replicant-frameworks_native/libs/gui
Mathias Agopian f0bc2f1d8d use in/out structures for queueBuffer() IPC
Change-Id: Ie125df2444b62a9a2200586a717dca268852afc9
2012-04-10 21:04:12 -07:00
..
tests Fixed disconnect bug in SurfaceTexture 2012-04-02 14:55:01 -07:00
Android.mk Added a DummyConsumer for use with BufferQueue. 2012-03-26 15:29:35 -07:00
BitTube.cpp use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
BufferQueue.cpp use in/out structures for queueBuffer() IPC 2012-04-10 21:04:12 -07:00
DisplayEventReceiver.cpp use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
DummyConsumer.cpp Refactored DummyConsumer 2012-03-27 16:47:12 -07:00
IDisplayEventConnection.cpp
IGraphicBufferAlloc.cpp
ISensorEventConnection.cpp
ISensorServer.cpp
ISurface.cpp
ISurfaceComposer.cpp
ISurfaceComposerClient.cpp
ISurfaceTexture.cpp use in/out structures for queueBuffer() IPC 2012-04-10 21:04:12 -07:00
LayerState.cpp
Sensor.cpp
SensorEventQueue.cpp use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
SensorManager.cpp
Surface.cpp remove dependency of EGL on ndk header 2012-03-23 14:15:44 -07:00
SurfaceComposerClient.cpp
SurfaceTexture.cpp BufferQueue returns proper code on acquire 2012-04-09 23:21:33 -07:00
SurfaceTextureClient.cpp use in/out structures for queueBuffer() IPC 2012-04-10 21:04:12 -07:00