replicant-frameworks_native/services/surfaceflinger
Mathias Agopian 24202f5676 update the binder protocol for connect to match that of queueBuffer
indeed, connect and queueBuffer return the same data, so it's
easier to have them use the same protocol.

Change-Id: I4f9fa3be0a80c9ab0a7a4039b282ae843aab02e1
2012-04-23 20:06:02 -07:00
..
DisplayHardware get rid off preserve backbuffer optimization in SF 2012-04-16 03:19:15 -07:00
tests
Android.mk triple buffering is now controled by BoardConfig and enabled by default 2012-04-23 20:00:16 -07:00
Barrier.h
clz.cpp
clz.h
DdmConnection.cpp
DdmConnection.h
EventThread.cpp don't wake-up eventthread every 16ms if there are no vsync requests 2012-04-12 20:43:16 -07:00
EventThread.h
GLExtensions.cpp
GLExtensions.h
Layer.cpp remove SurfaceTexture::connect() 2012-04-23 20:06:02 -07:00
Layer.h
LayerBase.cpp don't attempt to clip layers anymore using glScissor 2012-04-16 03:19:15 -07:00
LayerBase.h don't attempt to clip layers anymore using glScissor 2012-04-16 03:19:15 -07:00
LayerDim.cpp don't attempt to clip layers anymore using glScissor 2012-04-16 03:19:15 -07:00
LayerDim.h
LayerScreenshot.cpp don't attempt to clip layers anymore using glScissor 2012-04-16 03:19:15 -07:00
LayerScreenshot.h
MessageQueue.cpp
MessageQueue.h
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp SF needs to render even if we don't have a h/w composer 2012-04-18 18:36:25 -07:00
SurfaceFlinger.h make sure to clear the framebuffer when using overlays 2012-04-18 02:28:45 -07:00
SurfaceTextureLayer.cpp update the binder protocol for connect to match that of queueBuffer 2012-04-23 20:06:02 -07:00
SurfaceTextureLayer.h update the binder protocol for connect to match that of queueBuffer 2012-04-23 20:06:02 -07:00
Transform.cpp
Transform.h