replicant-frameworks_native/services/surfaceflinger/GLExtensions.cpp
Mathias Agopian ca08833d5e don't use compile-time configuration of libgui as much as possible
We now detect at runtime which sync features to use, which
allows us to remove a lot of the compile-time configuration
options. There  is still one option though, to disable
KHR_fence_sync on some devices (which are more efficient
without it).

- added a backdoor to get the vendor's EGL strings

the new logic is:
- use always ANDROID_native_fence_sync if available
- fallback to KHR_fence_sync if available and not disabled
  by the compile-time option
- use KHR_wait_sync if available and either of the above is
  enabled

Change-Id: I9c4b49d9ff1151faf902cc93bd53ea5f205aaabf
2013-03-29 15:33:47 -07:00

139 lines
3.6 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdlib.h>
#include <stdio.h>
#include <stdint.h>
#include "GLExtensions.h"
namespace android {
// ---------------------------------------------------------------------------
ANDROID_SINGLETON_STATIC_INSTANCE( GLExtensions )
GLExtensions::GLExtensions()
: mHaveTextureExternal(false),
mHaveNpot(false),
mHaveDirectTexture(false),
mHaveFramebufferObject(false)
{
}
void GLExtensions::initWithGLStrings(
GLubyte const* vendor,
GLubyte const* renderer,
GLubyte const* version,
GLubyte const* extensions,
char const* egl_vendor,
char const* egl_version,
char const* egl_extensions)
{
mVendor = (char const*)vendor;
mRenderer = (char const*)renderer;
mVersion = (char const*)version;
mExtensions = (char const*)extensions;
mEglVendor = egl_vendor;
mEglVersion = egl_version;
mEglExtensions = egl_extensions;
char const* curr = (char const*)extensions;
char const* head = curr;
do {
head = strchr(curr, ' ');
String8 s(curr, head ? head-curr : strlen(curr));
if (s.length()) {
mExtensionList.add(s);
}
curr = head+1;
} while (head);
curr = egl_extensions;
head = curr;
do {
head = strchr(curr, ' ');
String8 s(curr, head ? head-curr : strlen(curr));
if (s.length()) {
mExtensionList.add(s);
}
curr = head+1;
} while (head);
#ifdef EGL_ANDROID_image_native_buffer
if (hasExtension("GL_OES_EGL_image") &&
(hasExtension("EGL_KHR_image_base") || hasExtension("EGL_KHR_image")) &&
hasExtension("EGL_ANDROID_image_native_buffer"))
{
mHaveDirectTexture = true;
}
#else
#error "EGL_ANDROID_image_native_buffer not supported"
#endif
if (hasExtension("GL_ARB_texture_non_power_of_two")) {
mHaveNpot = true;
}
if (hasExtension("GL_OES_EGL_image_external")) {
mHaveTextureExternal = true;
} else if (strstr(mRenderer.string(), "Adreno")) {
// hack for Adreno 200
mHaveTextureExternal = true;
}
if (hasExtension("GL_OES_framebuffer_object")) {
mHaveFramebufferObject = true;
}
}
bool GLExtensions::hasExtension(char const* extension) const
{
const String8 s(extension);
return mExtensionList.indexOf(s) >= 0;
}
char const* GLExtensions::getVendor() const {
return mVendor.string();
}
char const* GLExtensions::getRenderer() const {
return mRenderer.string();
}
char const* GLExtensions::getVersion() const {
return mVersion.string();
}
char const* GLExtensions::getExtension() const {
return mExtensions.string();
}
char const* GLExtensions::getEglVendor() const {
return mEglVendor.string();
}
char const* GLExtensions::getEglVersion() const {
return mEglVersion.string();
}
char const* GLExtensions::getEglExtension() const {
return mEglExtensions.string();
}
// ---------------------------------------------------------------------------
}; // namespace android