6747be9fab
Blobcache is not yet enabled for surfaceflinger (as it should be). As a temporary workaround, generate all needed shaders during surfaceflinger initialization instead of doing the compilation on-demand during ui transitions. Change-Id: I14455b20a3f85f177d85c9c8b76d8ccc35379b39 |
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.. | ||
Description.cpp | ||
Description.h | ||
GLES10RenderEngine.cpp | ||
GLES10RenderEngine.h | ||
GLES11RenderEngine.cpp | ||
GLES11RenderEngine.h | ||
GLES20RenderEngine.cpp | ||
GLES20RenderEngine.h | ||
GLExtensions.cpp | ||
GLExtensions.h | ||
Mesh.cpp | ||
Mesh.h | ||
Program.cpp | ||
Program.h | ||
ProgramCache.cpp | ||
ProgramCache.h | ||
RenderEngine.cpp | ||
RenderEngine.h | ||
Texture.cpp | ||
Texture.h |