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Jesse Hall ef19414bd8 Transfer HWC release fences to BufferQueue
After a HWC set, each SurfaceFlinger Layer retrieves the release fence
HWC returned and gives it to the layer's SurfaceTexture. The
SurfaceTexture accumulates the fences into a merged fence until the
next updateTexImage, then passes the merged fence to the BufferQueue
in releaseBuffer.

In a follow-on change, BufferQueue will return the fence along with
the buffer slot in dequeueBuffer. For now, dequeueBuffer waits for the
fence to signal before returning.

The releaseFence default value for BufferQueue::releaseBuffer() is
temporary to avoid transient build breaks with a multi-project
checkin. It'll disappear in the next change.

Change-Id: Iaa9a0d5775235585d9cbf453d3a64623d08013d9
2012-06-21 22:21:12 -07:00
build I am having second thoughts about 512m for the large heap size. 2012-06-08 13:02:09 -07:00
cmds am 4f0dfaa7: am 9be7caf3: Merge "Include stack traces for certain native processes in bugreport." into jb-dev 2012-06-08 15:33:30 -07:00
data/etc Move com.nxp.mifare to frameworks/native. 2012-04-12 21:24:08 -07:00
include Transfer HWC release fences to BufferQueue 2012-06-21 22:21:12 -07:00
libs Transfer HWC release fences to BufferQueue 2012-06-21 22:21:12 -07:00
opengl Update ANativeWindow clients for sync 2012-06-20 15:48:30 -07:00
services Transfer HWC release fences to BufferQueue 2012-06-21 22:21:12 -07:00
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