replicant-frameworks_native/libs/gui
Jamie Gennis dfcff4b4ef SurfaceTexture: add a CPU -> GL sync test.
This change adds a test to verify that proper synchronization is done
when using SurfaceTexture to use CPU generated images as OpenGL ES
textures in 'synchronous mode'.  Synchronous mode is particularly tricky
because SurfaceTexture will allow the buffer that's currently bound to
the GL texture to be dequeued.  We rely on Gralloc's lock function to
block until this buffer is no longer being used by the OpenGL ES.

Change-Id: I1c4e37f3e9d60ab9a0905a90a1f5060fda8e485c
2011-06-28 13:18:07 -07:00
..
tests SurfaceTexture: add a CPU -> GL sync test. 2011-06-28 13:18:07 -07:00
Android.mk
IGraphicBufferAlloc.cpp
ISensorEventConnection.cpp
ISensorServer.cpp
ISurface.cpp
ISurfaceComposer.cpp
ISurfaceComposerClient.cpp
ISurfaceTexture.cpp
LayerState.cpp
Sensor.cpp
SensorChannel.cpp
SensorEventQueue.cpp
SensorManager.cpp
Surface.cpp Add method to create a ParcelSurfaceTexture from android.view.Surface. 2011-06-22 16:18:09 -07:00
SurfaceComposerClient.cpp
SurfaceTexture.cpp
SurfaceTextureClient.cpp