenum glClientWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout )
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void glWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout )
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void glGetInteger64v ( GLenum pname, GLint64 *params )
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void glGetSynciv ( GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values )
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void glGetInteger64i_v ( GLenum target, GLuint index, GLint64 *data )
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void glGetBufferParameteri64v ( GLenum target, GLenum pname, GLint64 *params )
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2013-03-29 20:06:32 +00:00
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void glGenSamplers ( GLsizei count, GLuint *samplers )
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void glDeleteSamplers ( GLsizei count, const GLuint *samplers )
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GLboolean glIsSampler ( GLuint sampler )
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void glBindSampler ( GLuint unit, GLuint sampler )
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void glSamplerParameteri ( GLuint sampler, GLenum pname, GLint param )
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void glSamplerParameteriv ( GLuint sampler, GLenum pname, const GLint *param )
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void glSamplerParameterf ( GLuint sampler, GLenum pname, GLfloat param )
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void glSamplerParameterfv ( GLuint sampler, GLenum pname, const GLfloat *param )
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void glGetSamplerParameteriv ( GLuint sampler, GLenum pname, GLint *params )
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void glGetSamplerParameterfv ( GLuint sampler, GLenum pname, GLfloat *params )
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void glVertexAttribDivisor ( GLuint index, GLuint divisor )
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void glBindTransformFeedback ( GLenum target, GLuint id )
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void glDeleteTransformFeedbacks ( GLsizei n, const GLuint *ids )
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void glGenTransformFeedbacks ( GLsizei n, GLuint *ids )
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GLboolean glIsTransformFeedback ( GLuint id )
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void glPauseTransformFeedback ( void )
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void glResumeTransformFeedback ( void )
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void glGetProgramBinary ( GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary )
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void glProgramBinary ( GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length )
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void glProgramParameteri ( GLuint program, GLenum pname, GLint value )
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void glInvalidateFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments )
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void glInvalidateSubFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height )
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void glTexStorage2D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height )
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void glTexStorage3D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth )
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void glGetInternalformativ ( GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params )
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