Clean up HWC state when releasing a DisplayDevice

DisplayDevices can be released when DisplayManager removes them from
the display list, or (for virtual displays) when the surface is set to
NULL. We were only cleaning up HWC resources associated with the
display in the first case.

Bug: 8384764
Change-Id: Id3d226dd7178fbe6d0a2ac4e2660b864ee073de3
This commit is contained in:
Jesse Hall 2013-03-25 14:43:23 -07:00
parent 5a557a61d6
commit 02d86567d9
5 changed files with 38 additions and 17 deletions

View File

@ -143,6 +143,15 @@ DisplayDevice::~DisplayDevice() {
}
}
void DisplayDevice::disconnect(HWComposer& hwc) {
if (mHwcDisplayId >= 0) {
hwc.disconnectDisplay(mHwcDisplayId);
if (mHwcDisplayId >= DISPLAY_VIRTUAL)
hwc.freeDisplayId(mHwcDisplayId);
mHwcDisplayId = -1;
}
}
bool DisplayDevice::isValid() const {
return mFlinger != NULL;
}
@ -419,11 +428,11 @@ void DisplayDevice::dump(String8& result, char* buffer, size_t SIZE) const {
const Transform& tr(mGlobalTransform);
snprintf(buffer, SIZE,
"+ DisplayDevice: %s\n"
" type=%x, layerStack=%u, (%4dx%4d), ANativeWindow=%p, orient=%2d (type=%08x), "
" type=%x, hwcId=%d, layerStack=%u, (%4dx%4d), ANativeWindow=%p, orient=%2d (type=%08x), "
"flips=%u, isSecure=%d, secureVis=%d, acquired=%d, numLayers=%u\n"
" v:[%d,%d,%d,%d], f:[%d,%d,%d,%d], s:[%d,%d,%d,%d],"
"transform:[[%0.3f,%0.3f,%0.3f][%0.3f,%0.3f,%0.3f][%0.3f,%0.3f,%0.3f]]\n",
mDisplayName.string(), mType,
mDisplayName.string(), mType, mHwcDisplayId,
mLayerStack, mDisplayWidth, mDisplayHeight, mNativeWindow.get(),
mOrientation, tr.getType(), getPageFlipCount(),
mIsSecure, mSecureLayerVisible, mScreenAcquired, mVisibleLayersSortedByZ.size(),

View File

@ -146,6 +146,9 @@ public:
bool isScreenAcquired() const;
bool canDraw() const;
// release HWC resources (if any) for removable displays
void disconnect(HWComposer& hwc);
/* ------------------------------------------------------------------------
* Debugging
*/

View File

@ -953,17 +953,17 @@ void HWComposer::dump(String8& result, char* buffer, size_t SIZE) const {
result.appendFormat(" mDebugForceFakeVSync=%d\n", mDebugForceFakeVSync);
for (size_t i=0 ; i<mNumDisplays ; i++) {
const DisplayData& disp(mDisplayData[i]);
if (!disp.connected)
continue;
const Vector< sp<Layer> >& visibleLayersSortedByZ =
mFlinger->getLayerSortedByZForHwcDisplay(i);
if (disp.connected) {
result.appendFormat(
" Display[%d] : %ux%u, xdpi=%f, ydpi=%f, refresh=%lld\n",
i, disp.width, disp.height, disp.xdpi, disp.ydpi, disp.refresh);
}
result.appendFormat(
" Display[%d] : %ux%u, xdpi=%f, ydpi=%f, refresh=%lld\n",
i, disp.width, disp.height, disp.xdpi, disp.ydpi, disp.refresh);
if (disp.list && disp.connected) {
if (disp.list) {
result.appendFormat(
" numHwLayers=%u, flags=%08x\n",
disp.list->numHwLayers, disp.list->flags);

View File

@ -1102,12 +1102,14 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
// Call makeCurrent() on the primary display so we can
// be sure that nothing associated with this display
// is current.
const sp<const DisplayDevice> hw(getDefaultDisplayDevice());
DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext);
mDisplays.removeItem(draw.keyAt(i));
getHwComposer().disconnectDisplay(draw[i].type);
const sp<const DisplayDevice> defaultDisplay(getDefaultDisplayDevice());
DisplayDevice::makeCurrent(mEGLDisplay, defaultDisplay, mEGLContext);
sp<DisplayDevice> hw(getDisplayDevice(draw.keyAt(i)));
if (hw != NULL)
hw->disconnect(getHwComposer());
if (draw[i].type < DisplayDevice::NUM_DISPLAY_TYPES)
mEventThread->onHotplugReceived(draw[i].type, false);
mDisplays.removeItem(draw.keyAt(i));
} else {
ALOGW("trying to remove the main display");
}
@ -1120,6 +1122,9 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
// recreating the DisplayDevice, so we just remove it
// from the drawing state, so that it get re-added
// below.
sp<DisplayDevice> hw(getDisplayDevice(display));
if (hw != NULL)
hw->disconnect(getHwComposer());
mDisplays.removeItem(display);
mDrawingState.displays.removeItemsAt(i);
dc--; i--;
@ -1150,9 +1155,13 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
const DisplayDeviceState& state(curr[i]);
sp<DisplaySurface> dispSurface;
int32_t hwcDisplayId = allocateHwcDisplayId(state.type);
int32_t hwcDisplayId = -1;
if (state.isVirtualDisplay()) {
// Virtual displays without a surface are dormant:
// they have external state (layer stack, projection,
// etc.) but no internal state (i.e. a DisplayDevice).
if (state.surface != NULL) {
hwcDisplayId = allocateHwcDisplayId(state.type);
dispSurface = new VirtualDisplaySurface(
*mHwc, hwcDisplayId, state.surface,
state.displayName);
@ -1162,7 +1171,7 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
"adding a supported display, but rendering "
"surface is provided (%p), ignoring it",
state.surface.get());
hwcDisplayId = allocateHwcDisplayId(state.type);
// for supported (by hwc) displays we provide our
// own rendering surface
dispSurface = new FramebufferSurface(*mHwc, state.type);

View File

@ -108,9 +108,6 @@ public:
// utility function to delete a texture on the main thread
void deleteTextureAsync(GLuint texture);
// allocate a h/w composer display id
int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type);
// enable/disable h/w composer event
// TODO: this should be made accessible only to EventThread
void eventControl(int disp, int event, int enabled);
@ -338,6 +335,9 @@ private:
// region of all screens presenting this layer stack.
void invalidateLayerStack(uint32_t layerStack, const Region& dirty);
// allocate a h/w composer display id
int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type);
/* ------------------------------------------------------------------------
* H/W composer
*/