replicant-frameworks_native/services/surfaceflinger/DisplayDevice.cpp
Jesse Hall 02d86567d9 Clean up HWC state when releasing a DisplayDevice
DisplayDevices can be released when DisplayManager removes them from
the display list, or (for virtual displays) when the surface is set to
NULL. We were only cleaning up HWC resources associated with the
display in the first case.

Bug: 8384764
Change-Id: Id3d226dd7178fbe6d0a2ac4e2660b864ee073de3
2013-03-27 14:58:09 -07:00

452 lines
13 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <cutils/properties.h>
#include <utils/RefBase.h>
#include <utils/Log.h>
#include <ui/DisplayInfo.h>
#include <ui/PixelFormat.h>
#include <gui/Surface.h>
#include <GLES/gl.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <hardware/gralloc.h>
#include "DisplayHardware/DisplaySurface.h"
#include "DisplayHardware/HWComposer.h"
#include "clz.h"
#include "DisplayDevice.h"
#include "GLExtensions.h"
#include "SurfaceFlinger.h"
#include "Layer.h"
// ----------------------------------------------------------------------------
using namespace android;
// ----------------------------------------------------------------------------
static __attribute__((noinline))
void checkGLErrors()
{
do {
// there could be more than one error flag
GLenum error = glGetError();
if (error == GL_NO_ERROR)
break;
ALOGE("GL error 0x%04x", int(error));
} while(true);
}
// ----------------------------------------------------------------------------
/*
* Initialize the display to the specified values.
*
*/
DisplayDevice::DisplayDevice(
const sp<SurfaceFlinger>& flinger,
DisplayType type,
int32_t hwcId,
bool isSecure,
const wp<IBinder>& displayToken,
const sp<DisplaySurface>& displaySurface,
EGLConfig config)
: mFlinger(flinger),
mType(type), mHwcDisplayId(hwcId),
mDisplayToken(displayToken),
mDisplaySurface(displaySurface),
mDisplay(EGL_NO_DISPLAY),
mSurface(EGL_NO_SURFACE),
mContext(EGL_NO_CONTEXT),
mDisplayWidth(), mDisplayHeight(), mFormat(),
mFlags(),
mPageFlipCount(),
mIsSecure(isSecure),
mSecureLayerVisible(false),
mScreenAcquired(false),
mLayerStack(NO_LAYER_STACK),
mOrientation()
{
mNativeWindow = new Surface(mDisplaySurface->getIGraphicBufferProducer());
ANativeWindow* const window = mNativeWindow.get();
int format;
window->query(window, NATIVE_WINDOW_FORMAT, &format);
/*
* Create our display's surface
*/
EGLSurface surface;
EGLint w, h;
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
surface = eglCreateWindowSurface(display, config, window, NULL);
eglQuerySurface(display, surface, EGL_WIDTH, &mDisplayWidth);
eglQuerySurface(display, surface, EGL_HEIGHT, &mDisplayHeight);
mDisplay = display;
mSurface = surface;
mFormat = format;
mPageFlipCount = 0;
mViewport.makeInvalid();
mFrame.makeInvalid();
// virtual displays are always considered enabled
mScreenAcquired = (mType >= DisplayDevice::DISPLAY_VIRTUAL);
// Name the display. The name will be replaced shortly if the display
// was created with createDisplay().
switch (mType) {
case DISPLAY_PRIMARY:
mDisplayName = "Built-in Screen";
break;
case DISPLAY_EXTERNAL:
mDisplayName = "HDMI Screen";
break;
default:
mDisplayName = "Virtual Screen"; // e.g. Overlay #n
break;
}
// initialize the display orientation transform.
