24202f5676
indeed, connect and queueBuffer return the same data, so it's easier to have them use the same protocol. Change-Id: I4f9fa3be0a80c9ab0a7a4039b282ae843aab02e1 |
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.. | ||
DisplayHardware | ||
tests | ||
Android.mk | ||
Barrier.h | ||
clz.cpp | ||
clz.h | ||
DdmConnection.cpp | ||
DdmConnection.h | ||
EventThread.cpp | ||
EventThread.h | ||
GLExtensions.cpp | ||
GLExtensions.h | ||
Layer.cpp | ||
Layer.h | ||
LayerBase.cpp | ||
LayerBase.h | ||
LayerDim.cpp | ||
LayerDim.h | ||
LayerScreenshot.cpp | ||
LayerScreenshot.h | ||
MessageQueue.cpp | ||
MessageQueue.h | ||
MODULE_LICENSE_APACHE2 | ||
SurfaceFlinger.cpp | ||
SurfaceFlinger.h | ||
SurfaceTextureLayer.cpp | ||
SurfaceTextureLayer.h | ||
Transform.cpp | ||
Transform.h |