// // Inherited OpenGL ES 2.0 functions // void glActiveTexture ( GLenum texture ) void glAttachShader ( GLuint program, GLuint shader ) void glBindAttribLocation ( GLuint program, GLuint index, const char *name ) void glBindBuffer ( GLenum target, GLuint buffer ) void glBindFramebuffer ( GLenum target, GLuint framebuffer ) void glBindRenderbuffer ( GLenum target, GLuint renderbuffer ) void glBindTexture ( GLenum target, GLuint texture ) void glBlendColor ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) void glBlendEquation ( GLenum mode ) void glBlendEquationSeparate ( GLenum modeRGB, GLenum modeAlpha ) void glBlendFunc ( GLenum sfactor, GLenum dfactor ) void glBlendFuncSeparate ( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha ) void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage ) void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data ) GLenum glCheckFramebufferStatus ( GLenum target ) void glClear ( GLbitfield mask ) void glClearColor ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) void glClearDepthf ( GLfloat depth ) void glClearStencil ( GLint s ) void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) void glCompileShader ( GLuint shader ) void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ) void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ) void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) GLuint glCreateProgram ( void ) GLuint glCreateShader ( GLenum type ) void glCullFace ( GLenum mode ) void glDeleteBuffers ( GLsizei n, const GLuint *buffers ) void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers ) void glDeleteProgram ( GLuint program ) void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers ) void glDeleteShader ( GLuint shader ) void glDeleteTextures ( GLsizei n, const GLuint *textures ) void glDepthFunc ( GLenum func ) void glDepthMask ( GLboolean flag ) void glDepthRangef ( GLfloat n, GLfloat f ) void glDetachShader ( GLuint program, GLuint shader ) void glDisable ( GLenum cap ) void glDisableVertexAttribArray ( GLuint index ) void glDrawArrays ( GLenum mode, GLint first, GLsizei count ) void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLint offset ) void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) void glEnable ( GLenum cap ) void glEnableVertexAttribArray ( GLuint index ) void glFinish ( void ) void glFlush ( void ) void glFramebufferRenderbuffer ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ) void glFramebufferTexture2D ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) void glFrontFace ( GLenum mode ) void glGenBuffers ( GLsizei n, GLuint *buffers ) void glGenerateMipmap ( GLenum target ) void glGenFramebuffers ( GLsizei n, GLuint *framebuffers ) void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers ) void glGenTextures ( GLsizei n, GLuint *textures ) void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) GLint glGetAttribLocation ( GLuint program, const char *name ) void glGetBooleanv ( GLenum pname, GLboolean *params ) void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params ) GLenum glGetError ( void ) void glGetFloatv ( GLenum pname, GLfloat *params ) void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params ) void glGetIntegerv ( GLenum pname, GLint *params ) void glGetProgramiv ( GLuint program, GLenum pname, GLint *params ) void glGetProgramInfoLog ( GLuint program, GLsizei bufsize, GLsizei *length, char *infolog ) void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params ) void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params ) void glGetShaderInfoLog ( GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog ) void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) const GLubyte * glGetString ( GLenum name ) void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params ) void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params ) void glGetUniformfv ( GLuint program, GLint location, GLfloat *params ) void glGetUniformiv ( GLuint program, GLint location, GLint *params ) GLint glGetUniformLocation ( GLuint program, const char *name ) void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params ) void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params ) // void glGetVertexAttribPointerv ( GLuint index, GLenum pname, void **pointer ) void glHint ( GLenum target, GLenum mode ) GLboolean glIsBuffer ( GLuint buffer ) GLboolean glIsEnabled ( GLenum cap ) GLboolean glIsFramebuffer ( GLuint framebuffer ) GLboolean glIsProgram ( GLuint program ) GLboolean glIsRenderbuffer ( GLuint renderbuffer ) GLboolean glIsShader ( GLuint shader ) GLboolean glIsTexture ( GLuint texture ) void glLineWidth ( GLfloat width ) void glLinkProgram ( GLuint program ) void glPixelStorei ( GLenum pname, GLint param ) void glPolygonOffset ( GLfloat factor, GLfloat units ) void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) void glReleaseShaderCompiler ( void ) void glRenderbufferStorage ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height ) void glSampleCoverage ( GLfloat value, GLboolean invert ) void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height ) void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length ) void glShaderSource ( GLuint shader ) void glStencilFunc ( GLenum func, GLint ref, GLuint mask ) void glStencilFuncSeparate ( GLenum face, GLenum func, GLint ref, GLuint mask ) void glStencilMask ( GLuint mask ) void glStencilMaskSeparate ( GLenum face, GLuint mask ) void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass ) void glStencilOpSeparate ( GLenum face, GLenum fail, GLenum zfail, GLenum zpass ) void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) void glTexParameterf ( GLenum target, GLenum pname, GLfloat param ) void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params ) void glTexParameteri ( GLenum target, GLenum pname, GLint param ) void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params ) void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) void glUniform1f ( GLint location, GLfloat x ) void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v ) void glUniform1i ( GLint location, GLint x ) void glUniform1iv ( GLint location, GLsizei count, const GLint *v ) void glUniform2f ( GLint location, GLfloat x, GLfloat y ) void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v ) void glUniform2i ( GLint location, GLint x, GLint y ) void glUniform2iv ( GLint location, GLsizei count, const GLint *v ) void glUniform3f ( GLint location, GLfloat x, GLfloat y, GLfloat z ) void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v ) void glUniform3i ( GLint location, GLint x, GLint y, GLint z ) void glUniform3iv ( GLint location, GLsizei count, const GLint *v ) void glUniform4f ( GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v ) void glUniform4i ( GLint location, GLint x, GLint y, GLint z, GLint w ) void glUniform4iv ( GLint location, GLsizei count, const GLint *v ) void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) void glUseProgram ( GLuint program ) void glValidateProgram ( GLuint program ) void glVertexAttrib1f ( GLuint indx, GLfloat x ) void glVertexAttrib1fv ( GLuint indx, const GLfloat *values ) void glVertexAttrib2f ( GLuint indx, GLfloat x, GLfloat y ) void glVertexAttrib2fv ( GLuint indx, const GLfloat *values ) void glVertexAttrib3f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z ) void glVertexAttrib3fv ( GLuint indx, const GLfloat *values ) void glVertexAttrib4f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) void glVertexAttrib4fv ( GLuint indx, const GLfloat *values ) void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLint offset ) void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr ) void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height ) // // New OpenGL ES 3.0 functions // void glReadBuffer ( GLenum mode ) void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ) void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels ) void glCopyTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ) void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ) void glGenQueries ( GLsizei n, GLuint *ids ) void glDeleteQueries ( GLsizei n, const GLuint *ids ) GLboolean glIsQuery ( GLuint id ) void glBeginQuery ( GLenum target, GLuint id ) void glEndQuery ( GLenum target ) void glGetQueryiv ( GLenum target, GLenum pname, GLint *params ) void glGetQueryObjectuiv ( GLuint id, GLenum pname, GLuint *params ) GLboolean glUnmapBuffer ( GLenum target ) // void glGetBufferPointerv ( GLenum target, GLenum pname, GLvoid **params ) void glDrawBuffers ( GLsizei n, const GLenum *bufs ) void glUniformMatrix2x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) void glUniformMatrix3x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) void glUniformMatrix2x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) void glUniformMatrix4x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) void glUniformMatrix3x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) void glUniformMatrix4x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) void glBlitFramebuffer ( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter ) void glRenderbufferStorageMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height ) void glFramebufferTextureLayer ( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer ) // GLvoid * glMapBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access ) void glFlushMappedBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length ) void glBindVertexArray ( GLuint array ) void glDeleteVertexArrays ( GLsizei n, const GLuint *arrays ) void glGenVertexArrays ( GLsizei n, GLuint *arrays ) GLboolean glIsVertexArray ( GLuint array ) void glGetIntegeri_v ( GLenum target, GLuint index, GLint *data ) void glBeginTransformFeedback ( GLenum primitiveMode ) void