Clean up HWC state when releasing a DisplayDevice
DisplayDevices can be released when DisplayManager removes them from the display list, or (for virtual displays) when the surface is set to NULL. We were only cleaning up HWC resources associated with the display in the first case. Bug: 8384764 Change-Id: Id3d226dd7178fbe6d0a2ac4e2660b864ee073de3
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5a557a61d6
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@ -143,6 +143,15 @@ DisplayDevice::~DisplayDevice() {
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}
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}
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void DisplayDevice::disconnect(HWComposer& hwc) {
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if (mHwcDisplayId >= 0) {
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hwc.disconnectDisplay(mHwcDisplayId);
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if (mHwcDisplayId >= DISPLAY_VIRTUAL)
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hwc.freeDisplayId(mHwcDisplayId);
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mHwcDisplayId = -1;
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}
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}
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bool DisplayDevice::isValid() const {
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return mFlinger != NULL;
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}
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@ -419,11 +428,11 @@ void DisplayDevice::dump(String8& result, char* buffer, size_t SIZE) const {
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const Transform& tr(mGlobalTransform);
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snprintf(buffer, SIZE,
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"+ DisplayDevice: %s\n"
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" type=%x, layerStack=%u, (%4dx%4d), ANativeWindow=%p, orient=%2d (type=%08x), "
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" type=%x, hwcId=%d, layerStack=%u, (%4dx%4d), ANativeWindow=%p, orient=%2d (type=%08x), "
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"flips=%u, isSecure=%d, secureVis=%d, acquired=%d, numLayers=%u\n"
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" v:[%d,%d,%d,%d], f:[%d,%d,%d,%d], s:[%d,%d,%d,%d],"
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"transform:[[%0.3f,%0.3f,%0.3f][%0.3f,%0.3f,%0.3f][%0.3f,%0.3f,%0.3f]]\n",
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mDisplayName.string(), mType,
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mDisplayName.string(), mType, mHwcDisplayId,
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mLayerStack, mDisplayWidth, mDisplayHeight, mNativeWindow.get(),
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mOrientation, tr.getType(), getPageFlipCount(),
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mIsSecure, mSecureLayerVisible, mScreenAcquired, mVisibleLayersSortedByZ.size(),
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@ -146,6 +146,9 @@ public:
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bool isScreenAcquired() const;
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bool canDraw() const;
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// release HWC resources (if any) for removable displays
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void disconnect(HWComposer& hwc);
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/* ------------------------------------------------------------------------
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* Debugging
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*/
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@ -953,17 +953,17 @@ void HWComposer::dump(String8& result, char* buffer, size_t SIZE) const {
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result.appendFormat(" mDebugForceFakeVSync=%d\n", mDebugForceFakeVSync);
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for (size_t i=0 ; i<mNumDisplays ; i++) {
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const DisplayData& disp(mDisplayData[i]);
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if (!disp.connected)
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continue;
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const Vector< sp<Layer> >& visibleLayersSortedByZ =
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mFlinger->getLayerSortedByZForHwcDisplay(i);
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if (disp.connected) {
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result.appendFormat(
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" Display[%d] : %ux%u, xdpi=%f, ydpi=%f, refresh=%lld\n",
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i, disp.width, disp.height, disp.xdpi, disp.ydpi, disp.refresh);
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}
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result.appendFormat(
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" Display[%d] : %ux%u, xdpi=%f, ydpi=%f, refresh=%lld\n",
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i, disp.width, disp.height, disp.xdpi, disp.ydpi, disp.refresh);
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if (disp.list && disp.connected) {
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if (disp.list) {
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result.appendFormat(
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" numHwLayers=%u, flags=%08x\n",
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disp.list->numHwLayers, disp.list->flags);
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@ -1102,12 +1102,14 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
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// Call makeCurrent() on the primary display so we can
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// be sure that nothing associated with this display
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// is current.
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const sp<const DisplayDevice> hw(getDefaultDisplayDevice());
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DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext);
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mDisplays.removeItem(draw.keyAt(i));
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getHwComposer().disconnectDisplay(draw[i].type);
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const sp<const DisplayDevice> defaultDisplay(getDefaultDisplayDevice());
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DisplayDevice::makeCurrent(mEGLDisplay, defaultDisplay, mEGLContext);
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sp<DisplayDevice> hw(getDisplayDevice(draw.keyAt(i)));
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if (hw != NULL)
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hw->disconnect(getHwComposer());
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if (draw[i].type < DisplayDevice::NUM_DISPLAY_TYPES)
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mEventThread->onHotplugReceived(draw[i].type, false);
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mDisplays.removeItem(draw.keyAt(i));
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} else {
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ALOGW("trying to remove the main display");
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}
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@ -1120,6 +1122,9 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
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// recreating the DisplayDevice, so we just remove it
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// from the drawing state, so that it get re-added
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// below.
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sp<DisplayDevice> hw(getDisplayDevice(display));
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if (hw != NULL)
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hw->disconnect(getHwComposer());
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mDisplays.removeItem(display);
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mDrawingState.displays.removeItemsAt(i);
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dc--; i--;
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@ -1150,9 +1155,13 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
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const DisplayDeviceState& state(curr[i]);
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sp<DisplaySurface> dispSurface;
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int32_t hwcDisplayId = allocateHwcDisplayId(state.type);
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int32_t hwcDisplayId = -1;
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if (state.isVirtualDisplay()) {
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// Virtual displays without a surface are dormant:
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// they have external state (layer stack, projection,
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// etc.) but no internal state (i.e. a DisplayDevice).
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if (state.surface != NULL) {
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hwcDisplayId = allocateHwcDisplayId(state.type);
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dispSurface = new VirtualDisplaySurface(
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*mHwc, hwcDisplayId, state.surface,
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state.displayName);
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@ -1162,7 +1171,7 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
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"adding a supported display, but rendering "
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"surface is provided (%p), ignoring it",
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state.surface.get());
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hwcDisplayId = allocateHwcDisplayId(state.type);
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// for supported (by hwc) displays we provide our
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// own rendering surface
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dispSurface = new FramebufferSurface(*mHwc, state.type);
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@ -108,9 +108,6 @@ public:
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// utility function to delete a texture on the main thread
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void deleteTextureAsync(GLuint texture);
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// allocate a h/w composer display id
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int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type);
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// enable/disable h/w composer event
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// TODO: this should be made accessible only to EventThread
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void eventControl(int disp, int event, int enabled);
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@ -338,6 +335,9 @@ private:
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// region of all screens presenting this layer stack.
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void invalidateLayerStack(uint32_t layerStack, const Region& dirty);
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// allocate a h/w composer display id
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int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type);
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/* ------------------------------------------------------------------------
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* H/W composer
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*/
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