replicant-frameworks_native/services/surfaceflinger/EventThread.h
Jamie Gennis faf77cce9d SurfaceFlinger: SW-based vsync events
This change adds the DispSync class, which models the hardware vsync event
times to allow vsync event callbacks to be done at an arbitrary phase offset
from the hardware vsync.  This can be used to reduce the minimum latency from
Choreographer wake-up to on-screen image presentation.

Bug: 10624956
Change-Id: I8c7a54ceacaa4d709726ed97b0dcae4093a7bdcf
2013-10-07 17:59:53 -07:00

136 lines
4.1 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_SURFACE_FLINGER_EVENT_THREAD_H
#define ANDROID_SURFACE_FLINGER_EVENT_THREAD_H
#include <stdint.h>
#include <sys/types.h>
#include <gui/DisplayEventReceiver.h>
#include <gui/IDisplayEventConnection.h>
#include <utils/Errors.h>
#include <utils/threads.h>
#include <utils/SortedVector.h>
#include "DisplayDevice.h"
#include "DisplayHardware/PowerHAL.h"
// ---------------------------------------------------------------------------
namespace android {
// ---------------------------------------------------------------------------
class SurfaceFlinger;
class String8;
// ---------------------------------------------------------------------------
class VSyncSource : public virtual RefBase {
public:
class Callback: public virtual RefBase {
public:
virtual ~Callback() {}
virtual void onVSyncEvent(nsecs_t when) = 0;
};
virtual ~VSyncSource() {}
virtual void setVSyncEnabled(bool enable) = 0;
virtual void setCallback(const sp<Callback>& callback) = 0;
};
class EventThread : public Thread, private VSyncSource::Callback {
class Connection : public BnDisplayEventConnection {
public:
Connection(const sp<EventThread>& eventThread);
status_t postEvent(const DisplayEventReceiver::Event& event);
// count >= 1 : continuous event. count is the vsync rate
// count == 0 : one-shot event that has not fired
// count ==-1 : one-shot event that fired this round / disabled
int32_t count;
private:
virtual ~Connection();
virtual void onFirstRef();
virtual sp<BitTube> getDataChannel() const;
virtual void setVsyncRate(uint32_t count);
virtual void requestNextVsync(); // asynchronous
sp<EventThread> const mEventThread;
sp<BitTube> const mChannel;
};
public:
EventThread(const sp<VSyncSource>& src);
sp<Connection> createEventConnection() const;
status_t registerDisplayEventConnection(const sp<Connection>& connection);
void setVsyncRate(uint32_t count, const sp<Connection>& connection);
void requestNextVsync(const sp<Connection>& connection);
// called before the screen is turned off from main thread
void onScreenReleased();
// called after the screen is turned on from main thread
void onScreenAcquired();
// called when receiving a hotplug event
void onHotplugReceived(int type, bool connected);
Vector< sp<EventThread::Connection> > waitForEvent(
DisplayEventReceiver::Event* event);
void dump(String8& result) const;
private:
virtual bool threadLoop();
virtual void onFirstRef();
virtual void onVSyncEvent(nsecs_t timestamp);
void removeDisplayEventConnection(const wp<Connection>& connection);
void enableVSyncLocked();
void disableVSyncLocked();
// constants
sp<VSyncSource> mVSyncSource;
PowerHAL mPowerHAL;
mutable Mutex mLock;
mutable Condition mCondition;
// protected by mLock
SortedVector< wp<Connection> > mDisplayEventConnections;
Vector< DisplayEventReceiver::Event > mPendingEvents;
DisplayEventReceiver::Event mVSyncEvent[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES];
bool mUseSoftwareVSync;
bool mVsyncEnabled;
// for debugging
bool mDebugVsyncEnabled;
};
// ---------------------------------------------------------------------------
}; // namespace android
// ---------------------------------------------------------------------------
#endif /* ANDROID_SURFACE_FLINGER_EVENT_THREAD_H */