replicant-frameworks_native/opengl
Mathias Agopian ed6d08b70d fix "traceGpuCompletion" debug feature
eglCreateSyncKHR requires a call to glFlush which we were not doing.
fixed by moving the code above eglSwapBuffers(), which both
fixes the problem and gives us a slightly better idea of when
the GPU is done drawing.

Change-Id: Ic826ef1fe25a6247742c3d49d0cb69f4031e3593
2013-04-16 16:41:47 -07:00
..
include replace eglWaitSyncANDROID by eglWaitSyncKHR 2013-03-28 14:31:09 -07:00
libagl Add liblog 2013-04-09 21:55:39 -07:00
libs fix "traceGpuCompletion" debug feature 2013-04-16 16:41:47 -07:00
specs EGL_ANDROID_presentation_time: initial spec draft 2013-04-01 15:29:06 -07:00
tests Add liblog 2013-04-09 21:55:39 -07:00
tools/glgen Subclass GLES30 from GLES20, @Deprecate GL_STENCIL_INDEX 2013-04-15 16:42:21 -07:00