replicant-frameworks_native/include/gui
Jamie Gennis e191e6c348 BufferQueue: simplify max buffer count handling
This change reworks how the maximum buffer count is computed.

Change-Id: I7d3745814b9bd6f6f447f86bfea8eb7729914ebf
2012-08-29 15:35:34 -07:00
..
BitTube.h use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
BufferItemConsumer.h Add BufferItemConsumer, a simple BufferQueue consumer. 2012-08-21 15:46:35 -07:00
BufferQueue.h BufferQueue: simplify max buffer count handling 2012-08-29 15:35:34 -07:00
ConsumerBase.h SurfaceTexture: inherit from ConsumerBase (try 2) 2012-08-21 16:41:03 -07:00
CpuConsumer.h Add BufferItemConsumer, a simple BufferQueue consumer. 2012-08-21 15:46:35 -07:00
DisplayEventReceiver.h use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
DummyConsumer.h
IDisplayEventConnection.h
IGraphicBufferAlloc.h
ISensorEventConnection.h
ISensorServer.h
ISurface.h
ISurfaceComposer.h Banish DisplayID from the SurfaceFlinger API. 2012-08-27 14:40:17 -07:00
ISurfaceComposerClient.h Eradicate DisplayID. 2012-08-27 17:43:43 -07:00
ISurfaceTexture.h Pass fences with buffers from SurfaceTextureClient 2012-06-30 21:38:51 -07:00
Sensor.h improve [un]marshalling of non-binder objects 2012-08-13 02:46:05 -07:00
SensorEventQueue.h use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
SensorManager.h
Surface.h Remove unused "layer" argument from show(). 2012-08-27 14:40:17 -07:00
SurfaceComposerClient.h A vendor ril depends on a native screen shot code. 2012-08-28 16:20:50 -07:00
SurfaceTexture.h BufferQueue: clean up buffer counting 2012-08-29 15:35:34 -07:00
SurfaceTextureClient.h Update ANativeWindow clients for sync 2012-06-20 15:48:30 -07:00