replicant-frameworks_native/include/ui
The Android Open Source Project 30f71ce597 merge from open-source master
Change-Id: Ia9e1f4e049f5870386ea29ddb6e3ef028ea918da
2010-05-05 15:57:42 -07:00
..
egl Add a new connect/disconnect API to android_native_window_t 2010-03-11 15:05:52 -08:00
android_native_buffer.h fix [2167050] glTexImage2D code path buggy in SurfaceFlinger 2009-10-06 17:00:25 -07:00
DisplayInfo.h
EGLNativeSurface.h
EGLUtils.h added EGLUtils::strerror 2009-08-07 16:37:21 -07:00
EventHub.h EventHub: pass the name of each input device up to Java 2009-08-06 14:52:13 -07:00
FramebufferNativeWindow.h Android side of the fix for [2121211] Sholes has stutter during animations 2009-09-17 16:18:16 -07:00
GraphicBuffer.h remove a dependency of GraphicBuffer (libui) on Parcel (libbinder). 2010-02-21 23:27:25 -08:00
GraphicBufferAllocator.h fix [2545826] calling into gralloc with external lock held 2010-03-25 14:34:49 -07:00
GraphicBufferMapper.h fix [2167050] glTexImage2D code path buggy in SurfaceFlinger 2009-10-06 17:00:25 -07:00
IOverlay.h
KeyCharacterMap.h
KeycodeLabels.h Add new keycodes for the convenience of Japanese IMEs 2010-05-05 13:37:21 -07:00
Overlay.h
PixelFormat.h fix a bug I introduced recently where YUV formats would crash the system 2010-02-16 20:43:39 -08:00
Point.h
Rect.h
Region.h Remove a dependency of Region (libui) on Parcel (libbinder). 2010-02-17 20:26:47 -08:00