replicant-frameworks_native/include/ui
Romain Guy b8a2e98cd7 Preliminary support for clipRect(Rect, Op)
This adds basic support for clip regions. It is currently disabled at compile
time. Enabling clip regions will require setting up a stencil buffer.

Change-Id: I638616a972276e38737f8ac0633692c3845eaa74
2012-02-07 17:04:34 -08:00
..
egl frameworks/base: move ANativeWindow/android_native_buffer_t out 2011-05-03 16:39:54 -07:00
android_native_buffer.h frameworks/base: move ANativeWindow/android_native_buffer_t out 2011-05-03 16:39:54 -07:00
DisplayInfo.h
EGLNativeSurface.h
EGLUtils.h
FramebufferNativeWindow.h frameworks/base: android_native_buffer_t -> ANativeWindowBuffer 2011-05-03 16:40:14 -07:00
GraphicBuffer.h SurfaceMediaSource: use the vid enc usage bit 2011-11-21 17:48:19 -08:00
GraphicBufferAllocator.h
GraphicBufferMapper.h
Input.h Eliminate hw.keyboards system properties. 2011-11-15 18:00:10 -08:00
InputTransport.h Add initial API for stylus and mouse buttons. 2011-05-13 12:11:17 -07:00
Keyboard.h Eliminate hw.keyboards system properties. 2011-11-15 18:00:10 -08:00
KeyCharacterMap.h Eliminate hw.keyboards system properties. 2011-11-15 18:00:10 -08:00
KeycodeLabels.h Fix application launch shortcuts. 2011-11-29 12:17:22 -08:00
KeyLayoutMap.h
PixelFormat.h Adding SurfaceEncoder for encoding FilterFrames 2011-07-21 17:12:50 -07:00
Point.h
PowerManager.h
Rect.h fix the float Rect in OpenGLRenderer to handle NANs 2011-09-19 16:50:07 -07:00
Region.h Preliminary support for clipRect(Rect, Op) 2012-02-07 17:04:34 -08:00
VirtualKeyMap.h