8ba32fade1
This change adds the C++ implementation of SurfaceTexture and related classes. The goal of this is for a SurfaceTexture to be passed to camera service or Stagefright in place of a Surface to allow camera preview or decoded video frames to be streamed to an OpenGL ES texture that an application can use. Change-Id: I55c83a7017f1ecb81c9c9e3252cbd118b914296c |
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.. | ||
egl | ||
android_native_buffer.h | ||
DisplayInfo.h | ||
EGLNativeSurface.h | ||
EGLUtils.h | ||
FramebufferNativeWindow.h | ||
GraphicBuffer.h | ||
GraphicBufferAllocator.h | ||
GraphicBufferMapper.h | ||
GraphicLog.h | ||
Input.h | ||
InputTransport.h | ||
Keyboard.h | ||
KeyCharacterMap.h | ||
KeycodeLabels.h | ||
KeyLayoutMap.h | ||
PixelFormat.h | ||
Point.h | ||
PowerManager.h | ||
Rect.h | ||
Region.h | ||
VirtualKeyMap.h |