replicant-frameworks_native/libs/ui
Jesse Hall ef19414bd8 Transfer HWC release fences to BufferQueue
After a HWC set, each SurfaceFlinger Layer retrieves the release fence
HWC returned and gives it to the layer's SurfaceTexture. The
SurfaceTexture accumulates the fences into a merged fence until the
next updateTexImage, then passes the merged fence to the BufferQueue
in releaseBuffer.

In a follow-on change, BufferQueue will return the fence along with
the buffer slot in dequeueBuffer. For now, dequeueBuffer waits for the
fence to signal before returning.

The releaseFence default value for BufferQueue::releaseBuffer() is
temporary to avoid transient build breaks with a multi-project
checkin. It'll disappear in the next change.

Change-Id: Iaa9a0d5775235585d9cbf453d3a64623d08013d9
2012-06-21 22:21:12 -07:00
..
tests
Android.mk Update ANativeWindow clients for sync 2012-06-20 15:48:30 -07:00
Fence.cpp Transfer HWC release fences to BufferQueue 2012-06-21 22:21:12 -07:00
FramebufferNativeWindow.cpp Move remaining bits of lockBuffer to dequeueBuffer 2012-06-21 11:56:49 -07:00
GraphicBuffer.cpp
GraphicBufferAllocator.cpp
GraphicBufferMapper.cpp
MODULE_LICENSE_APACHE2
NOTICE
PixelFormat.cpp PixelFormat.UNKNOWN should return an error when queried 2012-04-24 23:27:31 -07:00
Rect.cpp SurfaceFlinger: add a crop to the layer state 2012-05-11 03:16:02 -07:00
Region.cpp fix Region const_iterator. 2012-04-16 18:40:30 -07:00