replicant-frameworks_native/services/sensorservice/SensorService.h
Mathias Agopian db5b4bce9e fix [3421350] Killing a game that uses the accelerometer renders the device unable to sleep
when an app dies, make sure to disable all sensors that process
is connected to, regardless of wether this was the LAST connection
to this sensor.

Change-Id: I9c72b1792eee03815304674d5c2f25b5270e4748
2012-06-27 17:07:54 -07:00

142 lines
4.7 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_SENSOR_SERVICE_H
#define ANDROID_SENSOR_SERVICE_H
#include <stdint.h>
#include <sys/types.h>
#include <utils/Vector.h>
#include <utils/SortedVector.h>
#include <utils/KeyedVector.h>
#include <utils/threads.h>
#include <utils/RefBase.h>
#include <binder/BinderService.h>
#include <binder/Permission.h>
#include <gui/Sensor.h>
#include <gui/SensorChannel.h>
#include <gui/ISensorServer.h>
#include <gui/ISensorEventConnection.h>
#include "SensorInterface.h"
// ---------------------------------------------------------------------------
struct sensors_poll_device_t;
struct sensors_module_t;
namespace android {
// ---------------------------------------------------------------------------
class SensorService :
public BinderService<SensorService>,
public BnSensorServer,
protected Thread
{
friend class BinderService<SensorService>;
static const nsecs_t MINIMUM_EVENTS_PERIOD = 1000000; // 1000 Hz
SensorService();
virtual ~SensorService();
virtual void onFirstRef();
// Thread interface
virtual bool threadLoop();
// ISensorServer interface
virtual Vector<Sensor> getSensorList();
virtual sp<ISensorEventConnection> createSensorEventConnection();
virtual status_t dump(int fd, const Vector<String16>& args);
class SensorEventConnection : public BnSensorEventConnection {
virtual ~SensorEventConnection();
virtual void onFirstRef();
virtual sp<SensorChannel> getSensorChannel() const;
virtual status_t enableDisable(int handle, bool enabled);
virtual status_t setEventRate(int handle, nsecs_t ns);
sp<SensorService> const mService;
sp<SensorChannel> const mChannel;
mutable Mutex mConnectionLock;
// protected by SensorService::mLock
SortedVector<int> mSensorInfo;
public:
SensorEventConnection(const sp<SensorService>& service);
status_t sendEvents(sensors_event_t const* buffer, size_t count,
sensors_event_t* scratch = NULL);
bool hasSensor(int32_t handle) const;
bool hasAnySensor() const;
bool addSensor(int32_t handle);
bool removeSensor(int32_t handle);
};
class SensorRecord {
SortedVector< wp<SensorEventConnection> > mConnections;
public:
SensorRecord(const sp<SensorEventConnection>& connection);
bool addConnection(const sp<SensorEventConnection>& connection);
bool removeConnection(const wp<SensorEventConnection>& connection);
size_t getNumConnections() const { return mConnections.size(); }
};
SortedVector< wp<SensorEventConnection> > getActiveConnections() const;
DefaultKeyedVector<int, SensorInterface*> getActiveVirtualSensors() const;
String8 getSensorName(int handle) const;
void recordLastValue(sensors_event_t const * buffer, size_t count);
static void sortEventBuffer(sensors_event_t* buffer, size_t count);
void registerSensor(SensorInterface* sensor);
void registerVirtualSensor(SensorInterface* sensor);
// constants
Vector<Sensor> mSensorList;
DefaultKeyedVector<int, SensorInterface*> mSensorMap;
Vector<SensorInterface *> mVirtualSensorList;
Permission mDump;
status_t mInitCheck;
// protected by mLock
mutable Mutex mLock;
DefaultKeyedVector<int, SensorRecord*> mActiveSensors;
DefaultKeyedVector<int, SensorInterface*> mActiveVirtualSensors;
SortedVector< wp<SensorEventConnection> > mActiveConnections;
// The size of this vector is constant, only the items are mutable
KeyedVector<int32_t, sensors_event_t> mLastEventSeen;
public:
static char const* getServiceName() { return "sensorservice"; }
void cleanupConnection(SensorEventConnection* connection);
status_t enable(const sp<SensorEventConnection>& connection, int handle);
status_t disable(const sp<SensorEventConnection>& connection, int handle);
status_t setEventRate(const sp<SensorEventConnection>& connection, int handle, nsecs_t ns);
};
// ---------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_SENSOR_SERVICE_H