replicant-frameworks_native/opengl/libs/EGL
Romain Guy e03de93794 Always make GL calls with a valid EGL context.
Bug #5010760

Change-Id: If7500ef69683948e727df1406f458f18b11259d1
2011-07-11 15:33:51 -07:00
..
egl_display.cpp eglTerminate() now actually frees up all active egl objects 2011-05-16 19:03:33 -07:00
egl_display.h fix x86 build 2011-05-23 17:48:36 -07:00
egl_entries.in
egl_object.cpp eglTerminate() now actually frees up all active egl objects 2011-05-16 19:03:33 -07:00
egl_object.h eglTerminate() now actually frees up all active egl objects 2011-05-16 19:03:33 -07:00
egl_tls.cpp refactor EGL source code 2011-05-16 19:02:45 -07:00
egl_tls.h fix x86 build 2011-05-23 17:48:36 -07:00
egl.cpp Always make GL calls with a valid EGL context. 2011-07-11 15:33:51 -07:00
eglApi.cpp eglTerminate() now actually frees up all active egl objects 2011-05-16 19:03:33 -07:00
egldefs.h fix x86 build 2011-05-23 17:48:36 -07:00
getProcAddress.cpp fix x86 build 2011-05-23 17:48:36 -07:00
Loader.cpp fix x86 build 2011-05-23 17:48:36 -07:00
Loader.h
trace.cpp fix x86 build 2011-05-23 17:48:36 -07:00