replicant-frameworks_native/opengl
Mathias Agopian 5b287a6ea8 eglTerminate() now actually frees up all active egl objects
as specified by the EGL specification, terminated objects's
handles become invalid, the objects themselves are destroyed
when they're not current to some thread.

Change-Id: Id3a4a5736a5bbc3926a9ae8385d43772edb88eeb
2011-05-16 19:03:33 -07:00
..
include frameworks/base: android_native_buffer_t -> ANativeWindowBuffer 2011-05-03 16:40:14 -07:00
libagl fix libagl surface initialization 2011-05-11 13:41:09 -07:00
libagl2 frameworks/base: android_native_buffer_t -> ANativeWindowBuffer 2011-05-03 16:40:14 -07:00
libs eglTerminate() now actually frees up all active egl objects 2011-05-16 19:03:33 -07:00
tests Add a simple OpenGL ES 2.0 test program that displays a camera preview stream. 2011-03-28 15:27:19 -07:00
tools/glgen Kill the global references in the OpenGL wrappers. 2011-04-11 15:31:20 -07:00