replicant-frameworks_native/include
Jamie Gennis 1b20cde313 Pass the IGraphicBufferAlloc to SurfaceTextureClient.
This change passes a reference to the IGraphicBufferAlloc binder object
to SurfaceTextureClient objects.  When STC objects are created they
query their associated ISurfaceTexture object for the
IGraphicBufferAlloc that the SurfaceTexture uses to allocate buffers.
Having the SurfaceTextureClient hold this reference prevents the
GraphicBufferAlloc in SurfaceFlinger from freeing the allocated buffers
before the SurfaceTextureClient is done with them.

Change-Id: Ib8e30e8b37fdd60438cbb4cb7e9174d0ba6d661c
related-bug: 3362519
2011-02-02 15:31:47 -08:00
..
binder resubmitting Change-Id: I67b1d04a5c9fc18b0cd4da6184d0b814b64d89e9 2010-12-21 09:32:36 -08:00
gui Pass the IGraphicBufferAlloc to SurfaceTextureClient. 2011-02-02 15:31:47 -08:00
pim
private clean-up unneeded code 2011-01-20 12:10:11 -08:00
surfaceflinger integrate videoeditor preview player. 2011-01-16 16:43:20 -08:00
tts Update TTS plugin interface to receive engine configuration data 2010-03-18 11:52:41 -07:00
ui Reset ANativeWindow crop on buffer geometry changes. 2011-01-28 18:21:54 -08:00
utils Use optimized display lists for all hwaccelerated rendering 2011-01-24 08:43:20 -08:00