2011-05-18 05:54:42 +00:00
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_VEC_H
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#define ANDROID_VEC_H
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#include <math.h>
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#include <stdint.h>
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#include <stddef.h>
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#include "traits.h"
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// -----------------------------------------------------------------------
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#define PURE __attribute__((pure))
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namespace android {
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// -----------------------------------------------------------------------
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// non-inline helpers
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template <typename TYPE, size_t SIZE>
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class vec;
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template <typename TYPE, size_t SIZE>
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class vbase;
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namespace helpers {
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template <typename T> inline T min(T a, T b) { return a<b ? a : b; }
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template <typename T> inline T max(T a, T b) { return a>b ? a : b; }
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template < template<typename T, size_t S> class VEC,
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typename TYPE, size_t SIZE, size_t S>
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vec<TYPE, SIZE>& doAssign(
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vec<TYPE, SIZE>& lhs, const VEC<TYPE, S>& rhs) {
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const size_t minSize = min(SIZE, S);
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const size_t maxSize = max(SIZE, S);
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for (size_t i=0 ; i<minSize ; i++)
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lhs[i] = rhs[i];
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for (size_t i=minSize ; i<maxSize ; i++)
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lhs[i] = 0;
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return lhs;
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}
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template <
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template<typename T, size_t S> class VLHS,
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template<typename T, size_t S> class VRHS,
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typename TYPE,
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size_t SIZE
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>
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VLHS<TYPE, SIZE> PURE doAdd(
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const VLHS<TYPE, SIZE>& lhs,
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const VRHS<TYPE, SIZE>& rhs) {
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VLHS<TYPE, SIZE> r;
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for (size_t i=0 ; i<SIZE ; i++)
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r[i] = lhs[i] + rhs[i];
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return r;
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}
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template <
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template<typename T, size_t S> class VLHS,
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template<typename T, size_t S> class VRHS,
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typename TYPE,
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size_t SIZE
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>
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VLHS<TYPE, SIZE> PURE doSub(
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const VLHS<TYPE, SIZE>& lhs,
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const VRHS<TYPE, SIZE>& rhs) {
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VLHS<TYPE, SIZE> r;
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for (size_t i=0 ; i<SIZE ; i++)
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r[i] = lhs[i] - rhs[i];
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return r;
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}
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template <
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template<typename T, size_t S> class VEC,
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typename TYPE,
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size_t SIZE
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>
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VEC<TYPE, SIZE> PURE doMulScalar(
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const VEC<TYPE, SIZE>& lhs,
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typename TypeTraits<TYPE>::ParameterType rhs) {
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VEC<TYPE, SIZE> r;
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for (size_t i=0 ; i<SIZE ; i++)
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r[i] = lhs[i] * rhs;
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return r;
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}
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template <
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template<typename T, size_t S> class VEC,
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typename TYPE,
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size_t SIZE
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>
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VEC<TYPE, SIZE> PURE doScalarMul(
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typename TypeTraits<TYPE>::ParameterType lhs,
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const VEC<TYPE, SIZE>& rhs) {
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VEC<TYPE, SIZE> r;
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for (size_t i=0 ; i<SIZE ; i++)
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r[i] = lhs * rhs[i];
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return r;
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}
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}; // namespace helpers
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// -----------------------------------------------------------------------
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// Below we define the mathematical operators for vectors.
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// We use template template arguments so we can generically
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// handle the case where the right-hand-size and left-hand-side are
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// different vector types (but with same value_type and size).
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// This is needed for performance when using ".xy{z}" element access
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// on vec<>. Without this, an extra conversion to vec<> would be needed.
