replicant-frameworks_native/include/ui/FramebufferNativeWindow.h
Mathias Agopian 35b48d10bc Add logging of various important graphics events
There are 16 events logged in the event log:
SF_APP_DEQUEUE_BEFORE
SF_APP_DEQUEUE_AFTER
SF_APP_LOCK_BEFORE
SF_APP_LOCK_AFTER
SF_APP_QUEUE

SF_REPAINT
SF_COMPOSITION_COMPLETE
SF_UNLOCK_CLIENTS
SF_SWAP_BUFFERS
SF_REPAINT_DONE

SF_FB_POST_BEFORE
SF_FB_POST_AFTER
SF_FB_DEQUEUE_BEFORE
SF_FB_DEQUEUE_AFTER
SF_FB_LOCK_BEFORE
SF_FB_LOCK_AFTER

all events log the buffer conserned and a timestamp in microseconds.

by default the logging is not enabled, to turn it on:
adb shell service call SurfaceFlinger 1006 i31 1
adb shell setprop debug.graphic_log 1

The effect is immediate in SurfaceFlinger, but applications need to be
restarted.

Change-Id: Ifc2e31f7aed072d9a7dede20ff2ce59231edbec1
2010-09-13 23:16:58 -07:00

93 lines
2.9 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_FRAMEBUFFER_NATIVE_WINDOW_H
#define ANDROID_FRAMEBUFFER_NATIVE_WINDOW_H
#include <stdint.h>
#include <sys/types.h>
#include <EGL/egl.h>
#include <utils/threads.h>
#include <ui/Rect.h>
#include <pixelflinger/pixelflinger.h>
#include <ui/egl/android_natives.h>
extern "C" EGLNativeWindowType android_createDisplaySurface(void);
// ---------------------------------------------------------------------------
namespace android {
// ---------------------------------------------------------------------------
class Surface;
class NativeBuffer;
// ---------------------------------------------------------------------------
class FramebufferNativeWindow
: public EGLNativeBase<
ANativeWindow,
FramebufferNativeWindow,
LightRefBase<FramebufferNativeWindow> >
{
public:
FramebufferNativeWindow();
framebuffer_device_t const * getDevice() const { return fbDev; }
bool isUpdateOnDemand() const { return mUpdateOnDemand; }
status_t setUpdateRectangle(const Rect& updateRect);
status_t compositionComplete();
// for debugging only
int getCurrentBufferIndex() const;
private:
friend class LightRefBase<FramebufferNativeWindow>;
~FramebufferNativeWindow(); // this class cannot be overloaded
static int setSwapInterval(ANativeWindow* window, int interval);
static int dequeueBuffer(ANativeWindow* window, android_native_buffer_t** buffer);
static int lockBuffer(ANativeWindow* window, android_native_buffer_t* buffer);
static int queueBuffer(ANativeWindow* window, android_native_buffer_t* buffer);
static int query(ANativeWindow* window, int what, int* value);
static int perform(ANativeWindow* window, int operation, ...);
framebuffer_device_t* fbDev;
alloc_device_t* grDev;
sp<NativeBuffer> buffers[2];
sp<NativeBuffer> front;
mutable Mutex mutex;
Condition mCondition;
int32_t mNumBuffers;
int32_t mNumFreeBuffers;
int32_t mBufferHead;
int32_t mCurrentBufferIndex;
bool mUpdateOnDemand;
};
// ---------------------------------------------------------------------------
}; // namespace android
// ---------------------------------------------------------------------------
#endif // ANDROID_FRAMEBUFFER_NATIVE_WINDOW_H