glEndTransformFeedback ( void ) void glBindBufferRange ( GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size ) void glBindBufferBase ( GLenum target, GLuint index, GLuint buffer ) // void glTransformFeedbackVaryings ( GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode ) // void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name ) // void glVertexAttribIPointer ( GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) void glGetVertexAttribIiv ( GLuint index, GLenum pname, GLint *params ) void glGetVertexAttribIuiv ( GLuint index, GLenum pname, GLuint *params ) void glVertexAttribI4i ( GLuint index, GLint x, GLint y, GLint z, GLint w ) void glVertexAttribI4ui ( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w ) void glVertexAttribI4iv ( GLuint index, const GLint *v ) void glVertexAttribI4uiv ( GLuint index, const GLuint *v ) void glGetUniformuiv ( GLuint program, GLint location, GLuint *params ) GLint glGetFragDataLocation ( GLuint program, const GLchar *name ) void glUniform1ui ( GLint location, GLuint v0 ) void glUniform2ui ( GLint location, GLuint v0, GLuint v1 ) void glUniform3ui ( GLint location, GLuint v0, GLuint v1, GLuint v2 ) void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) void glUniform1uiv ( GLint location, GLsizei count, const GLuint *value ) void glUniform2uiv ( GLint location, GLsizei count, const GLuint *value ) void glUniform3uiv ( GLint location, GLsizei count, const GLuint *value ) void glUniform4uiv ( GLint location, GLsizei count, const GLuint *value ) void glClearBufferiv ( GLenum buffer, GLint drawbuffer, const GLint *value ) void glClearBufferuiv ( GLenum buffer, GLint drawbuffer, const GLuint *value ) void glClearBufferfv ( GLenum buffer, GLint drawbuffer, const GLfloat *value ) void glClearBufferfi ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil ) // const GLubyte * glGetStringi ( GLenum name, GLuint index ) void glCopyBufferSubData ( GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size ) // void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices ) void glGetActiveUniformsiv ( GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params ) GLuint glGetUniformBlockIndex ( GLuint program, const GLchar *uniformBlockName ) void glGetActiveUniformBlockiv ( GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params ) // void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName ) void glUniformBlockBinding ( GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding ) void glDrawArraysInstanced ( GLenum mode, GLint first, GLsizei count, GLsizei instanceCount ) void glDrawElementsInstanced ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount ) GLsync glFenceSync ( GLenum condition, GLbitfield flags ) GLboolean glIsSync ( GLsync sync ) void glDeleteSync ( GLsync sync ) GLenum glClientWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout ) void glWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout ) void glGetInteger64v ( GLenum pname, GLint64 *params ) void glGetSynciv ( GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values ) void glGetInteger64i_v ( GLenum target, GLuint index, GLint64 *data ) void glGetBufferParameteri64v ( GLenum target, GLenum pname, GLint64 *params ) void glGenSamplers ( GLsizei count, GLuint *samplers ) void glDeleteSamplers ( GLsizei count, const GLuint *samplers ) GLboolean glIsSampler ( GLuint sampler ) void glBindSampler ( GLuint unit, GLuint sampler ) void glSamplerParameteri ( GLuint sampler, GLenum pname, GLint param ) void glSamplerParameteriv ( GLuint sampler, GLenum pname, const GLint *param ) void glSamplerParameterf ( GLuint sampler, GLenum pname, GLfloat param ) void glSamplerParameterfv ( GLuint sampler, GLenum pname, const GLfloat *param ) void glGetSamplerParameteriv ( GLuint sampler, GLenum pname, GLint *params ) void glGetSamplerParameterfv ( GLuint sampler, GLenum pname, GLfloat *params ) void glVertexAttribDivisor ( GLuint index, GLuint divisor ) void glBindTransformFeedback ( GLenum target, GLuint id ) void glDeleteTransformFeedbacks ( GLsizei n, const GLuint *ids ) void glGenTransformFeedbacks ( GLsizei n, GLuint *ids ) GLboolean glIsTransformFeedback ( GLuint id ) void glPauseTransformFeedback ( void ) void glResumeTransformFeedback ( void ) void glGetProgramBinary ( GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary ) void glProgramBinary ( GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length ) void glProgramParameteri ( GLuint program, GLenum pname, GLint value ) void glInvalidateFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments ) void glInvalidateSubFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height ) void glTexStorage2D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height ) void glTexStorage3D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth ) void glGetInternalformativ ( GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params )