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//
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// example:
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// vec4_t a;
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// vec3_t b;
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// vec3_t c = a.xyz + b;
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//
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// "a.xyz + b" is a mixed-operation between a vbase<> and a vec<>, requiring
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// a conversion of vbase<> to vec<>. The template gunk below avoids this,
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// by allowing the addition on these different vector types directly
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//
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template <
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template<typename T, size_t S> class VLHS,
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template<typename T, size_t S> class VRHS,
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typename TYPE,
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size_t SIZE
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>
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inline VLHS<TYPE, SIZE> PURE operator + (
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const VLHS<TYPE, SIZE>& lhs,
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const VRHS<TYPE, SIZE>& rhs) {
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return helpers::doAdd(lhs, rhs);
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}
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template <
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template<typename T, size_t S> class VLHS,
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template<typename T, size_t S> class VRHS,
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typename TYPE,
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size_t SIZE
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>
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inline VLHS<TYPE, SIZE> PURE operator - (
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const VLHS<TYPE, SIZE>& lhs,
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const VRHS<TYPE, SIZE>& rhs) {
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return helpers::doSub(lhs, rhs);
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}
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template <
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template<typename T, size_t S> class VEC,
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typename TYPE,
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size_t SIZE
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>
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inline VEC<TYPE, SIZE> PURE operator * (
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const VEC<TYPE, SIZE>& lhs,
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typename TypeTraits<TYPE>::ParameterType rhs) {
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return helpers::doMulScalar(lhs, rhs);
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}
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template <
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template<typename T, size_t S> class VEC,
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typename TYPE,
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size_t SIZE
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>
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inline VEC<TYPE, SIZE> PURE operator * (
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typename TypeTraits<TYPE>::ParameterType lhs,
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const VEC<TYPE, SIZE>& rhs) {
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return helpers::doScalarMul(lhs, rhs);
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}
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template <
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template<typename T, size_t S> class VLHS,
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template<typename T, size_t S> class VRHS,
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typename TYPE,
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size_t SIZE
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>
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TYPE PURE dot_product(
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const VLHS<TYPE, SIZE>& lhs,
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const VRHS<TYPE, SIZE>& rhs) {
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TYPE r(0);
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for (size_t i=0 ; i<SIZE ; i++)
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r += lhs[i] * rhs[i];
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return r;
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}
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template <
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template<typename T, size_t S> class V,
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typename TYPE,
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size_t SIZE
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>
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TYPE PURE length(const V<TYPE, SIZE>& v) {
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return sqrt(dot_product(v, v));
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}
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2011-05-28 01:18:13 +00:00
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template <
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template<typename T, size_t S> class V,
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typename TYPE,
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size_t SIZE
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>
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V<TYPE, SIZE> PURE normalize(const V<TYPE, SIZE>& v) {
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return v * (1/length(v));
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}
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2011-05-18 05:54:42 +00:00
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template <
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template<typename T, size_t S> class VLHS,
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template<typename T, size_t S> class VRHS,
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typename TYPE
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>
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VLHS<TYPE, 3> PURE cross_product(
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const VLHS<TYPE, 3>& u,
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const VRHS<TYPE, 3>& v) {
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VLHS<TYPE, 3> r;
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r.x = u.y*v.z - u.z*v.y;
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r.y = u.z*v.x - u.x*v.z;
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r.z = u.x*v.y - u.y*v.x;
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return r;
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}
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template <typename TYPE, size_t SIZE>
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vec<TYPE, SIZE> PURE operator - (const vec<TYPE, SIZE>& lhs) {
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vec<TYPE, SIZE> r;
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for (size_t i=0 ; i<SIZE ; i++)
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r[i] = -lhs[i];
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return r;
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}
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// -----------------------------------------------------------------------
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// This our basic vector type, it just implements the data storage
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// and accessors.
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template <typename TYPE, size_t SIZE>
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struct vbase {
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TYPE v[SIZE];
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inline const TYPE& operator[](size_t i) const { return v[i]; }
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inline TYPE& operator[](size_t i) { return v[i]; }
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};
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template<> struct vbase<float, 2> {
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union {
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float v[2];
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struct { float x, y; };
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struct { float s, t; };
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};
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inline const float& operator[](size_t i) const { return v[i]; }
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inline float& operator[](size_t i) { return v[i]; }
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};
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template<> struct vbase<float, 3> {
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union {
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float v[3];
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struct { float x, y, z; };
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struct { float s, t, r; };
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vbase<float, 2> xy;
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vbase<float, 2> st;
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};
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inline const float& operator[](size_t i) const { return v[i]; }
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inline float& operator[](size_t i) { return v[i]; }
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};
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template<> struct vbase<float, 4> {
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union {
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float v[4];
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struct { float x, y, z, w; };
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struct { float s, t, r, q; };
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vbase<float, 3> xyz;
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vbase<float, 3> str;
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vbase<float, 2> xy;
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vbase<float, 2> st;
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};
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inline const float& operator[](size_t i) const { return v[i]; }
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inline float& operator[](size_t i) { return v[i]; }
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};
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// -----------------------------------------------------------------------
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template <typename TYPE, size_t SIZE>
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class vec : public vbase<TYPE, SIZE>
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{
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typedef typename TypeTraits<TYPE>::ParameterType pTYPE;
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typedef vbase<TYPE, SIZE> base;
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public:
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// STL-like interface.
