c1c05de415
we add a flag to ANativeWindow::setBufferTransform that means "apply the inverse rotation of the display this buffer is displayed onto to". Bug: 10804238 Change-Id: Id2447676271950463e8dbcef1b95935c5c3f32b2
160 lines
5.5 KiB
C++
160 lines
5.5 KiB
C++
/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define ATRACE_TAG ATRACE_TAG_GRAPHICS
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//#define LOG_NDEBUG 0
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#include "SurfaceFlingerConsumer.h"
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#include <private/gui/SyncFeatures.h>
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#include <utils/Trace.h>
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#include <utils/Errors.h>
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namespace android {
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// ---------------------------------------------------------------------------
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status_t SurfaceFlingerConsumer::updateTexImage(BufferRejecter* rejecter)
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{
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ATRACE_CALL();
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ALOGV("updateTexImage");
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Mutex::Autolock lock(mMutex);
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if (mAbandoned) {
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ALOGE("updateTexImage: GLConsumer is abandoned!");
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return NO_INIT;
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}
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// Make sure the EGL state is the same as in previous calls.
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status_t err = checkAndUpdateEglStateLocked();
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if (err != NO_ERROR) {
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return err;
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}
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BufferQueue::BufferItem item;
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// Acquire the next buffer.
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// In asynchronous mode the list is guaranteed to be one buffer
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// deep, while in synchronous mode we use the oldest buffer.
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err = acquireBufferLocked(&item, computeExpectedPresent());
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if (err != NO_ERROR) {
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if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
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err = NO_ERROR;
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} else if (err == BufferQueue::PRESENT_LATER) {
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// return the error, without logging
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} else {
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ALOGE("updateTexImage: acquire failed: %s (%d)",
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strerror(-err), err);
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}
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return err;
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}
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// We call the rejecter here, in case the caller has a reason to
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// not accept this buffer. This is used by SurfaceFlinger to
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// reject buffers which have the wrong size
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int buf = item.mBuf;
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if (rejecter && rejecter->reject(mSlots[buf].mGraphicBuffer, item)) {
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releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, EGL_NO_SYNC_KHR);
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return NO_ERROR;
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}
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// Release the previous buffer.
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err = updateAndReleaseLocked(item);
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if (err != NO_ERROR) {
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return err;
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}
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if (!SyncFeatures::getInstance().useNativeFenceSync()) {
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// Bind the new buffer to the GL texture.
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//
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// Older devices require the "implicit" synchronization provided
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// by glEGLImageTargetTexture2DOES, which this method calls. Newer
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// devices will either call this in Layer::onDraw, or (if it's not
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// a GL-composited layer) not at all.
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err = bindTextureImageLocked();
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}
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return err;
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}
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status_t SurfaceFlingerConsumer::bindTextureImage()
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{
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Mutex::Autolock lock(mMutex);
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return bindTextureImageLocked();
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}
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status_t SurfaceFlingerConsumer::acquireBufferLocked(
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BufferQueue::BufferItem *item, nsecs_t presentWhen) {
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status_t result = GLConsumer::acquireBufferLocked(item, presentWhen);
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if (result == NO_ERROR) {
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mTransformToDisplayInverse = item->mTransformToDisplayInverse;
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}
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return result;
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}
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bool SurfaceFlingerConsumer::getTransformToDisplayInverse() const {
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return mTransformToDisplayInverse;
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}
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// We need to determine the time when a buffer acquired now will be
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// displayed. This can be calculated:
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// time when previous buffer's actual-present fence was signaled
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// + current display refresh rate * HWC latency
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// + a little extra padding
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//
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// Buffer producers are expected to set their desired presentation time
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// based on choreographer time stamps, which (coming from vsync events)
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// will be slightly later then the actual-present timing. If we get a
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// desired-present time that is unintentionally a hair after the next
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// vsync, we'll hold the frame when we really want to display it. We
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// want to use an expected-presentation time that is slightly late to
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// avoid this sort of edge case.
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nsecs_t SurfaceFlingerConsumer::computeExpectedPresent()
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{
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// Don't yet have an easy way to get actual buffer flip time for
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// the specific display, so use the current time. This is typically
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// 1.3ms past the vsync event time.
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const nsecs_t prevVsync = systemTime(CLOCK_MONOTONIC);
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// Given a SurfaceFlinger reference, and information about what display
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// we're destined for, we could query the HWC for the refresh rate. This
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// could change over time, e.g. we could switch to 24fps for a movie.
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// For now, assume 60fps.
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//const nsecs_t vsyncPeriod =
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// getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY);
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const nsecs_t vsyncPeriod = 16700000;
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// The HWC doesn't currently have a way to report additional latency.
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// Assume that whatever we submit now will appear on the next flip,
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// i.e. 1 frame of latency w.r.t. the previous flip.
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const uint32_t hwcLatency = 1;
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// A little extra padding to compensate for slack between actual vsync
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// time and vsync event receipt. Currently not needed since we're
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// using "now" instead of a vsync time.
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const nsecs_t extraPadding = 0;
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// Total it up.
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return prevVsync + hwcLatency * vsyncPeriod + extraPadding;
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}
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// ---------------------------------------------------------------------------
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}; // namespace android
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