replicant-frameworks_native/services/surfaceflinger/SurfaceTextureLayer.cpp
Mathias Agopian a4e19521ac Binderize the consumer side of BufferQueue
While currently untested, this should allow to move the
BuffereQueue in the consumer process and have everything
work as usual.

Bug: 9265647

Change-Id: I9ca8f099f7c65b9a27b7e7a3643b46d1b58eacfc
2013-08-01 17:20:08 -07:00

57 lines
1.9 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>
#include <utils/Errors.h>
#include "SurfaceFlinger.h"
#include "SurfaceTextureLayer.h"
namespace android {
// ---------------------------------------------------------------------------
SurfaceTextureLayer::SurfaceTextureLayer(const sp<SurfaceFlinger>& flinger)
: BufferQueue(), flinger(flinger) {
}
SurfaceTextureLayer::~SurfaceTextureLayer() {
// remove ourselves from SurfaceFlinger's list. We do this asynchronously
// because we don't know where this dtor is called from, it could be
// called with the mStateLock held, leading to a dead-lock (it actually
// happens).
class MessageCleanUpList : public MessageBase {
sp<SurfaceFlinger> flinger;
wp<IBinder> gbp;
public:
MessageCleanUpList(const sp<SurfaceFlinger>& flinger, const wp<IBinder>& gbp)
: flinger(flinger), gbp(gbp) { }
virtual bool handler() {
Mutex::Autolock _l(flinger->mStateLock);
flinger->mGraphicBufferProducerList.remove(gbp);
return true;
}
};
flinger->postMessageAsync(
new MessageCleanUpList(flinger, static_cast<BnGraphicBufferProducer*>(this)) );
}
// ---------------------------------------------------------------------------
}; // namespace android