setProjection(DisplayState::eOrientationDefault, mViewport, mFrame);
}
DisplayDevice::~DisplayDevice() {
if (mSurface != EGL_NO_SURFACE) {
eglDestroySurface(mDisplay, mSurface);
mSurface = EGL_NO_SURFACE;
}
}
void DisplayDevice::disconnect(HWComposer& hwc) {
if (mHwcDisplayId >= 0) {
hwc.disconnectDisplay(mHwcDisplayId);
if (mHwcDisplayId >= DISPLAY_VIRTUAL)
hwc.freeDisplayId(mHwcDisplayId);
mHwcDisplayId = -1;
}
}
bool DisplayDevice::isValid() const {
return mFlinger != NULL;
}
int DisplayDevice::getWidth() const {
return mDisplayWidth;
}
int DisplayDevice::getHeight() const {
return mDisplayHeight;
}
PixelFormat DisplayDevice::getFormat() const {
return mFormat;
}
EGLSurface DisplayDevice::getEGLSurface() const {
return mSurface;
}
void DisplayDevice::setDisplayName(const String8& displayName) {
if (!displayName.isEmpty()) {
// never override the name with an empty name
mDisplayName = displayName;
}
}
uint32_t DisplayDevice::getPageFlipCount() const {
return mPageFlipCount;
}
status_t DisplayDevice::compositionComplete() const {
return mDisplaySurface->compositionComplete();
}
void DisplayDevice::flip(const Region& dirty) const
{
checkGLErrors();
EGLDisplay dpy = mDisplay;
EGLSurface surface = mSurface;
#ifdef EGL_ANDROID_swap_rectangle
if (mFlags & SWAP_RECTANGLE) {
const Region newDirty(dirty.intersect(bounds()));
const Rect b(newDirty.getBounds());
eglSetSwapRectangleANDROID(dpy, surface,
b.left, b.top, b.width(), b.height());
}
#endif
mPageFlipCount++;
}
void DisplayDevice::swapBuffers(HWComposer& hwc) const {
// We need to call eglSwapBuffers() unless:
// (a) there was no GLES composition this frame, or
// (b) we're using a legacy HWC with no framebuffer target support (in
// which case HWComposer::commit() handles things).
if (hwc.initCheck() != NO_ERROR ||
(hwc.hasGlesComposition(mHwcDisplayId) &&
hwc.supportsFramebufferTarget())) {
EGLBoolean success = eglSwapBuffers(mDisplay, mSurface);
if (!success) {
EGLint error = eglGetError();
if (error == EGL_CONTEXT_LOST ||
mType == DisplayDevice::DISPLAY_PRIMARY) {
LOG_ALWAYS_FATAL("eglSwapBuffers(%p, %p) failed with 0x%08x",
mDisplay, mSurface, error);
} else {
ALOGE("eglSwapBuffers(%p, %p) failed with 0x%08x",
mDisplay, mSurface, error);
}
}
}
status_t result = mDisplaySurface->advanceFrame();
if (result != NO_ERROR) {
ALOGE("[%s] failed pushing new frame to HWC: %d",
mDisplayName.string(), result);
}
}
void DisplayDevice::onSwapBuffersCompleted(HWComposer& hwc) const {
if (hwc.initCheck() == NO_ERROR) {
mDisplaySurface->onFrameCommitted();
}
}
uint32_t DisplayDevice::getFlags() const
{
return mFlags;
}
EGLBoolean DisplayDevice::makeCurrent(EGLDisplay dpy,
const sp<const DisplayDevice>& hw, EGLContext ctx) {
EGLBoolean result = EGL_TRUE;
EGLSurface sur = eglGetCurrentSurface(EGL_DRAW);
if (sur != hw->mSurface) {
result = eglMakeCurrent(dpy, hw->mSurface, hw->mSurface, ctx);
if (result == EGL_TRUE) {
setViewportAndProjection(hw);
}
}
return result;
}
void DisplayDevice::setViewportAndProjection(const sp<const DisplayDevice>& hw) {
GLsizei w = hw->mDisplayWidth;
GLsizei h = hw->mDisplayHeight;
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
// put the origin in the left-bottom corner
glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h
glMatrixMode(GL_MODELVIEW);
}
// ----------------------------------------------------------------------------
void DisplayDevice::setVisibleLayersSortedByZ(const Vector< sp<Layer> >& layers) {
mVisibleLayersSortedByZ = layers;
mSecureLayerVisible = false;
size_t count = layers.size();
for (size_t i=0 ; i<count ; i++) {
const sp<Layer>& layer(layers[i]);
if (layer->isSecure()) {
mSecureLayerVisible = true;
}
}
}
const Vector< sp<Layer> >& DisplayDevice::getVisibleLayersSortedByZ() const {
return mVisibleLayersSortedByZ;
}
bool DisplayDevice::getSecureLayerVisible() const {
return mSecureLayerVisible;
}
Region DisplayDevice::getDirtyRegion(bool repaintEverything) const {
Region dirty;
if (repaintEverything) {
dirty.set(getBounds());
} else {
const Transform& planeTransform(mGlobalTransform);
dirty = planeTransform.transform(this->dirtyRegion);
dirty.andSelf(getBounds());
}
return dirty;
}
// ----------------------------------------------------------------------------
bool DisplayDevice::canDraw() const {
return mScreenAcquired;
}
void DisplayDevice::releaseScreen() const {
mScreenAcquired = false;
}
void DisplayDevice::acquireScreen() const {
mScreenAcquired = true;
}
bool DisplayDevice::isScreenAcquired() const {
return mScreenAcquired;
}
// ----------------------------------------------------------------------------
void DisplayDevice::setLayerStack(uint32_t stack) {
mLayerStack = stack;
dirtyRegion.set(bounds());
}
// ----------------------------------------------------------------------------
status_t DisplayDevice::orientationToTransfrom(
int orientation, int w, int h, Transform* tr)
{
uint32_t flags = 0;
switch (orientation) {
case DisplayState::eOrientationDefault:
flags = Transform::ROT_0;
break;
case DisplayState::eOrientation90:
flags = Transform::ROT_90;
break;
case DisplayState::eOrientation180:
flags = Transform::ROT_180;
break;
case DisplayState::eOrientation270:
flags = Transform::ROT_270;
break;
default:
return BAD_VALUE;
}
tr->set(flags, w, h);
return NO_ERROR;
}
void DisplayDevice::setProjection(int orientation,
const Rect& newViewport, const Rect& newFrame) {
Rect viewport(newViewport);
Rect frame(newFrame);
const int w = mDisplayWidth;
const int h = mDisplayHeight;
Transform R;
DisplayDevice::orientationToTransfrom(orientation, w, h, &R);
if (!frame.isValid()) {
// the destination frame can be invalid if it has never been set,
// in that case we assume the whole display frame.
