71484f2f76
This change defines a macro NUM_FRAME_BUFFERS to set the desired number of framebuffers to be used by the UI, instead of hard-coding 2 framebuffers. Aditional logic has been added to handle the initialization and destruction of NUM_FRAME_BUFFERS buffers. Change-Id: I3a4bfec3e0f453432f2ffebf084c00f574d3be46 Signed-off-by: Rodrigo Obregon <robregon@ti.com> |
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.. | ||
egl | ||
android_native_buffer.h | ||
DisplayInfo.h | ||
EGLNativeSurface.h | ||
EGLUtils.h | ||
EventHub.h | ||
FramebufferNativeWindow.h | ||
GraphicBuffer.h | ||
GraphicBufferAllocator.h | ||
GraphicBufferMapper.h | ||
IOverlay.h | ||
KeyCharacterMap.h | ||
KeycodeLabels.h | ||
Overlay.h | ||
PixelFormat.h | ||
Point.h | ||
Rect.h | ||
Region.h |