replicant-frameworks_native/opengl/libs/EGL
Mathias Agopian 5b287a6ea8 eglTerminate() now actually frees up all active egl objects
as specified by the EGL specification, terminated objects's
handles become invalid, the objects themselves are destroyed
when they're not current to some thread.

Change-Id: Id3a4a5736a5bbc3926a9ae8385d43772edb88eeb
2011-05-16 19:03:33 -07:00
..
egl_display.cpp eglTerminate() now actually frees up all active egl objects 2011-05-16 19:03:33 -07:00
egl_display.h eglTerminate() now actually frees up all active egl objects 2011-05-16 19:03:33 -07:00
egl_entries.in Add support for KHR_fence_sync 2010-09-10 14:01:45 -07:00
egl_object.cpp eglTerminate() now actually frees up all active egl objects 2011-05-16 19:03:33 -07:00
egl_object.h eglTerminate() now actually frees up all active egl objects 2011-05-16 19:03:33 -07:00
egl_tls.cpp refactor EGL source code 2011-05-16 19:02:45 -07:00
egl_tls.h refactor EGL source code 2011-05-16 19:02:45 -07:00
egl.cpp eglTerminate() now actually frees up all active egl objects 2011-05-16 19:03:33 -07:00
eglApi.cpp eglTerminate() now actually frees up all active egl objects 2011-05-16 19:03:33 -07:00
getProcAddress.cpp improve a bit the implementation of eglGetProcAddress 2010-08-09 18:35:43 -07:00
hooks.cpp fix [2187212] add support for GLESv2 dispatch based on TLS 2009-10-14 02:06:37 -07:00
Loader.cpp fix (Again) adding OES postfix when looking for gl functions 2011-05-11 20:37:47 -07:00
Loader.h support loading EGL libraries from /vendor/lib/egl as well as /system/lib/egl 2010-09-20 12:58:15 -07:00
trace.cpp GLES2Debugger: Added DbgContext and vertex data capturing. 2011-03-10 16:40:37 -08:00