frame = Rect(w, h);
}
if (viewport.isEmpty()) {
// viewport can be invalid if it has never been set, in that case
// we assume the whole display size.
// it's also invalid to have an empty viewport, so we handle that
// case in the same way.
viewport = Rect(w, h);
if (R.getOrientation() & Transform::ROT_90) {
// viewport is always specified in the logical orientation
// of the display (ie: post-rotation).
swap(viewport.right, viewport.bottom);
}
}
dirtyRegion.set(getBounds());
Transform TL, TP, S;
float src_width = viewport.width();
float src_height = viewport.height();
float dst_width = frame.width();
float dst_height = frame.height();
if (src_width != dst_width || src_height != dst_height) {
float sx = dst_width / src_width;
float sy = dst_height / src_height;
S.set(sx, 0, 0, sy);
}
float src_x = viewport.left;
float src_y = viewport.top;
float dst_x = frame.left;
float dst_y = frame.top;
TL.set(-src_x, -src_y);
TP.set(dst_x, dst_y);
// The viewport and frame are both in the logical orientation.
// Apply the logical translation, scale to physical size, apply the
// physical translation and finally rotate to the physical orientation.
mGlobalTransform = R * TP * S * TL;
const uint8_t type = mGlobalTransform.getType();
mNeedsFiltering = (!mGlobalTransform.preserveRects() ||
(type >= Transform::SCALE));
mScissor = mGlobalTransform.transform(viewport);
if (mScissor.isEmpty()) {
mScissor.set(getBounds());
}
mOrientation = orientation;
mViewport = viewport;
mFrame = frame;
}
void DisplayDevice::dump(String8& result, char* buffer, size_t SIZE) const {
const Transform& tr(mGlobalTransform);
snprintf(buffer, SIZE,
"+ DisplayDevice: %s\n"
" type=%x, hwcId=%d, layerStack=%u, (%4dx%4d), ANativeWindow=%p, orient=%2d (type=%08x), "
"flips=%u, isSecure=%d, secureVis=%d, acquired=%d, numLayers=%u\n"
" v:[%d,%d,%d,%d], f:[%d,%d,%d,%d], s:[%d,%d,%d,%d],"
"transform:[[%0.3f,%0.3f,%0.3f][%0.3f,%0.3f,%0.3f][%0.3f,%0.3f,%0.3f]]\n",
mDisplayName.string(), mType, mHwcDisplayId,
mLayerStack, mDisplayWidth, mDisplayHeight, mNativeWindow.get(),
mOrientation, tr.getType(), getPageFlipCount(),
mIsSecure, mSecureLayerVisible, mScreenAcquired, mVisibleLayersSortedByZ.size(),
mViewport.left, mViewport.top, mViewport.right, mViewport.bottom,
mFrame.left, mFrame.top, mFrame.right, mFrame.bottom,
mScissor.left, mScissor.top, mScissor.right, mScissor.bottom,
tr[0][0], tr[1][0], tr[2][0],
tr[0][1], tr[1][1], tr[2][1],
tr[0][2], tr[1][2], tr[2][2]);
result.append(buffer);
String8 surfaceDump;
mDisplaySurface->dump(surfaceDump);
result.append(surfaceDump);
}