replicant-frameworks_native/libs/ui
Dan Albert ed7d193ae9 Some more test cleanup.
Needed to build successfully when libc++ is the default STL.

Also fix a missing include. Not sure how this was getting by before.
Probably some transitive include.

Change-Id: Ie96b79e96b4e154d786fbf2d5ae5cf5892608837
2014-10-16 20:46:05 -07:00
..
tests Some more test cleanup. 2014-10-16 20:46:05 -07:00
Android.mk Add liblog 2013-04-09 21:55:39 -07:00
Fence.cpp libui: fix passing Fence object over binder 2014-04-14 19:06:47 -07:00
FramebufferNativeWindow.cpp native frameworks: 64-bit compile issues 2014-03-12 13:12:44 -07:00
GraphicBuffer.cpp Use asynchronous lock/unlock API 2014-05-12 09:13:03 -07:00
GraphicBufferAllocator.cpp add more tracing for buffer allocation 2012-02-29 20:47:20 -08:00
GraphicBufferMapper.cpp Use asynchronous lock/unlock API 2014-05-12 09:13:03 -07:00
MODULE_LICENSE_APACHE2
NOTICE
PixelFormat.cpp get rid of HAL pixelformats 5551 and 4444 2013-07-26 15:43:33 -07:00
Rect.cpp take the "transparent region" into account for blending 2013-05-10 18:35:43 -07:00
Region.cpp native frameworks: 64-bit compile issues 2014-03-12 13:12:44 -07:00
UiConfig.cpp Show build config in dumpsys SurfaceFlinger 2012-09-25 11:31:46 -07:00