ed6d08b70d
eglCreateSyncKHR requires a call to glFlush which we were not doing. fixed by moving the code above eglSwapBuffers(), which both fixes the problem and gives us a slightly better idea of when the GPU is done drawing. Change-Id: Ic826ef1fe25a6247742c3d49d0cb69f4031e3593 |
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include | ||
libagl | ||
libs | ||
specs | ||
tests | ||
tools/glgen |