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typedef TYPE value_type;
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typedef TYPE& reference;
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typedef TYPE const& const_reference;
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typedef size_t size_type;
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typedef TYPE* iterator;
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typedef TYPE const* const_iterator;
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iterator begin() { return base::v; }
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iterator end() { return base::v + SIZE; }
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const_iterator begin() const { return base::v; }
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const_iterator end() const { return base::v + SIZE; }
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size_type size() const { return SIZE; }
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// -----------------------------------------------------------------------
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// default constructors
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vec() { }
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vec(const vec& rhs) : base(rhs) { }
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vec(const base& rhs) : base(rhs) { }
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// -----------------------------------------------------------------------
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// conversion constructors
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vec(pTYPE rhs) {
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for (size_t i=0 ; i<SIZE ; i++)
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base::operator[](i) = rhs;
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}
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template < template<typename T, size_t S> class VEC, size_t S>
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explicit vec(const VEC<TYPE, S>& rhs) {
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helpers::doAssign(*this, rhs);
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}
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explicit vec(TYPE const* array) {
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for (size_t i=0 ; i<SIZE ; i++)
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base::operator[](i) = array[i];
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}
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// -----------------------------------------------------------------------
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// Assignment
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vec& operator = (const vec& rhs) {
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base::operator=(rhs);
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return *this;
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}
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vec& operator = (const base& rhs) {
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base::operator=(rhs);
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return *this;
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}
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vec& operator = (pTYPE rhs) {
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for (size_t i=0 ; i<SIZE ; i++)
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base::operator[](i) = rhs;
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return *this;
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}
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template < template<typename T, size_t S> class VEC, size_t S>
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vec& operator = (const VEC<TYPE, S>& rhs) {
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return helpers::doAssign(*this, rhs);
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}
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// -----------------------------------------------------------------------
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// operation-assignment
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vec& operator += (const vec& rhs);
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vec& operator -= (const vec& rhs);
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vec& operator *= (pTYPE rhs);
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// -----------------------------------------------------------------------
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// non-member function declaration and definition
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// NOTE: we declare the non-member function as friend inside the class
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// so that they are known to the compiler when the class is instantiated.
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// This helps the compiler doing template argument deduction when the
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// passed types are not identical. Essentially this helps with
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// type conversion so that you can multiply a vec<float> by an scalar int
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// (for instance).
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friend inline vec PURE operator + (const vec& lhs, const vec& rhs) {
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return helpers::doAdd(lhs, rhs);
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}
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friend inline vec PURE operator - (const vec& lhs, const vec& rhs) {
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return helpers::doSub(lhs, rhs);
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}
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friend inline vec PURE operator * (const vec& lhs, pTYPE v) {
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return helpers::doMulScalar(lhs, v);
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}
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friend inline vec PURE operator * (pTYPE v, const vec& rhs) {
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return helpers::doScalarMul(v, rhs);
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}
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friend inline TYPE PURE dot_product(const vec& lhs, const vec& rhs) {
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return android::dot_product(lhs, rhs);
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}
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};
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// -----------------------------------------------------------------------
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template <typename TYPE, size_t SIZE>
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vec<TYPE, SIZE>& vec<TYPE, SIZE>::operator += (const vec<TYPE, SIZE>& rhs) {
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vec<TYPE, SIZE>& lhs(*this);
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for (size_t i=0 ; i<SIZE ; i++)
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lhs[i] += rhs[i];
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return lhs;
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}
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template <typename TYPE, size_t SIZE>
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vec<TYPE, SIZE>& vec<TYPE, SIZE>::operator -= (const vec<TYPE, SIZE>& rhs) {
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vec<TYPE, SIZE>& lhs(*this);
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for (size_t i=0 ; i<SIZE ; i++)
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lhs[i] -= rhs[i];
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return lhs;
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}
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template <typename TYPE, size_t SIZE>
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vec<TYPE, SIZE>& vec<TYPE, SIZE>::operator *= (vec<TYPE, SIZE>::pTYPE rhs) {
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vec<TYPE, SIZE>& lhs(*this);
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for (size_t i=0 ; i<SIZE ; i++)
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lhs[i] *= rhs;
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return lhs;
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}
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// -----------------------------------------------------------------------
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typedef vec<float, 2> vec2_t;
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typedef vec<float, 3> vec3_t;
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typedef vec<float, 4> vec4_t;
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// -----------------------------------------------------------------------
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}; // namespace android
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#endif /* ANDROID_VEC_H */
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