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Jesse Hall f785754009 Pass fences from BufferQueue to SurfaceTextureClient
ISurfaceTexture::dequeueBuffer now returns the buffer's fence for the
client to wait on. For BufferQueue, this means passing it through
Binder so it can be returned to the SurfaceTextureClient. Now
SurfaceTextureClient is responsible for waiting on the fence in
dequeueBuffer instead of BufferQueue: one step closer to the goal.

Change-Id: I677ae758bcd23acee2d784b8cec11b32cccc196d
2012-06-21 22:21:12 -07:00
build I am having second thoughts about 512m for the large heap size. 2012-06-08 13:02:09 -07:00
cmds am 4f0dfaa7: am 9be7caf3: Merge "Include stack traces for certain native processes in bugreport." into jb-dev 2012-06-08 15:33:30 -07:00
data/etc Move com.nxp.mifare to frameworks/native. 2012-04-12 21:24:08 -07:00
include Pass fences from BufferQueue to SurfaceTextureClient 2012-06-21 22:21:12 -07:00
libs Pass fences from BufferQueue to SurfaceTextureClient 2012-06-21 22:21:12 -07:00
opengl Update ANativeWindow clients for sync 2012-06-20 15:48:30 -07:00
services Transfer HWC release fences to BufferQueue 2012-06-21 22:21:12 -07:00
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