fd749c63b0
Rewrote interceptKeyBeforeQueueing to make the handling more systematic. Behavior should be identical except: - We never pass keys to applications when the screen is off and the keyguard is not showing (the proximity sensor turned off the screen). Previously we passed all non-wake keys through in this case which caused a bug on Crespo where the screen would come back on if a soft key was held at the time of power off because the resulting key up event would sneak in just before the keyguard was shown. It would then be passed through to the dispatcher which would poke user activity and wake up the screen. - We propagate the key flags when broadcasting media keys which ensures that recipients can tell when the key is canceled. - We ignore endcall or power if canceled (shouldn't happen anyways). Changed the input dispatcher to not poke user activity for canceled events since they are synthetic and should not wake the device. Changed the lock screen so that it does not poke the wake lock when the grab handle is released. This fixes a bug where the screen would come back on immediately if the power went off while the user was holding one of the grab handles because the sliding tab would receive an up event after screen turned off and release the grab handles. Fixed a couple of issues where media keys were being handled inconsistently or not at all, particularly in the case of the new PAUSE, PLAY and RECORD keys. Bug: 3144874 Change-Id: Ie630f5fb6f128cfdf94845f9428067045f42892c |
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.. | ||
tests | ||
Android.mk | ||
EGLUtils.cpp | ||
EventHub.cpp | ||
EventRecurrence.cpp | ||
FramebufferNativeWindow.cpp | ||
GraphicBuffer.cpp | ||
GraphicBufferAllocator.cpp | ||
GraphicBufferMapper.cpp | ||
GraphicLog.cpp | ||
Input.cpp | ||
InputDispatcher.cpp | ||
InputManager.cpp | ||
InputReader.cpp | ||
InputTransport.cpp | ||
IOverlay.cpp | ||
KeyCharacterMap.cpp | ||
KeyLayoutMap.cpp | ||
KeyLayoutMap.h | ||
MODULE_LICENSE_APACHE2 | ||
NOTICE | ||
Overlay.cpp | ||
PixelFormat.cpp | ||
Rect.cpp | ||
Region.cpp |