replicant-frameworks_native/libs/ui
Mathias Agopian b7e930db17 split surface management from surface's buffers management
Change-Id: If3c5655d1231f8f0c49ba68f972b1b20c93b3f87
2010-06-04 18:57:41 -07:00
..
tests
Android.mk split libsurfaceflinger_client and libcamera_client out of libui 2010-02-11 13:16:22 -08:00
EGLUtils.cpp
EventHub.cpp Calculate bitmask array sizes correctly in the EventHub 2010-03-04 16:32:32 -08:00
EventRecurrence.cpp
FramebufferNativeWindow.cpp implement connect/disconnect in our native_window_t implementations 2010-03-11 15:06:54 -08:00
GraphicBuffer.cpp split surface management from surface's buffers management 2010-06-04 18:57:41 -07:00
GraphicBufferAllocator.cpp when a zero dimension buffer is allocated, turn the allocation into 2010-04-15 15:23:25 -07:00
GraphicBufferMapper.cpp
IOverlay.cpp
KeyCharacterMap.cpp
KeyLayoutMap.cpp
KeyLayoutMap.h
MODULE_LICENSE_APACHE2
NOTICE
Overlay.cpp
PixelFormat.cpp fix a bug I introduced recently where YUV formats would crash the system 2010-02-16 20:43:39 -08:00
Rect.cpp
Region.cpp Remove a dependency of Region (libui) on Parcel (libbinder). 2010-02-17 20:26:47 -08:00